Not sure if this is the right place to put this so hopefully Moderators will move or delete it if it isn’t, but here goes.
Some of the weapons in the Halo lore, such as the battle rifle and DMR have adjustable firing types. (i.e burst, single or auto) Do you think this should be brought into Halo Infinite as a feature? I’ve listed what I can think of as some Pros and Cons below:
Pros:
-
Allows for more flexibility with fighting style so that one can engage at more ranges at a moments notice - Could add more depth to a fight where selecting or even switching between fire modes mid fight could provide an advantage - Creates a new (non-mechanical) skill to the game which may raise the skill ceilingCons
-
Could make automatic weapons very oppressive (imagine being able to instantly switch between single shot and full auto, I don’t think I’d bother with any weapon other than the BR again) - With the overlap between some weapons already being fairly high, this could create even more overlap. - Some people (myself included to an extent) prefer a simpler cleaner game where skills are the result of the player’s creative use of the games simple mechanics than a set of more numerous but more specifically defined mechanics - You can already use some weapons (i.e the AR or SAW) like this anyway by feathering the trigger.I’m not saying that this should be a thing, but I think some lore purists may find it to be an interesting addition. Let me know your thoughts.
It’s a cool idea, but I think ultimately detrimental for multiplayer. Maybe it could be used for Firefight or campaign though. I’m a fan of melding gameplay and lore as much as possible, but gameplay is the most important thing. Like you, I’m on the side of mastering some mechanics rather than having to deal with 50 things at once.
It would be cool for weapon fire selection especially for the AR at BR range but it would be kinda turning into COD since they have weapon fire selection and new players and IF players might find it unoriginal or even hard to learn if they did add it, they should only add it to BTB.
While realistic, I think it would hurt Halo’s weapon balance.
The weapons of Halo are designed with explicit roles with which they excel at. Enabling multiple firing modes would really shake that dynamic up. You could argue for it being a good thing, but I think the vocal majority would be against it. They are looking for a return to a more classic halo, and not more evolutionary jumps. They would just see it as a mechanic rip off from other shooters, even though it’s a real thing that exists.
I’ve only ever seen a couple games exist that have alternate firing functions for their weapons. Perfect Dark was one of them where all weapons had a secondary function that essentially made them completely different weapons (for most).
I have to agree though, that weapon balance is detrimental to Halo, and I feel alternate firing modes would cause an even more of an overlap with some weapons. Halo 2s E3 build had a BR that was 3-shot Hurst, like were used to, but the zoom firing was single shot. The DMR effectively fills the single shot role now, so we don’t need that overlap again.
Some weapons would be nice to see have an alternate function like Perfect Dark did, like some weapons having a threat detector (it’s a REQ add-on in H5), and the Laptop Gun which is basically a SAW that had a secondary fire of turning it into a portable turret that would fire automatically at enemies and could stick to walls and ceilings. Another was the Rocket Launcher had a mode called “Fly-By-Wire” which put a camera on the rocket and let you manually fly it around as it picked up speed until you hit something or trigger it to blow up.
If you want alternate firing modes, we’d need them to perform functions we haven’t seen yet in Halo, such as proximity or remote mines (ala GoldenEye or H3s tripmine) in order to avoid the already-oversaturated sandbox.
So Halo already has a precedent of fire and movement around a control scheme that is the Xbox controller. Just about every button is already set up as an action (zoom, crouch, melee, grenade). There are a few buttons that have no general assignment yet (i.e. d-pad) but given HUD, AI commands, vision modes and soon button space could quickly disappear leaving options with out a full set up (like being able to go to secondary mode but not back). Now before Halo there was a game called Perfect Dark which did the whole secondary fire thing and it worked great. I almost miss those days as much as I miss the Bungie Halo era. But that style would likely not work with Halo’s control schemes.
