Weapon/Equiptment/Grenade ideas for infinite

Needler Sniper
4 body shots to supercombine
1 headshot to supercombine
Similar fire rate of classic sniper
AOE for supercombine is large and will kill others if they are to close
Can zoom from x2 to x6
Projectiles Slightly effected by gravity
once projectile breaks a small AOE is let out.

Plasma Rifle
Same as HCE shots to kill
Breaks overshild quickly
Slows target as they are getting shot at
No spread
Second burst mode
Full auto mode takes 10 secconds to overheat
Burst mode takes three bursts to overheat
Burst shoots a cluster of shots

Vortal grenade
Makes a small vortex sucking everything into it apon impact

Needler Mine
When a player throws the mine it stcks to the suface it hits
If it lands on another player its instantly explodes killing them with a supercombine
If a player steps in the proximity of the grenade while its on the floor, walls, or celling it will explode
If a player is close enough to the mine they will supercombine
Takes 10 seconds to explode on its own
basic equipment

Flame Armament
Can only have 3 uses at a time
Power equipment
shoots out a flame grenade much like Halo 3’s

Plasma Repeater
Stats mostly like reach’s
Slightly explosive shots
Seccond charge mode
charge mode shoots out weighted explosive projectile
Power weapon

Kind of like these ides, but at the end of the day:
“No thanks.”
343 has bigger concerns for now, and they will for a while.

Firebombs :fire:

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is that 4 shot total or is that without shields, if they add more sidearms they should bring back dual wielding.

Duel smgs, THE MAGNUM (please give it like 2 rounds of ammo i dont care just add it)

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I’d like a needle grenade that functions like a proximity mine. and I’d like blood of suban back. and a needle lmg. and a needle shot gun. more blamite please

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four total shots to kill a player

true but more content would be appreciated in any way, but infinites engine does need to be fixed.

Yeah fair enough I suppose. Basically what I mean is that I’d rather have them focus their attention on the desync issues or the progression system than new weapons, but would still appreciate the latter.

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seems a bit op, i would make it 4 shots to break shields maybe 3 to explode, maybe a head shot would explode on impact and getting 2 body shot and the final be a headshot cause a larger explosion capable of killing more enemies if close enough.

Gotta make it a power weapon somehow, of course if 343 actually did any of this they would find a way to make it balanced.

why does it have to be a power weapon? i think the banished have enough strong weapons they could use more assault weapons like the carbine and plasma rifle. i think the way i described it is pretty balanced, honestly they should put my idea in instead of that stupid scope-less dmr.

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True, I didn’t think about that. But at the end of the day none of it is going to be added, probably.

Never say never, i believe they could

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They are good Ideas for a way to bring back or introduce some weapons to halo Infinite.

REF: Custom Game!

  1. Need to be able to carry the flag in CTF in any vehicle like past Halo Games, IE: Reach ETC!
  2. Need to be able to kick, ban, move users like we could in past Halo Games when hosting a game.
  3. Need Jet Pack Equipment
  4. Need to be able to change maps in both Pregame and while in a game.
  5. Need to be able to remove all soft and kill barriers in forge.

Peace! :fist_right: :fist_left:

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