When I think of good btb maps, I almost always default to either Halo 2 or more often Halo 3. There are lots of reasons, but one of the major ones is how precise and thought out the weapons and vehicles were when designing the maps.
The Majority of issues in btb are created or solved by this concept. Too many snipers on an open map and you have an annoying map with no flow and stilted map movement while you duck behind cover for most of the match. Too few anti vehicle weapons and suddenly that wasp which is already overpowered becomes an unstoppable killing machine. That sort of thing.
When I think of the perfect map layout I think of Standoff. It’s not my favorite map of all time, but it’s without a doubt the most balanced and well thought out btb map for both competitive and social play in maybe any Halo game. Let me explain a little why.
Firstly, each side gets a limited power weapon and power up selection from the start. You have a shotgun, a warthog, a rocket launcher with two shots, Camo, a brute shot, a turret, A power drain, and a myriad of small arms in and around the base. Then in the center of the map is a laser that is the focal point of map control.
This is brilliant for many reasons, but the main one Is that it encourages a lot of movement. You HAVE to control your rocks and theirs in the center of the map to keep them from pushing up and spawn killing you or picking up laser respawn. Sitting at the base all game gets you decimated. YET, if you are pushed back the map has weapons you can make use of to regain composure and push back, if you’re smart and have a good teamshot.
This is missing from infinite completely. The bases mostly have random weapons with little to no thought put into how they will be used and where, other than the occasional smart sniper placement. The randomness of what weapon will spawn each game ruins any semblance of controlled placement, and things are just extremely frustrating because of that. You might have a sentinel beam and heatwave to help fight vehicles one match, and a needler and bulldog which are useless the next. The power weapons are even randomized.
I shouldn’t have to explain that a sniper rifle and a skewer shouldn’t even be compared in any way right? That’s obvious to everyone else surely…
So to fix it we need forge to show what it COULD BE, but I think they need to rework the maps to include more focused weapon placement. Maybe put a rocket launcher with two shots in it at each base that has a long respawn timer. Maybe for sure don’t have a sniper AND a shock rifle AND a stalker rifle on both sides on an open map. Maybe make the game BR starts finally. Maybe the Hydra should spawn closer to the base so the ghosts and warthogs and wasps aren’t so overpowered feeling. Maybe more disruptor pistols should be on maps.
Little things make big differences.