Weapon Loadout

I would love to see this continue into Halo 5, but be more versatile, like when you start a campaign mission or something. Also, no weapon restriction so that if you want 2 rifles, you can without needing it equipped or being able to change loadouts during gameplay. Heavy weapons should stay on field only, but special weapons, like the railgun could be spawned in with you. Just saying. Anyone else agree or have anything to add?

Are you joking? I’d rather they not. They made Halo 4’s multiplayer unbalanced enough as it already was with being able to spawn with weapons like the DMR, boltshot (which was essentially the mauler, so you’re basically spawning with a shotgun), plasma pistol (have fun playing big teams with this going on and the good old fashion noob combo), and THREE plasma grenades. SPAWNING. WITH. THREE. PLASMA. GRENADES.

But now you’re suggesting the railgun spawn on players? Are you crazy? That is a one shot kill at any range. It’s a power weapon through and through, and a rather ridiculous one at that.

Loadouts were just a bad idea in general. Completely ruining how a game of Halo played. Everyone spawning on equal ground, and player’s struggling with one another to obtain power weapons/vehicles on the map to gain control of the match.

> 2533274822625446;2:
> Are you joking? I’d rather they not. They made Halo 4’s multiplayer unbalanced enough as it already was with being able to spawn with weapons like the DMR, boltshot (which was essentially the mauler, so you’re basically spawning with a shotgun), plasma pistol (have fun playing big teams with this going on and the good old fashion noob combo), and THREE plasma grenades. SPAWNING. WITH. THREE. PLASMA. GRENADES.
>
> But now you’re suggesting the railgun spawn on players? Are you crazy? That is a one shot kill at any range. It’s a power weapon through and through, and a rather ridiculous one at that.
>
> Loadouts were just a bad idea in general. Completely ruining how a game of Halo played. Everyone spawning on equal ground, and player’s struggling with one another to obtain power weapons/vehicles on the map to gain control of the match.

Yeah, I can see that, how about just being able to choose your rifle and sidearm at least? Still leaves you on equal grounding that way and you’re able to play with the weapons that are the most comfortable

> 2533274843268349;3:
> Yeah, I can see that, how about just being able to choose your rifle and sidearm at least? Still leaves you on equal grounding that way and you’re able to play with the weapons that are the most comfortable

If the weapons in loadouts have different roles, then you’re essentially playing a game of Rock-Paper-Scissors, choosing rock (e.g. long-range DMR) and hoping your opponent has scissors in a particular engagement (e.g. AR in an open field). It introduces randomness–a guessing game–and randomness is not something I like, especially in Halo.

The only way loadouts could work without breaking the game is if all options were restricted to the same role–for example, the BR and Carbine, which both are the best at mid-range, but are outclassed by close- and long-range weapons in those respective ranges. This would eliminate the Rock-Paper-Scissors, but it’s not true balance, since there will still be situational imbalances arising simply because the two weapons are different (for example, because one has high damage-per-shot and low rate-of fire and the other low DPS and high ROF, there will be situations where one wins simply because it was advantaged in that particular situation).

Therefore, my preferences will always be for same starts.

I would rather they use H2As preset weapon sets, and only 3 sets for slayer gametypes. They should be “different but equal” as they are in H2A.

Halo 4 loadouts were a terrible idea because they included an unbalanced weapons sandbox, buggy and/or cheap AAs, and 2 (two!) kinds of perks.

Halo 5 can have loadouts if they KISS (keep it simple stupid.

When I play Guardians it’s going to be the year 2015. I should be able to begin with a starting weapon that suits my play style but still fits nicely alongside other options. Don’t look to past Halos for examples, they didn’t work. A balanced weapons sandbox is crucial to achieving this. But like everyone else says, this is Halo, and some things just shouldn’t be. Perks are one of those – they should never exist, let alone exist in two idiotic flavors. Weapons, however… well, Halo is a weapons game, so a little variety is a good thing.

Just remember, KISS – Simple rules will help here… no 1sk anything as a loadout, no stickies, no wall hacks, invisibility advantages, dramatic horizontal/vertical advantages, invulnerability,etc… And above all, balance that sandbox. For real this time. AR/BR/DMR/CC/-- whatever --they should all be unique but at the same neither should prove any significant advantage over the other.

It can be done, just don’t assume past paradigms are all we have going forward.

