The drop of a weapon called in by a player in a team game needs to be delayed by about 30 seconds, during which period the opposite team is also made aware it is going to spawn. This would be to ensure there is a possibilty to counter it and keep the opponent from obtaining the weapon. It would allow for the opposing team to make a push to secure the location, and would force the team of the player who called it in to be at least a little bit strategic and fight for their drop.
I’ll do a little poll to go along with this just because I care so much about seeing how you lot feel about this.
I don’t agree with what this guy has said. Weapon drops are killstreaks so they should be accessible quickly. Furthermore the weapons it gives you aren’t that great so there is no need to give the enemy a chance to try and get the weapons
ps: a prat = idiot -> and I was just joking, you’re not a prat
I would say no simply because everyone can have one. In something like Invasion slayer it made sense because there was only one opportunity to get those weapons at that time. But in h4 everyone that gets enough points can haz
> It’s risk vs reward.
>
> If a Rocket Launcher could be dropped to me, it’d be fine to wait the 30 seconds with the threat of the opposing team at my heels.
>
> But if it were only a DMR that were to be dropped… I wouldn’t bother with the risk.
I see what you mean.
I suppose weapons or powerups of different kinds could have varying times of delay, accordingly to how powerful they are.
> > <mark>What’s a “prat” ???</mark>
>
> what you are.
>
> I don’t agree with what this guy has said. Weapon drops are killstreaks so they should be accessible quickly. Furthermore the weapons it gives you aren’t that great so there is no need to give the enemy a chance to try and get the weapons
>
> ps: a prat = idiot -> and I was just joking, you’re not a prat
We don’t know of all the weapons that can come out of them yet. And I do believe we have seen rockets, sticky detonators, and scattershots coming from them. not as bad as you thought huh?
> I would say no simply because everyone can have one. In something like Invasion slayer it made sense because there was only one opportunity to get those weapons at that time. But in h4 everyone that gets enough points can haz
Does that justify your weapon pickup being completely uncontested?
> > I would say no simply because everyone can have one. In something like Invasion slayer it made sense because there was only one opportunity to get those weapons at that time. But in h4 everyone that gets enough points can haz
>
> Does that justify your weapon pickup being completely uncontested?
I think so. If everyone were to get an OD at the same time each person would have varying weapons coming from that drop. If they all call it in at the same time each person would get a new weapon at the same time. Depending on the power of that weapon there will most likely be one overall winner (whoever shoots the best and has the most OP weapon). With a 30 second delay the players can run around and kill each other about 5 timesish because of instant respawn and when the weapons finally do spawn maybe one team will be alive and the other team will spawn really far away from their drops so now one team can grab every weapon resulting in complete dominance of the rest of the match because they would have an almost unstoppable arsenal of weapons.
> > > <mark>What’s a “prat” ???</mark>
> >
> > what you are.
> >
> > I don’t agree with what this guy has said. Weapon drops are killstreaks so they should be accessible quickly. Furthermore the weapons it gives you aren’t that great so there is no need to give the enemy a chance to try and get the weapons
> >
> > ps: a prat = idiot -> and I was just joking, you’re not a prat
>
> We don’t know of all the weapons that can come out of them yet. And I do believe we have seen rockets, sticky detonators, and scattershots coming from them. not as bad as you thought huh?
Well I was going to say this but at the time I couldn’t be bothered so I’ll just say it now instead:
Quick Ordinance drops will only work provided that the weapons in them are not considered ‘power weapons’. I do not consider the needler, shotgun, grenade launcher (both new and old) to be power weapons. Furthermore I don’t believe that 343 will give you things such as a sniper rifle/rocket launcher ect in ordinance as it would completely unbalance the game.
> > > > <mark>What’s a “prat” ???</mark>
> > >
> > > what you are.
> > >
> > > I don’t agree with what this guy has said. Weapon drops are killstreaks so they should be accessible quickly. Furthermore the weapons it gives you aren’t that great so there is no need to give the enemy a chance to try and get the weapons
> > >
> > > ps: a prat = idiot -> and I was just joking, you’re not a prat
> >
> > We don’t know of all the weapons that can come out of them yet. And I do believe we have seen rockets, sticky detonators, and scattershots coming from them. not as bad as you thought huh?
>
> Well I was going to say this but at the time I couldn’t be bothered so I’ll just say it now instead:
>
> Quick Ordinance drops will only work provided that the weapons in them are not considered ‘power weapons’. I do not consider the needler, shotgun, grenade launcher (both new and old) to be power weapons. Furthermore I don’t believe that 343 will give you things such as a sniper rifle/rocket launcher ect in ordinance as it would completely unbalance the game.
It wont unbalance the game if everyone has the opportunity to get one. It is more balanced than the rockets just spawning on the map since now there can be many in the hands of players at the same time
They should have expanded on Invasion Slayer instead. Power weapons are dropped via Individual kill streaks. 30 second delay. Contested firefights to gain control of power weapons.
This is a Halo inspired game mechanic that I could get behind rather than this noobed up silliness.
> > > > > <mark>What’s a “prat” ???</mark>
> > > >
> > > > what you are.
> > > >
> > > > I don’t agree with what this guy has said. Weapon drops are killstreaks so they should be accessible quickly. Furthermore the weapons it gives you aren’t that great so there is no need to give the enemy a chance to try and get the weapons
> > > >
> > > > ps: a prat = idiot -> and I was just joking, you’re not a prat
> > >
> > > We don’t know of all the weapons that can come out of them yet. And I do believe we have seen rockets, sticky detonators, and scattershots coming from them. not as bad as you thought huh?
> >
> > Well I was going to say this but at the time I couldn’t be bothered so I’ll just say it now instead:
> >
> > Quick Ordinance drops will only work provided that the weapons in them are not considered ‘power weapons’. I do not consider the needler, shotgun, grenade launcher (both new and old) to be power weapons. Furthermore I don’t believe that 343 will give you things such as a sniper rifle/rocket launcher ect in ordinance as it would completely unbalance the game.
>
> It wont unbalance the game if everyone has the opportunity to get one. It is more balanced than the rockets just spawning on the map since now there can be many in the hands of players at the same time
I meant personal ordinance drops aka killstreaks or bonuses from kills not map ordinance drops