Weapon discussion questions

I got some questions for you all about what certain weapons should or shouldn’t do in Halo 5.

  • Should the rocket launcher lock onto vehicles like H2 and H4? Or have a seperate thing like the missile pod In H3.- Should the Plasma Pistol lose battery when it is charged like in Halo 4 or not lose battery and have a timer like in every other Halo.- Should the Plasma Rifle come back? If it does, would you like it to be accurate and have a headshot stun like H:CE? - Should the Needler be more like H2 where it shot fast but took more needles to kill someone, or H4 where it shot slower but took less?- Should the Gravity Hammer come back, but only in Forge and Grifball?- Should mounted turrets come back? Both Human and Covenant?- Should the Boltshot return?
    That’s all I got for now, please discuss.
  1. Stay like Halo 2 and 4
  2. Halo 4 style because it makes it a more competitive weapon and now a spamming piece of -Yoink!-
  3. Yes
  4. The way you have stated it makes your statement seem like it would have the same effect so either or.
  5. Bring it BACK.
  6. In MP but maybe not Campaign, there was just something in Halo 2 that just made me hate them.
  7. All Halo 4 Shotguns were Nerfed and useless.
  1. I think it should be like H2, except nerfed a bit. There is no way to escape a rocket in a Hornet in H2A, and it’s a 1-hit kill.
  2. I think it should loose battery when charging, but have more battery. Halo 4’s had no battery, each shot lost 2% battery. In classic Halos, it used up 0.2% of the battery.
  3. The plasma rifle should return as a Covenant SMG. I don’t think it should have stunning effect, though.
  4. Since the Needler is used by a lot of Grunts and Jackals, it should be like Halo 2. It didn’t make sense for the gun to be used very poorly by Covenant in Halo 4, yet be a power weapon in multiplayer.
  5. If Brutes are coming back, the hammer should come back. If not, then 343i should make a Promethean Hammer that disintegrates the victim as well as flinging them into the air.
  6. Yes.
  7. I think the Boltshot should return, but somewhat redesigned as it’s not a starting weapon anymore.
  1. No lock on. We have Spartan laser now.
  2. Plasma pistol on a timer. That’s my vote.
  3. idk. Rarely use it.
  4. I prefer H4 needles
  5. Never was a huge fan of the Hammer. Prefer prophets Bane. If it did come back it will need some buffing to be a proper power weapon.
  6. Gotta have turrets
  7. bolt shot was a very useful secondary, but that’s pretty much all people used. Don’t add it to H5. Besides there are no custom load outs that we know of thus far so I doubt they will make it a mandatory 2ndary.

TRIO has changed my mind on 2 & 4

1.) No lock on whatsoever. There just isn’t a need between lasers and all other manners of anti-vehicle weapons/tactics
2.) Just give me a Reach plasma pistol that was actually a decent weapon on its own, tracking could be improved a bit.
3.) I don’t care what the skin is be it a Plasma rifle, repeater, or storm rifle. Just give it CE plasma rifle mechanics.
4.) Halo 4 Needler is spot on and doesn’t need to be changed all that much. That said it still isn’t the power weapon that changes the fate of the game and it should be uncommon rather than rare.
5.) Halo 3 Hammer please, more ‘push’ for fun physics and less ‘sword with an absurd hitbox’
6.)Turrets should return, I think they need a balance overhaul though. SAW should act as the new turret, Plasma Cannon projectiles ought to be significantly sped up. Turrets need range and trying to hit anyone at range was a chore.
7.)The boltshot ought to return, the weapon itself was never OP in the slightest, loadouts were the problem. Buff the single shots, overcharge is now a single ‘bolt’ that can only OHK with a headshot. Basically it would be a railgun with a bigger skillgap.

