Weapon Proficiency

Lets just say I enjoy improving my weapon skill in Halo. Will there be a ranking system like there was in reach that will also be in Halo 4? Would really like to create weapon training maps to. So that hopefully we might get to rank our weapons skill up again. It will train shot timing, accuracy, and power.

I don’t think I understand what you’re saying. I don’t know how Reach’s ranking system had anything to do with improving weapon skills and such.

Are you talking about the weapon of choice? It had no ranking to it. Nor do I see how that would work.

Like when you try to get kills and get specific medals like head shots and such. I would like if 343 built a gametype or mission focusing as much as they can on this. So that when I go from Spartan Ops to war games I will be in tip top shape to compete.

Could you be more specific?

You are talking about commendations I guess?

> Like when you try to get kills and get specific medals like head shots and such. I would like if 343 built a gametype or mission focusing as much as they can on this. So that when I go from Spartan Ops to war games I will be in tip top shape to compete.

If you mean SPOPS missions that focus on certain weapons, then I’d suppose so.

Sounds to me like you’re talking about weapon proficiency in MW3??

> Could you be more specific?

Sure. Ok…So, your weapon, lets say the DMR or BR like it really matters anyways. The K/D is not what matters in this type of proficiency. Instead it is just proficiency not the amount of kills you usually avg. during game play. That being said, lets say you have a challenge to complete, but you are unsure whether or not your shots are steady and timed well for maximum accuracy. I would suggest 343 creating a proficiency challenge class with a map or two to begin with without deaths/kills being the focus, but instead timing, accuracy, and of course when to pull the trigger to maximize your shots power. Get it? All it is is a training ground for Spartans looking to improve their game aesthetics before actual competitive play. Weapons will get levels of proficiency completion to maximize a players overall game. The playlist, however, will be completely focused on the weapon. Everything will be monitored and graphed to show you your weapons proficiency by the end of a game of, well what should they call it? Exactly? Once your weapons level is maximized and completed you can start the training program all over again and earn exp.

GUYS HE’S TALKING ABOUT COMMENDATIONS!!! :stuck_out_tongue:

and yeah im pretty sure theyre in

> > Could you be more specific?
>
> Sure. Ok…So, your weapon, lets say the DMR or BR like it really matters anyways. The K/D is not what matters in this type of proficiency. Instead it is just proficiency not the amount of kills you usually avg. during game play. That being said, lets say you have a challenge to complete, but you are unsure whether or not your shots are steady and timed well for maximum accuracy. I would suggest 343 creating a proficiency challenge class with a map or two to begin with without deaths/kills being the focus, but instead timing, accuracy, and of course when to pull the trigger to maximize your shots power. Get it? All it is is a training ground for Spartans looking to improve their game aesthetics before actual competitive play.

Now I know you’re just trolling us.

> I don’t think I understand what you’re saying. I don’t know how Reach’s ranking system had anything to do with improving weapon skills and such.

I believe he is asking will there be weapon proficiencies that level up as players continue to utilize weapons. (((shrugs))) I have not stumbled upon anything suggesting there will be weapon proficiencies.

> GUYS HE’S TALKING ABOUT COMMENDATIONS!!! :stuck_out_tongue:
>
> and yeah im pretty sure theyre in

Its not about commendations, this is about weapons timing and accuracy. NOT COMMENDATIONS FOR 800 HEADSHOTS…WHOOP DE DOO! Its all a suggestion or an idea. No speculation required its an idea based on efficiency and proficiency. Any weapon you choose to train will grade you on your timing and accuracy by graph.

> > GUYS HE’S TALKING ABOUT COMMENDATIONS!!! :stuck_out_tongue:
> >
> > and yeah im pretty sure theyre in
>
> Its not commendation this is about weapons timing and accuracy. NOT COMMENDATIONS FOR 800 HEADSHOTS…WHOOP DE DOO! Its all a suggestion or an idea. No speculation required its an idea based on efficiency and proficiency. Any weapon you choose to train will grade you on your timing and accuracy by graph.