Not to say that weapons with 2 fire modes can’t exists. Giving credit where credit is due one of the few things H4 did well was the light rifle with its 2 different firing modes as a 3 round burst when hip firing that becomes a semi when ADS zoomed. Shame it got taken out in H5 most likely because it didn’t’ fit with the Req attachments. It is a very good concept that can be applied to other weapons coughbatttleriflecoug. Also the grenade launcher from Halo reach had a 2 function mode depending on if you held the trigger or just snap fired it. Lets not forget the classic plasma pistol which is the first weapon with 2 firing modes as you got normal semi auto shots and an overcharged shot. So weapons with 2 firing modes has always been in Halo. But have a button and each weapon getting a safe-semi-auto/burst switch would just go against the aesthetic of the already established control scheme.
I think it is a cool feature but I doN’t think that it would fit well within the Halo sandbox - which I feel has already been damaged by the large overlap of weapon roles, Aiming Down Sites and enhanced mobility introduced in the latest games in the series.
I feel that Halo always had a strong sandbox and weapons had more distinct roles previous to the latest installments. I also feel that the older games had a very unique and characteristic gameplay style and feel which has been diluted and I would rather try to avoid further dilution of the old style of gameplay.
Like you said, I feel that Halo lends itself to the simpler style better; as it stands, I feel the current games are already too hectic to really feel entirely like Halo.
Overall, I think for the balancing of the sandbox and maintaining Halos unique gameplay this would be detrimental, regardless of how nice/useful a feature it may be!
EDIT:
As someone else mentioned, if the ‘alternate’ fire ~ode had a different utility of some kind, gmthat could maybe work.
> 2533274880402739;1:
> Not sure if this is the right place to put this so hopefully Moderators will move or delete it if it isn’t, but here goes.
>
> Some of the weapons in the Halo lore, such as the battle rifle and DMR have adjustable firing types. (i.e burst, single or auto) Do you think this should be brought into Halo Infinite as a feature? I’ve listed what I can think of as some Pros and Cons below:
>
> Pros:
> - Allows for more flexibility with fighting style so that one can engage at more ranges at a moments notice - Could add more depth to a fight where selecting or even switching between fire modes mid fight could provide an advantage - Creates a new (non-mechanical) skill to the game which may raise the skill ceilingCons
> - Could make automatic weapons very oppressive (imagine being able to instantly switch between single shot and full auto, I don’t think I’d bother with any weapon other than the BR again) - With the overlap between some weapons already being fairly high, this could create even more overlap. - Some people (myself included to an extent) prefer a simpler cleaner game where skills are the result of the player’s creative use of the games simple mechanics than a set of more numerous but more specifically defined mechanics - You can already use some weapons (i.e the AR or SAW) like this anyway by feathering the trigger.I’m not saying that this should be a thing, but I think some lore purists may find it to be an interesting addition. Let me know your thoughts.
Like others have said, in multiplayer it would be disastrous. However, if implemented in Campaign, or Warzone Firefight, it could be a fun change.
I remember in the E3 play demo of Halo 5, there was a moment when Osiris was walking past the fallen bodies of Covenant, I think it was Vale, noticed an assault rifle discarded on the floor, and claims, “the Master Chief’s assault rifle”. This immediately made me think that certain characters would have specialized weapon variants.
This could be interesting if say, during the campaign, the Chiefs signature weapon is a modified MA37 with extended magazine, AP rounds, and select fire modes (semi-automatic, or full-automatic fire). Could give some added personalization to the Chief’s equipment. While this would give him an edge in the main story, it would be localized to campaign, or firefight modes, and NOT present in multiplayer.
While specialized weapon customization may not be up UNSC weapons code and regulations and frowned upon, it could be warranted in this new age of the war against the Created. If a lore-workaround is required.
> 2533274809541057;4:
> While realistic, I think it would hurt Halo’s weapon balance.