> 2533274832290972;1:
> I got some questions for you all about what certain weapons should or shouldn’t do in Halo 5.
>
> - Should the rocket launcher lock onto vehicles like H2 and H4? Or have a seperate thing like the missile pod In H3.
> - Should the Plasma Pistol lose battery when it is charged like in Halo 4 or not lose battery and have a timer like in every other Halo.
> - Should the Plasma Rifle come back? If it does, would you like it to be accurate and have a headshot stun like H:CE?
> - Should the Needler be more like H2 where it shot fast but took more needles to kill someone, or H4 where it shot slower but took less?
> - Should the Gravity Hammer come back, but only in Forge and Grifball?
> - Should mounted turrets come back? Both Human and Covenant?
> - Should the Boltshot return?
> That’s all I got for now, please discuss.

  1. Halo 2’s lock-on was a bit OP … what they used for Halo 4 was better. It was a bit more difficult to get a lock instead of just holding the trigger to lock on.

  2. Halo 3’s, Reach’s, and Halo 4’s plasma pistols all drained power when held, which is the way it should be. Only CE’s & Halo 2’s allowed you to just keep it charged indefinitely.

  3. Yes. Thel’s Elites should use the Plasma Rifle, while Jul’s Elites use the Storm Rifle.

  4. It should be like Halo 4’s; more of a power weapon.

  5. Why not?

  6. Yes.

  7. NNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

EDIT: I suppose the Boltshot could work as a map pickup. Kinda like the Mauler, but to be honest, I’d rather them just bring back the Mauler instead.

Alright, so here’s what I got:

  1. I think the Legendary Rocket Launcher (the M41) should lock on, but the Beta version should not.

  2. The Plasma Pistol has had the battery loss feature since Halo 3. What it really needs is a power boost. Something akin to what the Reach PP had going would be really nice.

  3. It has to return to counter the SMG. As for the stun feature, I believe it should start working only once the shields have been lowered. Otherwise, it would depend on the power of the Plasma Rifle itself.

  4. Since the Needler will most likely incorporate the new smart scope feature, I believe it should function more like the Halo 2 model.

  5. The Grav Hammer should make an appearance in all game modes. It’d be especially cool if they included the Fist of Rukt as the legendary version of the hammer.

  6. Of course they should. A Promethean Turret would be a nice addition too.

  7. Given it can no longer be spawned with, I think it should stick around. If not, the Bishop Beam would always be a nice alternative.

Great topics by the way, I hope it generates more discussion!

> 2533274875324729;8:
> Alright, so here’s what I got:
>
> 1. I think the Legendary Rocket Launcher (the M41) should lock on, but the Beta version should not.
>
> 2. The Plasma Pistol has had the battery loss feature since Halo 3. What it really needs is a power boost. Something akin to what the Reach PP had going would be really nice.
>
> 3. It has to return to counter the SMG. As for the stun feature, I believe it should start working only once the shields have been lowered. Otherwise, it would depend on the power of the Plasma Rifle itself.
>
> 4. Since the Needler will most likely include the new smart scope feature, I believe it should function more like the Halo 2 model.
>
> 5. The Grav Hammer should make an appearance in all game modes. It’d be especially cool if they included the Fist of Rukt as the legendary version of the hammer.
>
> 6. Of course they should. A Promethean Turret would be a nice addition too.
>
> 7. Given it can no longer be spawned with, I think it should stick around. If not, the Bishop Beam would always be a nice alternative.
>
> Great topics by the way, I hope it generates more discussion!

Thanks for your input! I like the idea of the legendary rocket launcher being the only one able to lock on. I think it would make it more unique and deserving to be legendary.

> 2533274877056440;3:
> 1. I think it should be like H2, except nerfed a bit. There is no way to escape a rocket in a Hornet in H2A, and it’s a 1-hit kill.
> 2. I think it should loose battery when charging, but have more battery. Halo 4’s had no battery, each shot lost 2% battery. In classic Halos, it used up 0.2% of the battery.
> 3. The plasma rifle should return as a Covenant SMG. I don’t think it should have stunning effect, though.
> 4. Since the Needler is used by a lot of Grunts and Jackals, it should be like Halo 2. It didn’t make sense for the gun to be used very poorly by Covenant in Halo 4, yet be a power weapon in multiplayer.
> 5. If Brutes are coming back, the hammer should come back. If not, then 343i should make a Promethean Hammer that disintegrates the victim as well as flinging them into the air.
> 6. Yes.
> 7. I think the Boltshot should return, but somewhat redesigned as it’s not a starting weapon anymore.

