1.) I prefer Reach’s Rocket Launcher - Air Vehicles only. There are many ways to take down a vehicle at present.
2.) Ergh…I honestly don’t know. Having it akin to CE and 2 leaves it open to abuse, but I hate the battery drain when charged up. Idk. I don’t use it as frequently as I should so I’m on the fence with both sides seeming a little crappy to me.
3.) Yep. Honestly? Part of me wants the Storm Rifle just to be retconned entirely. Mr. Martini made a monumental motion (I’m so sorry) to have the Swords use Plasma Rifles and the Storms use Storm Rifles. That could be a design rule going forward. The older, more traditional designs for Covenant objects should just go to the Swords. This includes weapons, armor and vehicles.
4.) I concur with the people who think it’s weird that Spartans are better with Needlers in MP than Grunts in Campaign.
5.) Wat? Why do we even consider leaving this out?? I don’t even play griffball and I want to keep the Gravity hammer! If necessary, I guess it could be restrained to those gametypes, though.
6.) Mounted turrets have some interesting implications. They don’t exactly fit in the “Weapon” or “Vehicle” category. They do not have to be traded for a weapon you’re currently carrying, but they have ammo and provide the same offensive function as a weapon. However, they also change a Spartan’s speed and maneuverability and bring him into 3rd person, which is something only Vehicles do. It’s basically an offensive vehicle that runs out of ammo. Assuming this is the only set definition for a “Mounted Turret” or object like it, we could have some fun with this. In short, yes. In long, yes but I want moar! Some of the gamebreaking AAs can return in this fashion: Jet Pack would pull you into 3rd person. It’d run out of fuel and you’d have to scavenge around to find a new one. Same with Regenerator. You could have objects that, on the surface, resemble vehicles, but actually run out of ammo, limiting their use in the long run. A Dismounted Turret was usually used in extremely specific and instant cases, a luck of the draw kind of thing. If we keep this in mind, we could create a full range of other objects that take cues from these “inbetweeners” an fill different gameplay holes. But I digress.
7.) It was poorly balanced in 4, but people have pointed out that, without loadouts, this wouldn’t be the case in 5. Even still, the Boltshot, to me, exhibits an utter lack of creativity, especially in a game that already sported a Shotgun and a Shinier Shotgun. Personally, I’d just make the Boltshot, the Scattershot and the Pulse grenade one weapon:
> The idea is that it would basically be a grenade launcher from Reach with a bit of an area of effect. Holding down the trigger increases its range but also increases the spread of projectiles, making it less acurate. They’d bounce until you let go, activating the Pulse from the grenades.
If you still want a Forerunner/Promethean sidearm, allow me to agree with Gyaos and say Bishop Beam. While I love the idea of a Magnum being a long-ranged alternative, I think it could probably be cut down to mid range and make this new weapon a bit of a nerfed LR, I guess. Sentinel beam would work as well. 