Note: I’m super super sorry if my English is bad, just bare with me guys…
Ok just here me out. So you remember that game called Halo: Reach right? Well it had this game type called Invasion Slayer. Invasion Slayer had random “Hill-like” objectives that players had to fight over to get new weapons. I think it really encouraged teamwork, because usually the more players helping, the more of a chance you get the weapon drop.
Now let’s imagine the Halo 3 classic map known as “Guardian”, but with no power weapons on the map. Now imagine it like Invasion Slayer, with “Hills”. This encourages teamwork and stratigy. If the hill spawns in the middle of the top platform, you can’t just rush in alone or you will get destored by a pack of Spartans or grenade spam. Wait for players to go in and than strike with your teamates.
If these “Weapon Drops” work like Invasion Slayer’s “Hills”, it may be one of the very good twists this game need. Now instead of just auto raging because 343i added something new, just remember a game or two of Invasion Slayer you may have played before.
As a separate gametype/playlist that is fine. But In standard Team SLayer it is a terrible idea.
I was at least open to most of the ideas until they hit random weapon drops and instant respawn. How is anyone supposed to play a team based game with longer killtimes like Halo.
Pulling a flag or planting a bomb will be completely dependant on whose lap the power weapons fell into. And god forbid new players learn the map by playing the game. That said I am open to almost all the new changes except the two I already mentioned and camping vision because that is all people are going to use an “anti-camping” measure like that.
> As a separate gametype/playlist that is fine. But In standard Team SLayer it is a terrible idea.
>
> I was at least open to most of the ideas until they hit random weapon drops and instant respawn. How is anyone supposed to play a team based game with longer killtimes like Halo.
>
> Pulling a flag or planting a bomb will be completely dependant on whose lap the power weapons fell into. And god forbid new players learn the map by playing the game. That said I am open to almost all the new changes except the two I already mentioned and camping vision because that is all people are going to use an “anti-camping” measure like that.
Exactly good luck getting mlg or competetive players to like that idea.
No. Just -Yoinking!- no. I don’t know what the hell 343 is thinking, but this POS they are creating in NOT halo. It’s hardly even a game. Every single idea they have is game-breaking at best. Weapon control has always been a huge part of Halo, and taking that away is simply going to make the game -Yoink-.
I know people have said this before, but if the final game is like this, I won’t be buying it, no-one I know will buy it, and 343 will run out of funding.