Weapon down combat possibly?

So this may or may not be dumb but back before CE was released there was a planned machete type weapon for the human faction, but I’ve had a couple tiny ideas on how to give the Spartans another way to engage each-other. I fully love the idea of Halo having a melee combat system other than just the swords.

Hold Y to put away your weapons and ready your fists.
Instead of 1 slow melee with the butt of a gun you could possibly throw 1 punch but timed out to where you could throw 2 punches just faster than 2 melees with the butt of a weapon.
The downside would obviously be you have no weapons ready in hand but positives could be obviously much faster melee only kills, possibly be quieter while moving?

I don’t know really. I just thought of this in a few minutes and wondered if anyone else has thought of anything like this as a pipe dream.

Considering how toxic and annoying the sprint + double melee (or spartan charge + melee in Halo 5) playstyle already is, I think this would only exacerbate the problem. Additionally, it would conflict with the Golden Triangle of Halo. Not that 343i understands what the Golden Triangle is, considering their alterations to Halo since they took over. Anyway, I think it would be bad for balance and would create problems rather than solve existing ones.

I don’t see the point of doing this either. It would only add unnecessary complications and make Halo seem like a cheap fighting game rather than the quality FPS it has been known for.

> 2533274879416877;2:
> Considering how toxic and annoying the sprint + double melee (or spartan charge + melee in Halo 5) playstyle already is, I think this would only exacerbate the problem. Additionally, it would conflict with the Golden Triangle of Halo. Not that 343i understands what the Golden Triangle is, considering their alterations to Halo since they took over. Anyway, I think it would be bad for balance and would create problems rather than solve existing ones.

Not that I agree with OP, but your statement is extremely biased. You’re obviously one of those H3 extremists that believe in nothing but ‘walk, grenade, shoot’ gameplay. 343 made Halo 5 the most balanced Halo title to date, and everything within the sandbox is exactly where it needs to be. Albeit with miniscule adjustments to a couple weapons, every weapon fulfills it’s role appropriately and grenades and melee fall in line with this as well.

Regarding OP, I had a similar idea a few weeks ago that was immediately met with negative feedback about even stowing your weapons just to get a slight boost in speed and a melee mechanic similar to yours. In retrospect it could work and definitely makes sense, but in hindsight, it probably does add too much complexity and unnecessary mechanics to a game that will already have an overwhelming amount of possibilities. But we can hope, right?

I’m not against the idea, but generally the question to me is, why would a Spartan not use a weapon? Well, I think one reason might be that as far as we know UNSC has thus far been incapable of producing a weapon with a 100% effective suppressor. -imagines the stealth mission, Nightfall, from Halo: Reach- Although, the same in-universe year, the ODSTs from Halo 3: ODST use the M6C/SOCOM and the M7S Submachine Gun which, to my knowledge, are the quietest weapons the audience knows are produced. So, I can see if there were more campaign missions revolved around Stealth how this mechanic could be useful.

But I don’t know if comprehensive melee mechanics have a place in the main Halo game. It is silly for a Spartan to not use a weapon unless they’re in stealth—either a covert operation or assassinating someone they’ve successfully approached from stealth. I think more melee combat would be better suited in a spin-off game, especially if it was about one of the teams of covert operations Spartan IIs, like Gray Team or Black Team.

Of course, a “fight club” could always be implemented into Action Sack, and I think that would be ridiculous and amusing, but the main problem is, Action Sack is comprised of existing elements of the game that are creatively re-imagined into silly gametypes. This kind of melee combat would introduce a whole new slew of mechanics that don’t make a whole lot of sense in the game where 99.9% of the time, people will opt to shoot at you.

Screw melee weapons, lets go for dual Spartan Laser

> 2533274795739611;4:
> > 2533274879416877;2:
> > Considering how toxic and annoying the sprint + double melee (or spartan charge + melee in Halo 5) playstyle already is, I think this would only exacerbate the problem. Additionally, it would conflict with the Golden Triangle of Halo. Not that 343i understands what the Golden Triangle is, considering their alterations to Halo since they took over. Anyway, I think it would be bad for balance and would create problems rather than solve existing ones.
>
> Not that I agree with OP, but your statement is extremely biased. You’re obviously one of those H3 extremists that believe in nothing but ‘walk, grenade, shoot’ gameplay. 343 made Halo 5 the most balanced Halo title to date, and everything within the sandbox is exactly where it needs to be. Albeit with miniscule adjustments to a couple weapons, every weapon fulfills it’s role appropriately and grenades and melee fall in line with this as well.
>
> Regarding OP, I had a similar idea a few weeks ago that was immediately met with negative feedback about even stowing your weapons just to get a slight boost in speed and a melee mechanic similar to yours. In retrospect it could work and definitely makes sense, but in hindsight, it probably does add too much complexity and unnecessary mechanics to a game that will already have an overwhelming amount of possibilities. But we can hope, right?

I don’t think Halo 5 is the most balanced Halo. Think of Spartan Charge. Everybody thinks that needs to be removed, and I believe it’s not in competitive settings. There are also a lot of redundant weapons. Not that Halo 3 didn’t have some redundant weapons as well (like the Spiker), but it’s not true that “every weapon fulfils (sic) it’s (sic) role appropriately”. Additionally, motion sensor is not balanced against sprint. Halo 2 and 3 were better balanced than Halo 5.