Your original post clearly makes it seem like you’re asking for something to return.

> Sounds to me like you’re talking about weapon proficiency in MW3??

There is no proficiency system there either. Its just weapon levels that unlock attachments. Proficiency is how well you use the weapon. Not how many kills you get with it.

> > Sounds to me like you’re talking about weapon proficiency in MW3??
>
> There is no proficiency system there either. Its just weapon levels that unlock attachments. Proficiency is how well you use the weapon. Not how many kills you get with it.

EXACTLY, but not MW3, HALO…HALO…HHHHAAAAALLLLOOO! Your weapon will start off at the first mission a lvl. 1 then by the second misssion you might max out at a lvl whatever. The key is to just to keep training these vitals skills to make you a better player. Once your weapon ranks up from all the grading you get exp towards your armor just like a commendation, but its not! So, there you go!

> Any weapon you choose to train will grade you on your timing and accuracy by graph.

I think I get it. So like a shooting range like minigame gametype which would actually work pretty well with forge so you could set up targets at varying ranges and it would be timed and you could set things like shots per target before the target is dead and you can move to the next. You could set up a maze/complex with targets like in a swat training exercise. And once the game is over you get stats on accuracy, precision, shots fired to shots landed, ect. Is this what you’re getting at?

> > Any weapon you choose to train will grade you on your timing and accuracy by graph.
>
> I think I get it. So like a shooting range like minigame gametype which would actually work pretty well with forge so you could set up targets at varying ranges and it would be timed and you could set things like shots per target before the target is dead and you can move to the next. You could set up a maze/complex with targets like in a swat training exercise. And once the game is over you get stats on accuracy, precision, shots fired to shots landed, ect. Is this what you’re getting at?

Knew you could do it, but a range will be but a feature of this amazing playlist.

First of all, and I’m not trying to be mean, but you’re explaining your idea very poorly; however, I think I might know what you’re talking about.

Basically (at it’s roots), you’re talking about a ‘weapons range’. You get one weapon and targets that you’re supposed to shoot. These targets test basic skills like reflexes and accuracy. As you move through you gain . . . proficiency, graphed through your progress.

Am I correct?

Well, problem one, players can go through a course as many times as they want, and they will get better, but there is a problem with courses, they are easy to predict and memorize after a couple runs, meaning that you ARE getting better at that course, but that doesn’t necessarily mean you are getting better at using the weapon.

Think . . . think BR. Let’s say you have three targets that appear in rapid motion, you have to take them down in about a second or less. This is testing your reflexes. Let’s say you fail the first two times, but at that point, you have it memorized, they pop up left, right, then middle. On your third try, you complete the course with ease because you remembered which targets popped up first.

Sure, you got better at the course, but did you get better at using the BR overall? Probably not. In multiplayer, when you get into a 1v1 with someone, sure, reflex and accuracy matter, but your opponent wont be so easy to predict, especially with strafe, it isn’t always: left, right, left, right, left, right . . . it could be: left, right, right, left, right, left, left.

So ultimately, I disagree with the idea, your training grounds should be the Campaign and Spartan Ops, we don’t need a shooting range of obstacle course.

Although, I may be wrong about what you’re trying to explain . . . quick question (the answer doesn’t matter to me either way), is english your first language?

> > > Any weapon you choose to train will grade you on your timing and accuracy by graph.
> >
> > I think I get it. So like a shooting range like minigame gametype which would actually work pretty well with forge so you could set up targets at varying ranges and it would be timed and you could set things like shots per target before the target is dead and you can move to the next. You could set up a maze/complex with targets like in a swat training exercise. And once the game is over you get stats on accuracy, precision, shots fired to shots landed, ect. Is this what you’re getting at?
>
> Knew you could do it, but a range will be but a feature of this amazing playlist.

I prefer performing target practice on the Covenant.