Weapon Labels in Legendary Slayer

Can weapons still be labeled in LS? I don’t see how it would break gameplay. I can never find any weapons unless I happen to unknowingly walk over them.

Please no, just make BR starts

It mimics ld halo gameplay where people had to learn the map

Personally I find it annoying even in infinity since everyone knows someone just picked up the power weapon

That’s one of the best things about legendary. Just have to get to know the maps. The weapons all spawn at the same locations you just have to know where.

Guess I’ll just have to adapt. LS is a great gametype either way.

In previous Halo games, you had to find and know the locations of the weapon spawns on the map unlike in Halo 4, where you have everything marked and labelled on your HUD right in front of you.

Legendary Slayer aims to provide the ‘classic’ Halo experience, so I don’t think it would be wise for the weapons to be labelled.

Perhaps there could be a different variation of the gametype in the Matchmaking where the weapons are labelled, though. Although I think introducing this gametype would just anger the players looking for the classic experience in the playlist.

> In previous Halo games, you had to find and know the locations of the weapon spawns on the map unlike in Halo 4, where you have everything marked and labelled on your HUD right in front of you.
>
> Legendary Slayer aims to provide the ‘classic’ Halo experience, so I don’t think it would be wise for the weapons to be labelled.
>
> Perhaps there could be a different variation of the gametype in the Matchmaking where the weapons are labelled, though.

What ‘labelled slayer’ ?

Welcome to classic, traditional Halo, where the game doesn’t hold your hand and you have to use your head and play smart to get the advantage of power weapons!

> > In previous Halo games, you had to find and know the locations of the weapon spawns on the map unlike in Halo 4, where you have everything marked and labelled on your HUD right in front of you.
> >
> > Legendary Slayer aims to provide the ‘classic’ Halo experience, so I don’t think it would be wise for the weapons to be labelled.
> >
> > Perhaps there could be a different variation of the gametype in the Matchmaking where the weapons are labelled, though.
>
> What ‘labelled slayer’ ?

Haha, good one.

Obviously, something different. Maybe something like “Legendary Slayer v2”, anyways, it wouldn’t be too hard to come up with a name.

The gametype would not be that necessary, but I’d be very curious as to how the gameplay would turn out. However, it is something I believe won’t ever be featured in Halo 4 MP.

> Welcome to classic, traditional Halo, where the game doesn’t hold your hand and you have to use your head and play smart to get the advantage of power weapons!

Where you have to take 10 minutes per map to study their layouts when you could just learn that WHILE playing the game?

Eugh, just because something was in the past games doesn’t automatically make it good.

> > Welcome to classic, traditional Halo, where the game doesn’t hold your hand and you have to use your head and play smart to get the advantage of power weapons!
>
> Where you have to take 10 minutes per map to study their layouts when you could just learn that WHILE playing the game?
>
> Eugh, just because something was in the past games doesn’t automatically make it good.

True but map education just worked better.

I understand wanting the gametype to be as “classic” as possible, but I honestly don’t see how having the weapons labeled changes gameplay. Now veterans and noobs would know where the good weapons are, eliminating the unfair advantage veterans would have. It wouldn’t effect map control either; the weapons would still spawn in the same place. Maybe I don’t understand the opposition because I’m still a fairly new Halo player.

> I understand wanting the gametype to be as “classic” as possible, but I honestly don’t see how having the weapons labeled changes gameplay. Now veterans and noobs would know where the good weapons are, eliminating the unfair advantage veterans would have. It wouldn’t effect map control either; the weapons would still spawn in the same place. Maybe I don’t understand the opposition because I’m still a fairly new Halo player.

Hardly an unfair advantage for knowing how to play the game. Its like saying someone who is decent at the game has an unfair advantage against the noob for knowing the jump button.

Just run about the map and see where people rush to for the weapons you’ll learn eventually

> Welcome to classic, traditional Halo, where the game doesn’t hold your hand and you have to use your head and play smart to get the advantage of power weapons!

so glad theres a playlist that doesnt spoon feed you everything. there should be no reason to label weapons in my opinion. make them find the weapons and fight over them as halo should be played.

While the markers are helpful in learning where the weapons are, the thing I don’t like about them is that it also lets you know when someone picked them up. And map knowledge should be a skill, rather than something handed to you with markers.

Though I have a suggestion that may work out for Halo 5. Before the match loads up (After map voting), it should show a top-down view of the map like how Starcraft 2 does with it’s maps while the match is loading. Have it point out all the locations of power ups/weapons and vehicles, but remove the markers that appear in-game. This way, it doesn’t take several minutes to learn the map spawns, but also requires you to be aware that someone may pick up one of these things before you get there.

Quick knowledge, yet map awareness and timings still required.

> Please no, just make BR starts

No, if you want BR starts play Throwdown, Infinity or Pro

> > Please no, just make BR starts
>
> No, if you want BR starts play Throwdown, Infinity or Pro

BR this BR that opinions are annoying plus as Spartan said you have a playlist for that.

> While the markers are helpful in learning where the weapons are, the thing I don’t like about them is that it also lets you know when someone picked them up. And map knowledge should be a skill, rather than something handed to you with markers.
>
> Though I have a suggestion that may work out for Halo 5. <mark>Before the match loads up (After map voting), it should show a top-down view of the map like how Starcraft 2 does with it’s maps while the match is loading.</mark> <mark>Have it point out all the locations of power ups/weapons and vehicles</mark>

gears of war did this and i loved it i very much would like this approach.

> > While the markers are helpful in learning where the weapons are, the thing I don’t like about them is that it also lets you know when someone picked them up. And map knowledge should be a skill, rather than something handed to you with markers.
> >
> > Though I have a suggestion that may work out for Halo 5. <mark>Before the match loads up (After map voting), it should show a top-down view of the map like how Starcraft 2 does with it’s maps while the match is loading.</mark> <mark>Have it point out all the locations of power ups/weapons and vehicles</mark>
>
> gears of war did this and i loved it i very much would like this approach.

Plus symmetrical maps on GOW have a huge difference on each part of the map adding a nice visual effect.

> > > Please no, just make BR starts
> >
> > No, if you want BR starts play Throwdown, Infinity or Pro
>
> BR this BR that opinions are annoying plus as Spartan said you have a playlist for that.

Funny how Infinity caters to players choice and Legendary doesn’t, so people who are good with the BR will have a major advantage and those are the people asking for BR starts pretty much, Legendary should stay AR starts