Weapon Opinions from RTX

Halo 4. Well, first off the game plays faster and better than ever. The aim assist and aim acceleration almost don’t exist in this game. It is twitchy and very fast paced gameplay. Faster and more fluid than any of the previous titles. Looking around has never felt better! Movement speed and strafing is crisp as well and is hilarious to juke out players shots by moving left to right in crazy patterns. Movement is so quick that I saw many players at the event not even remembering to sprint or feeling they needed to.

The Battle Rifle - It’s return was well needed. It is a Close to Mid-Range Burst monster as it always has been but it is still possible to pull off long range kills if you can hold down the recoil at that range. Imagine H3’s BR but with the characteristics of H2’s hitscan style of killing. This weapon has more aim assist than the other weapons but very little if any. The gun will take weeks if not months to master for players to become dominant with it especially if they wanna defeat the DMR/Carbine Long range which is very possible.

The DMR - The DMR is as powerful as you all have heard but it is not over bearing or too OP at all. I was really good at swiping my DMR using the aim assist in Reach and using hitscan to my advantage and I could still do this in Halo 4 but not anywhere as easily. If the BR catches you using DMR off guard, BR will dominate you especially close to mid range because once your under burst fire, it’s super hard to get those 5 shots to hit the person perfectly especially if the BR user has great strafe.

The Carbine - Such as sick weapon. I would usually use a whole clip to finish a player or finish a player and bring another one shot. This thing is incredibly accurate at long ranges and can still destroy players close range. Used it on LongBow to really gain lots of kills and picking off the heads of players poking in and out of corners/walls/hills.

Storm Rifle - I used this gun a couple times and I love it much more than the Assault Rifle. Remember how much we wanted a Buff for the Plasma Repeater in Reach? Well this is the answer to that and works out amazingly. It pulls the shields off and can still have enough in it to finish the kill. Close range beast it is.

AR - Much stronger than any Halo titles Assault Rifle. Great for cleaning up kills and can finish players off if caught off guard in any close range scenario.

Scatter Gun - Such a devastating weapon at close range and I would ever say can net you kills a bit closer to mid range. I saw players being blasted and distances I wouldn’t have thought would kill them. The projectiles it shoots travel pretty far especially if they bounce off the floor or walls.

Rockets - Rockets have much more travel time that in previous Halo titles. It’s almost like shooting a streamer across the map and at the end of the stream is a huge explosion. I noticed if you hesitate your shot and shoot it towards where you think players will end up is how you can time the blast perfectly. This is how Rocks work in all Halo games but in H4 you have to make that prediction time much more ahead of time than you would before but it is very satisfying to get those kills.

Needler - This weapon is now a Power Weapon in Halo 4. I could pull off two easy kills with one clip. You hear each needle blast out of the weapon as if each needle is it’s own deadly mass projectile. The sound of the gun blew my mind once I shot the first two needles off. I literally said, “Oh. my. god.” when I pressed the trigger for the first time. Imagine Halo 2’s needle rifle, but in order to pull off accurate needle kills, you need to drag to the right or left farther and more exaggerated than previous Halo games to ensure a proper needle path straight to your opponents body. Half a clip into a Spartan will blow him up into beautiful pink particles. The needles reticule blooms out a bit as you hold the trigger and once it stretches out, your needles can be super accurate if your are dragging it to the right or left enough. Curve your Needles!

Sniper Rifle - The new Sniper Rifle has close to no Aim Assist and is very hard but very rewarding if you can land a headshot or even a body shot for that matter. No more Reach style easy No Scopes in this game. This is a Sniper Rifle if skill and grace to pick off opposing players especially with the increased strafe speed that the game has.

Random Facts-
HardLight Shield can be splattered by any vehicle and it is possible to crouch with Hardlight to block your feet from being shot at.

Speed Boost Power Up Drop - This thing will make you move faster than 120% Reach speed it felt like but with super crisp left to right, forward to back strafing. It was a bit weird because I noticed if you do have Speed Boost, you better never use Sprint. Sprinting is slower than strafing forward with Speed Boost activated. Something I think needs to be changed in the final game. Maybe increase the Sprint speed as well when it’s activated so sprints not completely useless.

Thruster Pack - In first person view, it feels very weak but it is very effective. When you see other players use it they seem to fly a great distance but does not feel this way from the first person view. I hope to see the Devs alter the first person to make you feel like you fly a tad bit farther.