I like your point for #4. It didn’t really make sense that the Covenant were always terrible with the Needler but it was so effective in MP. They should either keep it like Halo 2 or make the Covenant somewhat useful with it.

  • H2 & H4 Version- I don’t really care.- Yes; I don’t really care.- I don’t care.- Yes, but in all game modes.- Mounted but detachable.- Yes, but it should be slightly nerfed.

> 2533275025033012;2:
> 1. Stay like Halo 2 and 4
> 2. Halo 4 style because it makes it a more competitive weapon and now a spamming piece of -Yoink!-
> 3. Yes
> 4. The way you have stated it makes your statement seem like it would have the same effect so either or.
> 5. Bring it BACK.
> 6. In MP but maybe not Campaign, there was just something in Halo 2 that just made me hate them.
> 7. All Halo 4 Shotguns were Nerfed and useless.

Idk man the Halo 4 shotgun was better than H3 and H2 ones, but the Boltshot did make it redundant most of the time.

I’d love to see the plasma rifle return; I think the prologue from the beginning of Halo 2 Anniversary hinted at its return

> 2533274832290972;1:
> I got some questions for you all about what certain weapons should or shouldn’t do in Halo 5.
>
> - Should the rocket launcher lock onto vehicles like H2 and H4? Or have a seperate thing like the missile pod In H3.
> - Should the Plasma Pistol lose battery when it is charged like in Halo 4 or not lose battery and have a timer like in every other Halo.
> - Should the Plasma Rifle come back? If it does, would you like it to be accurate and have a headshot stun like H:CE?
> - Should the Needler be more like H2 where it shot fast but took more needles to kill someone, or H4 where it shot slower but took less?
> - Should the Gravity Hammer come back, but only in Forge and Grifball?
> - Should mounted turrets come back? Both Human and Covenant?
> - Should the Boltshot return?
> That’s all I got for now, please discuss.

1.) Yes, though would be fine if it just locked on to aerial vehicles.
2.) It should lose charge, it promotes not just holding down the charge on the thing while you wait for a hypothetical enemy to pop up out of no where.
3.) I would love the Plasma Rifle to come back alongside the Storm Rifle, have the SR=AR, the Plasma Rifle=SMG
4.) Less is more.
5.) It should come back, though not only in Forge and Grifball.
6.) Yes
7.) Begrudgingly… yes. It was a unique weapon, and since you can’t start it out in your loadout, it shouldn’t be anywhere near the problem it was before.

> 2533274832290972;1:
> I got some questions for you all about what certain weapons should or shouldn’t do in Halo 5.
>
> - Should the rocket launcher lock onto vehicles like H2 and H4? Or have a seperate thing like the missile pod In H3.
> - Should the Plasma Pistol lose battery when it is charged like in Halo 4 or not lose battery and have a timer like in every other Halo.
> - Should the Plasma Rifle come back? If it does, would you like it to be accurate and have a headshot stun like H:CE?
> - Should the Needler be more like H2 where it shot fast but took more needles to kill someone, or H4 where it shot slower but took less?
> - Should the Gravity Hammer come back, but only in Forge and Grifball?
> - Should mounted turrets come back? Both Human and Covenant?
> - Should the Boltshot return?
> That’s all I got for now, please discuss.

  1. I believe it should only lock onto air vehicles, if any at all. The Missile Pod is a more balanced alternative, actually has some drawbacks to compensate for the lock-on feature. A lack of lockon requires more skill from the user and doesn’t make vehicles as weak as they are now. It was also absolutely ridiculous in Halo 2.

  2. I wouldn’t have anything against it not draining battery while charged. Also buff the damage. It’s already pretty situational against infantry, making it a viable way to kill things on its own isn’t going to make it overpowered and adds a bit of variety to the game. I’m fine with it being slightly weaker than other options, but there’s no reason it has to be so pathetically weak it doesn’t even function as a weapon.