Just so we’re clear by the way, it’s not ‘walk, grenade, shoot’. The Golden Triangle is weapons, grenades and melee. The OP’s suggestion would interfere with that, as have sprint and (in Reach and 4) Armour Abilities. For Halo to truly be Halo, the Golden Triangle needs to be unimpeded by base abilities. Interactive elements I believe are totally fine and I would encourage 343i to innovate by adding more interactive gameplay elements, but base abilities such as sprint and a hypothetical weapons-down melee system fundamentally interfere with and change Halo’s core formula.

> 2533274879416877;7:
> > 2533274795739611;4:
> > > 2533274879416877;2:
> > > Considering how toxic and annoying the sprint + double melee (or spartan charge + melee in Halo 5) playstyle already is, I think this would only exacerbate the problem. Additionally, it would conflict with the Golden Triangle of Halo. Not that 343i understands what the Golden Triangle is, considering their alterations to Halo since they took over. Anyway, I think it would be bad for balance and would create problems rather than solve existing ones.
> >
> > Not that I agree with OP, but your statement is extremely biased. You’re obviously one of those H3 extremists that believe in nothing but ‘walk, grenade, shoot’ gameplay. 343 made Halo 5 the most balanced Halo title to date, and everything within the sandbox is exactly where it needs to be. Albeit with miniscule adjustments to a couple weapons, every weapon fulfills it’s role appropriately and grenades and melee fall in line with this as well.
> >
> > Regarding OP, I had a similar idea a few weeks ago that was immediately met with negative feedback about even stowing your weapons just to get a slight boost in speed and a melee mechanic similar to yours. In retrospect it could work and definitely makes sense, but in hindsight, it probably does add too much complexity and unnecessary mechanics to a game that will already have an overwhelming amount of possibilities. But we can hope, right?
>
> I don’t think Halo 5 is the most balanced Halo. Think of Spartan Charge. Everybody thinks that needs to be removed, and I believe it’s not in competitive settings. There are also a lot of redundant weapons. Not that Halo 3 didn’t have some redundant weapons as well (like the Spiker), but it’s not true that “every weapon fulfils (sic) it’s (sic) role appropriately”. Additionally, motion sensor is not balanced against sprint. Halo 2 and 3 were better balanced than Halo 5.
>
> Just so we’re clear by the way, it’s not ‘walk, grenade, shoot’. The Golden Triangle is weapons, grenades and melee. The OP’s suggestion would interfere with that, as have sprint and (in Reach and 4) Armour Abilities. For Halo to truly be Halo, the Golden Triangle needs to be unimpeded by base abilities. Interactive elements I believe are totally fine and I would encourage 343i to innovate by adding more interactive gameplay elements, but base abilities such as sprint and a hypothetical weapons-down melee system fundamentally interfere with and change Halo’s core formula.

I wasn’t mentioning the Golden Triangle with my statement. The gameplay in Halo 2 and Halo 3 is literally “walk around, throw a grenade at everything, and shoot.” Halo Reach added abilities that were too much for base gameplay. Halo 4 balanced them a little better but it still created unequal starts. Halo 5 gave everyone the same few abilities that made starts equal again.

I also never mentioned anything about abilities being a sandbox property. I spoke of the golden triangle itself of specifically weapons, grenades, and actual melees. The golden triangle isn’t impeded by things such as sprint, clamber, and ground pound. Spartan Charge needed a longer sprint time until activation to balance it out, but the sheer fact remains that you supporters of simple gameplay literally cannot adapt to new mechanics. Dumbing down a game just because you want slower gameplay doesn’t mean something was broken in the process.

Weapons fulfill their roles with enough diversity that all weapons have a role for optimal use during appropriate times. You can’t argue that fact, because it’s fact for a reason. The community offered feedback during weapon sandbox tuning, so it’s literally your opinion and bias against the world. This isn’t going to be another Halo 3, and never will be.