All vehicles have their own icons for the radar. Very detailed as well!

Promethean Vision works great on smaller maps. But using it on large maps like Long Bow felt pretty pointless to me and took forever for it to traverse and scan the entire map. And when I say scan the entire map, it literally scans every inch. A slight nerf to the distance it can see players or how much multiple solid structures in a row will block the PV could fix it to play better.

Ask me any questions!

sigh not really, more less a concern if anything. Right now everyone (players) is playing nice with each other in a controlled environment, but as one Neogaf guy put it… when halo 4 is sent out into the wild anything can happen. My fear is the potential abuse that could come from the new additions 2-3 months post launch. People will find exploitable ways to OP their opponents. Do you believe that 343 CAN strike a balance with the AAs, Packages etc to where these things arent as prevalent as was reach;s issues.

Thanks for your input!

To the best of your knowledge how balanced were the precision weapons with each other?

> Thanks for your input!
> To the best of your knowledge how balanced were the precision weapons with each other?

They felt very balanced and more of a preferred choice of weapon really. I do have faith that the better player with any of these weapons will know how the beat the opposing player with whatever weapon they chose even if the distance/range/niche is against you. Even the tactical packages and support upgrades felt very subtle to the experience and you don’t really seem to feel them in game but you know they are there and cater to your gameplay style only.

> sigh not really, more less a concern if anything. Right now everyone (players) is playing nice with each other in a controlled environment, but as one Neogaf guy put it… when halo 4 is sent out into the wild anything can happen. My fear is the potential abuse that could come from the new additions 2-3 months post launch. People will find exploitable ways to OP their opponents. Do you believe that 343 CAN strike a balance with the AAs, Packages etc to where these things arent as prevalent as was reach;s issues.

I also have this fear as well. I played 4 games of Halo 4, roughly an hour of gameplay and I still have that gut feeling that once the game is out, we will find its unfair advantages that lie hiding if certain things are unbalanced or too OP. I’m not too worried because Title Updates are always possible.
I do believe 343i will and has allready found a superior balance with every weapon and loadout option and you can feel it when you play the game. For once, a Halo game where one gun doesn’t dominate. The sandbox is so diverse and every weapon can be used in many different ways. And more weapons are still to come increasing the variables possible with loadout options and gameplay styles.

Just how fast are you with Speed boost?

Also how important was strafing? I have never been very good at it but it didn’t really matter in Reach. With the AR given a buff and the Carbine back I fell as if I a have the tools to fight off the better players who twitch side to side.

FInal Q: How does the jumping feel? Reach had fast jump speed and fall so it made jack rabbiting effective. Is it similar to Reach or has the speed been slowed?

Great post OP, thanks for the info. Did you get to try out the Light Rifle? How was it in comparison to the other precision weapons?

> Just how fast are you with Speed boost?
>
> Also how important was strafing? I have never been very good at it but it didn’t really matter in Reach. With the AR given a buff and the Carbine back I fell as if I a have the tools to fight off the better players who twitch side to side.
>
> FInal Q: How does the jumping feel? Reach had fast jump speed and fall so it made jack rabbiting effective. Is it similar to Reach or has the speed been slowed?

Strafing really didn’t alter outcomes in Reach, but it matters greatly in H4. Moving side to side really affects your opponents shots and will cause them to miss many of their shots. I fought a person with overshield and defeated him through my strafing patterns. Slowly hacking away at his OS.

Pretty fast. I’d say a bit faster than Reach at 120% speed. I could easily out strafe two players trying to battle me. I felt like I could do half circles around them, it is very speedy movement when activated.

If you are a player who plays better with those weapons then yes you will be able to defeat the better players and have your own style of gameplay. Maybe your own personal loadout would be Firepower (Two Primary Weapons) with Carbine/AR starts.

Jumping in Halo 4 is awesome. Talked to the Dev about the jumping and how it’s changed. It feels like Halo 3 jump height but you really feel the weight of the Spartan bring him back down to the ground. Their is no floaty feeling anymore or feeling like your in the air for too long. It’s like a giant leap in the air then you feel the physics of a heavy spartan bring him back down.

> Great post OP, thanks for the info. Did you get to try out the Light Rifle? How was it in comparison to the other precision weapons?

Sadly, the Light Rifle wasn’t in the E3 build at RTX. And I don’t think we have seen it in multiplayer just yet. Only LR gameplay we have seen if from the campaign gameplay video.

I’m afraid the bloom for the AR will be too great and it will become a close range niche weapon.