  3. Well, the Covenant needs some form of rifle, I don’t particularly care what model it is. It should be more accurate, there’s no reason for a projectile weapon to also have such immense spread anyways. I would like it to have the same effect as the Halo Ce one, except possibly exaggerate the effects a bit to make it a bit more desirable to pick up and use.

  4. Unsure.

  5. Remains to be seen if the Brutes have a role or not in the game. I wouldn’t mind seeing it in normal maps regardless.

  6. I feel like there’s more they could do with these, kind of bland and pointless in their current iteration.

  7. Unsure. I don’t think we need three different shotguns. We already have five different one hit kill close range weapons, six if you want to count the fuel rod. Getting a tad excessive.

I would be fine with any new changes except i would like to either see the saw out of the picture or bring down its power. It has a big clip and its easy to kill people. I know it was intended as a heavy weapon against vehicles but when it comes to combat it requires lack of skill and is annoying when people use it.

1.) I prefer Reach’s Rocket Launcher - Air Vehicles only. There are many ways to take down a vehicle at present.

2.) Ergh…I honestly don’t know. Having it akin to CE and 2 leaves it open to abuse, but I hate the battery drain when charged up. Idk. I don’t use it as frequently as I should so I’m on the fence with both sides seeming a little crappy to me.

3.) Yep. Honestly? Part of me wants the Storm Rifle just to be retconned entirely. Mr. Martini made a monumental motion (I’m so sorry) to have the Swords use Plasma Rifles and the Storms use Storm Rifles. That could be a design rule going forward. The older, more traditional designs for Covenant objects should just go to the Swords. This includes weapons, armor and vehicles.

4.) I concur with the people who think it’s weird that Spartans are better with Needlers in MP than Grunts in Campaign.

5.) Wat? Why do we even consider leaving this out?? I don’t even play griffball and I want to keep the Gravity hammer! If necessary, I guess it could be restrained to those gametypes, though.

6.) Mounted turrets have some interesting implications. They don’t exactly fit in the “Weapon” or “Vehicle” category. They do not have to be traded for a weapon you’re currently carrying, but they have ammo and provide the same offensive function as a weapon. However, they also change a Spartan’s speed and maneuverability and bring him into 3rd person, which is something only Vehicles do. It’s basically an offensive vehicle that runs out of ammo. Assuming this is the only set definition for a “Mounted Turret” or object like it, we could have some fun with this. In short, yes. In long, yes but I want moar! Some of the gamebreaking AAs can return in this fashion: Jet Pack would pull you into 3rd person. It’d run out of fuel and you’d have to scavenge around to find a new one. Same with Regenerator. You could have objects that, on the surface, resemble vehicles, but actually run out of ammo, limiting their use in the long run. A Dismounted Turret was usually used in extremely specific and instant cases, a luck of the draw kind of thing. If we keep this in mind, we could create a full range of other objects that take cues from these “inbetweeners” an fill different gameplay holes. But I digress.

7.) It was poorly balanced in 4, but people have pointed out that, without loadouts, this wouldn’t be the case in 5. Even still, the Boltshot, to me, exhibits an utter lack of creativity, especially in a game that already sported a Shotgun and a Shinier Shotgun. Personally, I’d just make the Boltshot, the Scattershot and the Pulse grenade one weapon:

> The idea is that it would basically be a grenade launcher from Reach with a bit of an area of effect. Holding down the trigger increases its range but also increases the spread of projectiles, making it less acurate. They’d bounce until you let go, activating the Pulse from the grenades.

If you still want a Forerunner/Promethean sidearm, allow me to agree with Gyaos and say Bishop Beam. While I love the idea of a Magnum being a long-ranged alternative, I think it could probably be cut down to mid range and make this new weapon a bit of a nerfed LR, I guess. Sentinel beam would work as well. :smiley:

> 2533275025033012;2:
> 7. All Halo 4 Shotguns were Nerfed and useless.

Halo 4’s shotgun has the longest 1hk range since Halo:CE and is hardly useless.