Halo 4. Well, first off the game plays faster and better than ever. The aim assist and aim acceleration almost don’t exist in this game. It is twitchy and very fast paced gameplay. Faster and more fluid than any of the previous titles. Looking around has never felt better! Movement speed and strafing is crisp as well and is hilarious to juke out players shots by moving left to right in crazy patterns. Movement is so quick that I saw many players at the event not even remembering to sprint or feeling they needed to.
The Battle Rifle - It’s return was well needed. It is a Close to Mid-Range Burst monster as it always has been but it is still possible to pull off long range kills if you can hold down the recoil at that range. Imagine H3’s BR but with the characteristics of H2’s hitscan style of killing. This weapon has more aim assist than the other weapons but very little if any. The gun will take weeks if not months to master for players to become dominant with it especially if they wanna defeat the DMR/Carbine Long range which is very possible.
The DMR - The DMR is as powerful as you all have heard but it is not over bearing or too OP at all. I was really good at swiping my DMR using the aim assist in Reach and using hitscan to my advantage and I could still do this in Halo 4 but not anywhere as easily. If the BR catches you using DMR off guard, BR will dominate you especially close to mid range because once your under burst fire, it’s super hard to get those 5 shots to hit the person perfectly especially if the BR user has great strafe.
The Carbine - Such as sick weapon. I would usually use a whole clip to finish a player or finish a player and bring another one shot. This thing is incredibly accurate at long ranges and can still destroy players close range. Used it on LongBow to really gain lots of kills and picking off the heads of players poking in and out of corners/walls/hills.
Storm Rifle - I used this gun a couple times and I love it much more than the Assault Rifle. Remember how much we wanted a Buff for the Plasma Repeater in Reach? Well this is the answer to that and works out amazingly. It pulls the shields off and can still have enough in it to finish the kill. Close range beast it is.
AR - Much stronger than any Halo titles Assault Rifle. Great for cleaning up kills and can finish players off if caught off guard in any close range scenario.
Scatter Gun - Such a devastating weapon at close range and I would ever say can net you kills a bit closer to mid range. I saw players being blasted and distances I wouldn’t have thought would kill them. The projectiles it shoots travel pretty far especially if they bounce off the floor or walls.
Rockets - Rockets have much more travel time that in previous Halo titles. It’s almost like shooting a streamer across the map and at the end of the stream is a huge explosion. I noticed if you hesitate your shot and shoot it towards where you think players will end up is how you can time the blast perfectly. This is how Rocks work in all Halo games but in H4 you have to make that prediction time much more ahead of time than you would before but it is very satisfying to get those kills.
Needler - This weapon is now a Power Weapon in Halo 4. I could pull off two easy kills with one clip. You hear each needle blast out of the weapon as if each needle is it’s own deadly mass projectile. The sound of the gun blew my mind once I shot the first two needles off. I literally said, “Oh. my. god.” when I pressed the trigger for the first time. Imagine Halo 2’s needle rifle, but in order to pull off accurate needle kills, you need to drag to the right or left farther and more exaggerated than previous Halo games to ensure a proper needle path straight to your opponents body. Half a clip into a Spartan will blow him up into beautiful pink particles. The needles reticule blooms out a bit as you hold the trigger and once it stretches out, your needles can be super accurate if your are dragging it to the right or left enough. Curve your Needles!
Sniper Rifle - The new Sniper Rifle has close to no Aim Assist and is very hard but very rewarding if you can land a headshot or even a body shot for that matter. No more Reach style easy No Scopes in this game. This is a Sniper Rifle if skill and grace to pick off opposing players especially with the increased strafe speed that the game has.
Random Facts-
HardLight Shield can be splattered by any vehicle and it is possible to crouch with Hardlight to block your feet from being shot at.
Speed Boost Power Up Drop - This thing will make you move faster than 120% Reach speed it felt like but with super crisp left to right, forward to back strafing. It was a bit weird because I noticed if you do have Speed Boost, you better never use Sprint. Sprinting is slower than strafing forward with Speed Boost activated. Something I think needs to be changed in the final game. Maybe increase the Sprint speed as well when it’s activated so sprints not completely useless.
Thruster Pack - In first person view, it feels very weak but it is very effective. When you see other players use it they seem to fly a great distance but does not feel this way from the first person view. I hope to see the Devs alter the first person to make you feel like you fly a tad bit farther.
All vehicles have their own icons for the radar. Very detailed as well!
Promethean Vision works great on smaller maps. But using it on large maps like Long Bow felt pretty pointless to me and took forever for it to traverse and scan the entire map. And when I say scan the entire map, it literally scans every inch. A slight nerf to the distance it can see players or how much multiple solid structures in a row will block the PV could fix it to play better.
Ask me any questions!