Idk why, but I am not as excited as I used to be for H4 because of fear that 343 will screw something up… I am wishing that it is as good as you say it is…

Hi buddy

  1. Will the god pistol return in it’s glory? Or is it more akin the reach’s pea shooter.

  2. Never mind, you already answered the light rifle. Lol I should read before posting.

  3. Not really weapon related but hopefully your willing to answer. Did you get any hands on with armor customization? Or no?
    Thanks man.

> Idk why, but I am not as excited as I used to be for H4 because of fear that 343 will screw something up… I am wishing that it is as good as you say it is…

The build felt great. Just as it is. I would gladly pay 60$ just for those three maps and the balance it allready had lol.
The thing is many things will change, be altered, and be tweaked to what 343i seems right. I too feel the scared feeling now because we do have the chance to have the greatest Halo game ever released and we all don’t want something to go wrong once the game is out. But so far 343i have proved to the community that they know what Halo is and what Halo should be and letting the community play a sample of the game before release is an amazing way to get our input on the feelings we are having about the sandbox of the game. In a sense I have fear, but I do have faith that they know exactly where they will end up with the game.

> Hi buddy
> 1. Will the god pistol return in it’s glory? Or is it more akin the reach’s pea shooter.
>
> 2. Never mind, you already answered the light rifle. Lol I should read before posting.
>
> 3. Not really weapon related but hopefully your willing to answer. Did you get any hands on with armor customization? Or no?
> Thanks man.

No sir, the god pistol will not return. The pistol in H4 is such a great side arm. Reach pistol was wonky and weak. But H4s is the perfect handgun for a Spartan to help him finish kills with quick headshots or just plain out pump enough rounds fast enough to defeat and humiliate a player.

Yea I did get to mess around with Armor, Helmets, Colors, Emblems.

Hey thanks again man. It’s good to here that the pistol hits like a sidearm instead of a watergun against a semi truck.

> <mark>Reach pistol was wonky and weak. .</mark>

It was as strong as the DMR, so I’m not sure what you’re talking about. Actually, did 343i change the M6G in the TU playlists?

EDIT: Just went into a TU gamemode and tested it: the Magnum is indeed different.

It now takes five shots to break the shields if all five shots are to the body, and two more to actually kill.

However, if the fifth shot is to the head, the opponent will be killed instantly even when they have a sliver of shields left, thanks to bleedthrough.

Vanilla Magnum

StB(Shots to Body): Seven required to kill
StH(Shots to Head: Five
StBtH(Shots to Body, then Head): Five

TU Magnum

StB: Seven
StH: Five
StBtH: Six

> > <mark>Reach pistol was wonky and weak. .</mark>
>
> It was as strong as the DMR, so I’m not sure what you’re talking about. Actually, did 343i change the M6G in the TU playlists?

Well after I’ve played Halo 4 it makes the pistol of Reach seem very inferior and weak. Especially with default bloom settings. Your right, post-TU the pistol is pretty good.
But it’s nothing compared to how they have the H4 Pistol now. It’s bloom affects it none and shoots off rounds much faster than the Reach pistol. It just feels more powerful, louder, and more effective than Reach most definitely. Especially for finishing kills if your out of Primary weapon ammo.

How were the colors of the armor? were they more vibrant than Reach? Were players more or less noticeable than previous installments? Have you seen Av-Cam in use yet? How did it compare to Reach?
Was there any sign of a Human shotgun like the M45 or M90 or was it just the scattergun?
Did the Assault Rifle seem more accurate or ranged than Reach?

> How were the colors of the armor? were they more vibrant than Reach? Were players more or less noticeable than previous installments? Have you seen Av-Cam in use yet? How did it compare to Reach?
> Was there any sign of a Human shotgun like the M45 or M90 or was it just the scattergun?
> Did the Assault Rifle seem more accurate or ranged than Reach?

I actually took many pictures of screens. The color pallet is very large and has many shades of different colors. Take a look HERE. Lots of colors and quite vibrant at that.

The Spartans in game are a bit darker and have a more realistic look to the Armor. In FFA, you can see everyone’s different colors as always and this is when the Armor really stands out. It just looks more realistic and you can truly take the Spartans very seriously because of this. It’s pretty awesome.
No AV-Cam.
And yes it was only the Scatter Gun we were able to play with but hopefully in the future we will see Shotgun gameplay because it is not in the E3 build.

How were the grenades?