Hello, I am the Shader Dev for SuperDepth3D.
I am having issues with your Depth Buffer implementation in your games.
The Depth Buffer in MCC Seems to rescale the precision of the weapon hand when looking around the environment. This causes issues in my shader specifically due to how close the weapon hand is to the screen. Normally I can compensate for this when depth is locked.
Video of the issue.
It would be nice if I can have a Dev contact me if they can. Thank you.