Weapon Sandbox #1: Tier 1 Assault Rifles

I think some are. I believe you can get the variants in BTB (and LSS) using the weapon lockers, but it may not apply to the “light” weapons.

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it was always a decent gun, it just required usage of surrounding sandbox and more than 2 braincells.

That’s why BR starts has always been the best, making a smoothbrained bullethose fill that role breaks combat balance.

TTK is irrelevant when the weapon requires no skill but is incredibly rewarding.

Remove headshots, zoom and slightly lower damage.

Just add the plasma rifle and give it this functionality.

You can’t say it’s functionally a clone of another gun and then say it has a spot, that is peak bloat.

“Usage of surrounding sandbox” as in ditch it for something else ASAP. The AR was trash.

I found the learning curve of Halo Infinite’s other weapons to be much more rewarding than the AR. A competent player will beat an AR user with just about any other gun in the game.

I propose the Plasma Rifle be an SMG type, which is why we have the Plasma Repeater.

Not every single weapon in the game needs to have its own function. That’s like saying why do we need the Gravity Hammer when we have the Energy Sword? Some deviation is nice, maybe you prefer the Plasma Repeater to the MA40 AR. Maybe you prefer the Carbine to the BR75.

It legit was not trash, it was designed as a starter weapon on purpose and requires you to be good at the game. Don’t be a smoothbrain and run at people holding RT.

Yes but the sheer amount of damage and RNG on many guns makes the margin of winning much lower than before and reduces the skill gap.

No reason, it’s called the plasma rifle and it’s a better gun with better potential than the plasma repeater

Actually they do.

Both perform differently and have vastly different effects ( in older games, that is )

No, redundant weapons are bad. Use limited resources on making guns unique in function and role or mechanically.

With respect to “redundant weapons” that’s your opinion and its an unpopular one. An old poll I did had everyone wanting more weapons even if they were similar to existing ones in the sandbox.

There’s a line of course, but having 2 weapons that play differently but fill the same role is not redundant IMO.

Just because it’s called the Plasma Rifle doesn’t mean its a “Rifle”. The Brute Plasma Rifle by all accounts plays the same role of the M7 SMG.

Too bad it’s right

polls on waypoint

Repeater: automatic bullet hose that does equal damage to flesh and shields
AR: automatic bullet hose that does equal damage to flesh and shields

But it was a rifle in CE, the game that everyone agrees had the best PR. So why not make it a good gun again instead of keeping the bad design of being a worse SMG.

Why cling to the past? For all purposes the Plasma Repeater is the Plasma Rifle of Halo CE.

If Dual Wielding was ever explored, due to weapon design the Plasma Rifle would be dual wieldable but the Plasma Repeater would not be. This is why the Plasma Repeater is a better option as an AR counterpart than the Plasma Rifle.

If you don’t care about Dual Wielding then sure, call it the Plasma Rifle. At the end of the day we’re agruing on semantics.

Check again,

Plasma Repeater:

  • 50% Shield (0.80s)
  • 50% Flesh (0.80s)

MA40 AR:

  • 60% Shield (1.00s)
  • 40% Flesh (0.65s)

The Plasma Repeater will perform better than the MA40 AR in combination with the Sidekick.

You mean back when the Halo games were actually good?

Except it’s not, neither in function or design or role.

They shouldn’t be counterparts to the AR at all, Halo isn’t about weapons being counterparts of each other and weapons that try are either bad or bland.

It entirely is (or at least can be)… the only difference is size. The Plasma Repeater requires 2 hands the Plasma Rifle can be used with one hand.

Almost like a Rifle like the M16 compared to an SMG like the Uzi, which is my point on weapon classification by type.

Ok, then why do we have the Plasma Rifle in Halo CE? Why not just the AR, why do we need 2 automatic weapons?

Irrelevant.

The Plasma rifle is anti shields with a constant rate of fire and in CE has a stun effect making it a great flanking and support weapon.

The Repeater is a AR clone with ramp down firerate and growing spread with no other attributes and only serves to be an AR clone but shooting plasma.

Neither perform the same role or job lmao
Imagine thinking “automatic” is the the major defining trait of a weapon.

I don’t think that, but thats the impression I get from you when you claim the Plasma Repeater and the MA40 AR are the same.

Plasma Repeater:

  • More effective vs Shields.
  • Projectile Lag instead of Bloom.
  • Does not require a reload but fire rate decelerates as heat builds.

That’s three defining traits that are different than the MA40 AR. One of those traits is actually unique within the entire sandbox.

What’s hilarious is that I proposed the stun effect for the Disruptor in Halo Infinite (instead of DoT) along with chain damage and EMP… yet you’re claim in that thread is without DoT the Disruptor isn’t unique.

Except it’s not

Except it also has bloom, and the fact of it being close range due to that bloom negates it’s projectile speed.

And then an overheat animation that resets the weapon to a ready-to-fire state, just like a reload.

Because that would be boring with the current weapon setup, the weapon is bloated and unfocused and you are adding another feature onto it.

Not the proposed Plasma Repeater in this thread, which is the entire point of the discussion! The point of these discussions is to come up with ideas for balancing these weapons in Halo Infinite. Not to plainly plug pre-existing weapons as is from old Halo games.

Have some imagination. Come up with your own ideas.

But its not boring with the Plasma Rifle? Yes the Disruptor is currently bloated and unfocused, that is the point of standardizing the traits of Shock Weaponry.

Why does the Dynamo grenade stun enemies and not the Disruptor/ Shock Rifle? Why does the Disruptor deal DoT but not the Dynamos and Shock Rifle?

The traits of shock weaponry is clumsy and inconsistent, removing DoT (for Fire based weapons) and replacing with a stun effect standardizes the shock effects.

And yet you said you wanted the Repeater to come into the game.

It’s focused and has a proper role, and no it’s not boring :slight_smile:

Who cares?

Not all weapons of a damage type need to have the same attributes.

They don’t need to be standardized

Yes, I like the concept. I’m not advocating for copy and paste from Reach… you’re argument is based on an entirely different weapon than what I have proposed.

If it wasn’t plainly obvious, I care, and you’re the one claiming the Disruptor is “bloated”.

Have a good weekend.

Bring back the PR then.

Video game, consistency need not apply.