> 2533274805712917;4:
> > 2533274843268349;3:
> > Yeah, I can see that, how about just being able to choose your rifle and sidearm at least? Still leaves you on equal grounding that way and you’re able to play with the weapons that are the most comfortable
>
>
> If the weapons in loadouts have different roles, then you’re essentially playing a game of Rock-Paper-Scissors, choosing rock (e.g. long-range DMR) and hoping your opponent has scissors in a particular engagement (e.g. AR in an open field). It introduces randomness–a guessing game–and randomness is not something I like in Halo.
>
> The only way loadouts could work without breaking the game is if all options were restricted to the same role–for example, the BR and Carbine, which both are the best at mid-range, but are outclassed by close- and long-range weapons in those respective ranges. This would eliminate the Rock-Paper-Scissors, but it’s not true balance, since there will still be situational imbalances arising simply because the two weapons are different (for example, because one has high damage-per-shot and low rate-of fire and the other low DPS and high ROF, there will be situations where one wins simply because it was advantaged in that particular situation).
>
> Therefore, my preferences will always be for same starts.

Sure, but I’m better with the assault rifle than with the BR, so that’s where the balance I’m talking about plays in. And maybe you are better with the Carbine. Not a problem because most if not all maps have close, mid or long range situations and depending on how you play, you can do better or worse if you’re stuck with a random weapon. I think it should be limited to default weapons, but being able to choose makes all the difference for some players

> 2533274807855010;6:
> Halo 4 loadouts were a terrible idea because they included an unbalanced weapons sandbox, buggy and/or cheap AAs, and 2 (two!) kinds of perks.
>
> Halo 5 can have loadouts if they KISS (keep it simple stupid.
>
> When I play Guardians it’s going to be the year 2015. I should be able to begin with a starting weapon that suits my play style but still fits nicely alongside other options. Don’t look to past Halos for examples, they didn’t work. A balanced weapons sandbox is crucial to achieving this. But like everyone else says, this is Halo, and some things just shouldn’t be. Perks are one of those – they should never exist, let alone exist in two idiotic flavors. Weapons, however… well, Halo is a weapons game, so a little variety is a good thing.
>
> Just remember, KISS – Simple rules will help here… no 1sk anything as a loadout, no stickies, no wall hacks, invisibility advantages, dramatic horizontal/vertical advantages, invulnerability,etc… And above all, balance that sandbox. For real this time. AR/BR/DMR/CC/-- whatever --they should all be unique but at the same neither should prove any significant advantage over the other.
>
> It can be done, just don’t assume past paradigms are all we have going forward.

I completely agree and I should have said that I’m for a weapons-only loadout. I have an entirely different opinion on abilities and I think we should focus more on the weapon situation before going forward with those

No, no and no. I really want 343 to succeed by returning Halo to its former glory.

> 2533274843268349;7:
> Sure, but I’m better with the assault rifle than with the BR, so that’s where the balance I’m talking about plays in.

I can throw better than I can kick. Does that mean that soccer/football is imbalanced because throwing is not allowed for regular players?

This isn’t like arguing for different controller schemes, because unlike controller schemes, different loadouts affect a player’s in-game abilities. If you’re not good with a particular weapon, then you should get good with it.

No more loadouts, remember btb, yeah. As soon as I got in a vehicle I was met by 10 super charged plasma bolts and 34 stickies to the face.

Loadouts(weapons sets whatever they end up being called), are nice as a custom game option and that’s about it. It is imbalanced for core gamemodes and should stay out of MM.

I don’t understand how people get the idea that being able to choose your weapon is somehow different from being able to choose perks or AAs. They all have the exact same problem, removing 2/3s of the problem doesn’t make the problem disappear altogether.

Balancing weapons with weapon sets in mind will not do great things for the sandbox. All you end up with is a bunch of inoffensive and at the same time a completely unremarkable weapon selection.

No. It failed in h4. Why go down this road again? Definition of insanity.

Yes too haloo 4 system;however i dont think spawning with a railgun is the best idea.

And why cant people move on from the past. spawning in with set weapons are out of date

> 2533274929624304;15:
> And why cant people move on from the past. spawning in with set weapons are out of date

So fix whats not broken. You know the wheel is one of man’s oldest inventions. Humanity has yet to make anything that makes the wheel outdated.

To improve you take what is there and add upon it in ways that enhance what is already there. Vanilla ice cream is good, add strawberry and chocolate, Neapolitan Icecream is better. Subjective yes, but even if i dont like chocolate and strawberry i still have the vanilla.

If you guys remember, this was theoretical, so no biggie on if it does or doesn’t happen. This would be a good option for campaign or firefight if multiplayer is imbalanced. I just liked having the choice in my weapons and didn’t have the time to dedicate to perfecting every weapon, so again, just personal preference

Loadouts are one of the biggest things that ruined Halo. Go play call of duty.

> 2533275015432626;18:
> Loadouts are one of the biggest things that ruined Halo. Go play call of duty.

Again just a suggestion, and I haven’t played Call of Duty since it was on the Gamecube, so it probably won’t be in my near future

I’m starting to love this community. Seems majority of us want our old halo back. I <3 all of you.