So I’ve been looking around and haven’t seen this subject talked about yet (to my knowledge) does anyone know the differences in the Forerunner weapons? Such as we know Covi weapons break shields faster, UNSC take out unshielded faster, but what do you Forerunner weapons do? Are they all around stronger but at some cost (i.e. less ammo, lower accuracy, etc.)? Does anyone have any ideas or references pointing to something they’ve found?
To my knowledge… 343i have actually scrapped the whole “Do more damage to a certain health type” thing.
UNSC, Covie, and Promethean weapons are all equally good against shields and health. The only differences are the fire rate, accuracy, bullet damage, etc etc.
Only the Plasma Pistol can strip shields faster than any other weapon, as it always has.
I would believe that they would be very similar to covie weapons since the covenant reverse engineer forunner tech. I can see similarities In a few weapons allready.
Well, it’s only PLASMA weapons that are specifically good against Shields. And they never always were. Precision Weapons, no matter the faction, have ALWAYS sucked against shields, and Headshotted enemies down with ease.
But Plasma?
In Halo CE it took the Plasma Rifle 5 shots to break shields, then anywhere between 3 and 6 shots (depending on how many headshots you got) to kill. Giving it a very MEDIUM shield drain, and a MEDIUM health drain. While the AR had 12 shots to drain shields, and 5 more to kill. Giving it a SLOW Shield drain, and a FAST health drain. This balance was actually better.
In Halo 2, they did the polar opposites thing. SMGs and Plasma Rifles were extremely fast at shields/health, then painfully slow at the other.
Halo 3 kept this for the Plasma Rifle/SMG. But the AR came back and for some reason it was Medium/Medium like the Halo CE Plasma Rifle. Kinda weird.
Halo Reach kept the Medium/Medium style for both the AR and Repeater, in fact they do the exact same damage to both shields and health. Though they kept the Plasma Rifle an anti-shield only weapon.
In Halo 4, I almost expect to see Bullets Slow/Fast, Plasma Fast/Slow, Fire Medium/Medium. And if that’s the case, it’s just too bad.
Not Anti-Shield Covenant weapon types:
Needles (Used to be anti-infantry, now anti-health specific)
Particle Beams (Anti-infantry)
Fuel Rods (Small impacts anti-health, large impacts anti-everything)
Spikes (Medium health/Shields)
Grenade Rounds/Concussive (Anti-health)
Well this has been intresting. I have always noticed that plasma seems to take shields but if they are doing away with that it seems lame. From the videos I have seen of the Forerunner weapons they seem bent on heavy damamge, Binary is a one shot, grenade hurts when you pass through it and then kills, suppressor takes time to get up speed but once it’s there it ruins the oppenent, etc, etc.
Does anyone have any word directly from 343 that they are changing the mechanics of the shield/health damage properties of weapons though?
The forerunner weapons have many similarities to covenant weapons
but like human weapons, they take physical ammunition (specifically hard light) and thus requiring to reload. The only covie weapons in need of this are the carbine (which fired spent uranium rods if I recall) and the needler/needle rifle.
EDIT: And most brute weapons, but they remain strong to their own heritage. And the concussion rifle requires ammunition, I assume because of the mass amounts of plasma it uses per shot. Or just to be a cool plasma version of the bruteshot