> 2533274795739611;8:
> > 2533274879416877;7:
> > > 2533274795739611;4:
> > > > 2533274879416877;2:
> > > > Considering how toxic and annoying the sprint + double melee (or spartan charge + melee in Halo 5) playstyle already is, I think this would only exacerbate the problem. Additionally, it would conflict with the Golden Triangle of Halo. Not that 343i understands what the Golden Triangle is, considering their alterations to Halo since they took over. Anyway, I think it would be bad for balance and would create problems rather than solve existing ones.
> > >
> > > Not that I agree with OP, but your statement is extremely biased. You’re obviously one of those H3 extremists that believe in nothing but ‘walk, grenade, shoot’ gameplay. 343 made Halo 5 the most balanced Halo title to date, and everything within the sandbox is exactly where it needs to be. Albeit with miniscule adjustments to a couple weapons, every weapon fulfills it’s role appropriately and grenades and melee fall in line with this as well.
> > >
> > > Regarding OP, I had a similar idea a few weeks ago that was immediately met with negative feedback about even stowing your weapons just to get a slight boost in speed and a melee mechanic similar to yours. In retrospect it could work and definitely makes sense, but in hindsight, it probably does add too much complexity and unnecessary mechanics to a game that will already have an overwhelming amount of possibilities. But we can hope, right?
> >
> > I don’t think Halo 5 is the most balanced Halo. Think of Spartan Charge. Everybody thinks that needs to be removed, and I believe it’s not in competitive settings. There are also a lot of redundant weapons. Not that Halo 3 didn’t have some redundant weapons as well (like the Spiker), but it’s not true that “every weapon fulfils (sic) it’s (sic) role appropriately”. Additionally, motion sensor is not balanced against sprint. Halo 2 and 3 were better balanced than Halo 5.
> >
> > Just so we’re clear by the way, it’s not ‘walk, grenade, shoot’. The Golden Triangle is weapons, grenades and melee. The OP’s suggestion would interfere with that, as have sprint and (in Reach and 4) Armour Abilities. For Halo to truly be Halo, the Golden Triangle needs to be unimpeded by base abilities. Interactive elements I believe are totally fine and I would encourage 343i to innovate by adding more interactive gameplay elements, but base abilities such as sprint and a hypothetical weapons-down melee system fundamentally interfere with and change Halo’s core formula.
>
> I wasn’t mentioning the Golden Triangle with my statement. The gameplay in Halo 2 and Halo 3 is literally “walk around, throw a grenade at everything, and shoot.” Halo Reach added abilities that were too much for base gameplay. Halo 4 balanced them a little better but it still created unequal starts. Halo 5 gave everyone the same few abilities that made starts equal again.
>
> I also never mentioned anything about abilities being a sandbox property. I spoke of the golden triangle itself of specifically weapons, grenades, and actual melees. The golden triangle isn’t impeded by things such as sprint, clamber, and ground pound. Spartan Charge needed a longer sprint time until activation to balance it out, but the sheer fact remains that you supporters of simple gameplay literally cannot adapt to new mechanics. Dumbing down a game just because you want slower gameplay doesn’t mean something was broken in the process.
>
> Weapons fulfill their roles with enough diversity that all weapons have a role for optimal use during appropriate times. You can’t argue that fact, because it’s fact for a reason. The community offered feedback during weapon sandbox tuning, so it’s literally your opinion and bias against the world. This isn’t going to be another Halo 3, and never will be.

Okay, that’s fine. But I mentioned it originally and then you said ‘walk grenade shoot’ so I naturally thought you were referring to the Golden Triangle, just incorrectly. Anyway, it doesn’t matter. And yes, equal starts are important for Halo, but they’re not the only thing that makes Halo Halo.

The Golden Triangle is definitely impeded by sprint, clamber, and ground pound. Bungie understood (and stated on several occasions) that all three pieces of the puzzle needed to be available at all times (except when interacting with the environment, i.e. dual-wielding etc.). Obviously Bungie wasn’t perfect and they implemented Armour Abilities as a base mechanic rather than an interactive element in Reach, but that’s a whole different conversation.

And let’s just talk about “dumbing down a game just because you want slower gameplay” for a moment. I mean, that’s the most ignorant statement you’ve made. Halo: CE didn’t have sprint, and it’s the fastest-paced Halo game. Halo 5 is arguably the slowest-paced Halo game, and it has unlimited sprint. Even Reach is faster than 5, and it has Armour Lock! Halo 3 might feel slow to you, but it simply isn’t. It has the lowest FOV in the Halo franchise (I believe, but I could be wrong) and that might be why you feel slow when you play it, but it is a significantly faster-paced game than Halo: Reach, Halo 4, and Halo 5. Having a high top speed does not equal a fast game. And something has indeed ‘broken’ in the making of Halo 4 and 5. I have at least 10 days’ worth of in-game time in virtually every Halo game, and significantly more in some. Probably only about 2 days each in Halo Wars and Halo Wars 2, but I have played the living -Yoink- out of every Halo game from 1 to 5, and it’s not the same as it used to be. There is a reason Halo isn’t as popular as it was during the days of Halo 2 and 3 when it was the king of console shooters. Only the hardcore fans like you and me have stuck around, while millions of others migrated away from Halo when it stopped scratching the itch that it used to. Halo 4 and 5 haven’t been able to retain a casual player base the way 2 and 3 did, and the reason is internal, not external. We need to identify the problem and help 343i correct its course. I think the main problem is sprint because it negatively affects so many other components of the game, but there are many problems.

Also, this point about the weapons doesn’t really matter. Halo has always had useless (or in some cases redundant) weapons. Well, maybe not in Halo: CE, and Halo 2 probably only had one useless weapon (the Magnum, although arguably it was pretty okay for dual-wielding). But every other Halo game has them. In Halo 3 it’s the Spiker; in Halo: Reach it’s the Plasma Rifle; in Halo 4 it’s the Suppressor and Storm Rifle; in Halo 5 it’s the Boltshot and Storm Rifle. There’s nothing wrong with having useless or redundant weapons. I just wanted to say initially that Halo 5 isn’t the most balanced Halo game, and having redundant weapons is a part of that.