>
> The weapons of Halo are designed with explicit roles with which they excel at. Enabling multiple firing modes would really shake that dynamic up. You could argue for it being a good thing, but I think the vocal majority would be against it. They are looking for a return to a more classic halo, and not more evolutionary jumps. They would just see it as a mechanic rip off from other shooters, even though it’s a real thing that exists.
Totally agree with l The Rudy l !
I am 1000% against OP’s idea and I think that being able to switch fire mode will completely ruin Halo Infinite’s gameplay!
Please 343, don’t do this.
Don’t forget to mention the HCE god pistol, which could be fired full auto.
> 2533274815543309;8:
> > 2533274880402739;1:
> > Not sure if this is the right place to put this so hopefully Moderators will move or delete it if it isn’t, but here goes.
> >
> > Some of the weapons in the Halo lore, such as the battle rifle and DMR have adjustable firing types. (i.e burst, single or auto) Do you think this should be brought into Halo Infinite as a feature? I’ve listed what I can think of as some Pros and Cons below:
> >
> > Pros:
> > - Allows for more flexibility with fighting style so that one can engage at more ranges at a moments notice - Could add more depth to a fight where selecting or even switching between fire modes mid fight could provide an advantage - Creates a new (non-mechanical) skill to the game which may raise the skill ceilingCons
> > - Could make automatic weapons very oppressive (imagine being able to instantly switch between single shot and full auto, I don’t think I’d bother with any weapon other than the BR again) - With the overlap between some weapons already being fairly high, this could create even more overlap. - Some people (myself included to an extent) prefer a simpler cleaner game where skills are the result of the player’s creative use of the games simple mechanics than a set of more numerous but more specifically defined mechanics - You can already use some weapons (i.e the AR or SAW) like this anyway by feathering the trigger.I’m not saying that this should be a thing, but I think some lore purists may find it to be an interesting addition. Let me know your thoughts.
>
> Like others have said, in multiplayer it would be disastrous. However, if implemented in Campaign, or Warzone Firefight, it could be a fun change.
>
> I remember in the E3 play demo of Halo 5, there was a moment when Osiris was walking past the fallen bodies of Covenant, I think it was Vale, noticed an assault rifle discarded on the floor, and claims, “the Master Chief’s assault rifle”. This immediately made me think that certain characters would have specialized weapon variants.
>
> This could be interesting if say, during the campaign, the Chiefs signature weapon is a modified MA37 with extended magazine, AP rounds, and select fire modes (semi-automatic, or full-automatic fire). Could give some added personalization to the Chief’s equipment. While this would give him an edge in the main story, it would be localized to campaign, or firefight modes, and NOT present in multiplayer.
>
> While specialized weapon customization may not be up UNSC weapons code and regulations and frowned upon, it could be warranted in this new age of the war against the Created. If a lore-workaround is required.
But… that’s a lot of dev work: makes more sense to keep the weapons the same in the sandbox across all modes.
It’s not that it isn’t a cool idea on its face, it’s just that it’s another mechanic that would make balancing the sandbox a mess.
I think 343 should focus on reducing the sandbox of Guardians down to its barest core elements to get back to the simplicity that made the older Halo games stand out against the feature packed competition.
Sounds cool, but this type of mechanic doesnt fit much with the Halo Combat loop (more aggresive, creative and less tactical). This mechanic would fit if the gameplay is more like a Battlefield or CS:GO gameplay (tactical and cooperative). Plus, it wont fit with all the weapons (like the AR, which all of we know that any of the full-auto weapons in Halo have Headshot kills, like Battlefield, or one-shot kills like in CS:GO). The only one that can PARTIALLY apply succesfuly this mechanic is the BR, making it the Halo 2 E3 2003 BR, with 3-round burst while hip-firing, and a single shot weapon when aiming with the scope
Honestly, I think it could work out very well. Just look at the Battlefield games, they have a selector switch option and they benefit greatly from it, even in smaller maps and gamemodes like TDM. So I personally think it would be very cool to have an option like that in Infinite, even though it is very unlikely unfortunately.