Weapon Delivery. Ordnance Drops or REQ System?

Yes, Halo 4 and 5 are very different games in a lot of ways but the delivery of weapons to players is comparable. In Halo 4 Infinity Slayer, did you like having loadouts and personal ordnance drop pods? Or, in Halo 5, do you prefer to enter the REQ station, select loadout weapons, power weapons and vehicles as your REQ energy increases, match after match?

****** Warning ***** Opinions ahead ******

IMO the Warzone REQ system is way too deep and well, tiresome. I think while Warzone has some serious merits, I can’t forget the enormous amount of time wasted setting up my loadout and browsing for the next vehicle or weapon card to spawn in every match. Preset loadouts would have easily simplified this. I know I’m going to pay for saying this but I wholeheartedly miss Infinity Slayer and would praise it’s return. Even if it were some kind of hybrid system between the timed Warzone REQ energy and Infinity Slayer killstreak meter to limit better players being rewarded as often. Plus I have to admit, once I adapted to Halo 4 and it’s new features, Halo 5 BTB and Warzone came off boring, slow and bland at times. Just something so awesome about calling in your own drop pod from the Infinity. The sound of the pod falling/teleporting in adds another part to the experience. The execution is just great and it simplifies getting weapons to players, even if they’re right in the heat of battle. Call of Duty or not, drop pods have been a thing in the Halo campaigns for years and I think 343i did a fantastic job implementing it into the multiplayer experience. IMHO, H4 Big Team Infinity Slayer today is still a better BTB experience than H5 BTB has ever been, minus it’s pathetically low population at this point. In WZ, standing at the REQ station has created this lethargic experience where a large portion of your game time is spent in menu, purusing your massive library of REQ cards.

So, if you’ve played Halo 4 and Halo 5 sufficiently to compare Infinity Slayer to the Warzone REQ system fairly, please comment with your thoughts on which method of weapon delivery you prefer or any ideas you have to make something better. I hope that Halo 6 can offer Halo 4’s diehard fans a familiar experience as well as something fun and new. Maybe this conversation will help! Make The Infinity Drop Pods Again! Thank you!

Why not do the same thing with an ODST drop pod? Not only can you spawn in with your selected gear, but also land on an enemy player / vehicle and mess 'em up real bad if your landing is good. I think there was one moderator who’d love this idea…

I prefer the req system as at least I get to choose what I think will help me out the most.

I will add I didn’t mind ordnance drops in H4, yeah some complained it took map control for power weapons out, but it’s not like they gave you an ordnance drop whenever you wanted you had to earn a drop and sometimes you wouldn’t get what you really needed.

But I also feel the req system is better because it stays in one game mode essentially. Yeah some req weapons are in arena but that is no different than having any other weapon pick up.

Had they put more cosmetics unlocked strictly through game play and implemented some wild cards in the system allowing players to occasionally pick a req, I think it would have been more accepted.

Maybe ordinance drops in the next Halo title would be cool to have. I wouldnt mind getting the req system but it would be nice to have it be more organized/easier to get through to the weapons you need

I prefer the req system. Didn’t like ordnance at all

Imagine if we had a built in app which allowed you to select what you want e.g. a req. But you can have it be delivered to you during the battlefield like a ordinance. That would be pretty cool.

I would like to see a hybrid system where only parts of the map could be used for ordinance drops, think strongholds but those parts are the only place where you can spawn weapons. This would encourage map control and say you could only drop level 6 or higher reqs if you had more than three zones or something. This would give players a chance to catch up because they could still spawn reqs in their zones (say home base would be one and you could spawn level 3 there) but the enemy zones would be more spread out so an organised team could come back. Just a thought.

I wasn’t that big a fan of the Ordnance drops. It didn’t feel very secure, as many times someone would snatch up what you just called down right in front of you. This is why I prefer the REQ system because you can call something in in a very secure location (home base - unless the enemy has all the bases, in which case anything goes) and it immediately is placed in your current loadout. You have to die or drop it in order for it to be open for others.

> 2533274908120705;8:
> I wasn’t that big a fan of the Ordnance drops. It didn’t feel very secure, as many times someone would snatch up what you just called down right in front of you. This is why I prefer the REQ system because you can call something in in a very secure location (home base - unless the enemy has all the bases, in which case anything goes) and it immediately is placed in your current loadout. You have to die or drop it in order for it to be open for others.

Fair Enough. I can’t say I’ve ever had many drops stolen as I usually drop them where I know I can get to them. I will say though, in WZ, if you pick a REQ card while waiting to respawn, 9 out of 10 times you spawn in the open and under fire. Instant death, losing your prized REQ that you earned. I found this happening so often that now I only REQ weapons at the station, safely in a base. This is very restrictive IMO.

I like this idea. The weapon or even vehicle could be dropped to your location if you’re outside and warped if you’re inside. Of course, it would cost an extra req point for that delivery and maybe 2 req points for a vehicle delivery depending on the size.

Infinity slayer was awful in Arena. I don’t think the H4 personal ordinance drop method would work in Warzone just because of all the weapons/vehicles that you can choose from unless they modified it, but it would still most likely be pretty similar to the REQ system.

I think there should be in depth preset load outs like you choose one called assault and you spawn with a br and smg with a speed boost and 2 frags. Also maybe customise weapon drops like for that assault load out, you can pick shotgun, saw, or spnkr and you always have those available for choice to drop. Maybe different ammo types too. Sure you have the hardkight rounds but for some reason you can’t jam that mag into a regular gun. it would be nice to call in nuclear depleted rounds for your dmr and if becomes a 3 shot sniper rifle. You could call in different types of am most then that could help you out. About to raid a base, get incendiary rounds for your assault rifle. See a vehicle, call in ionized rounds that do extra damage to vehicles but less damage to shields. You wouldn’t have to run back to the req station to refill or scavenge. You could get a inbattle resupply.

Neither TBH. I think that the entire REQ system is worse than the Ordinance system, but if I had the choice of neither I would choose that. I think that the Ordinance system is more easily fixable though. If it was only tier two weapons, and was the same options every time it would be a lot more balanced. If the Ordinance system I just described was in a game I honestly wouldn’t mind it that much. My problem with it in Halo 4 was partly becasue it was inconsistent, and inconsistency is horrible in an arena-ish FPS game. Secondly, power-weapons should never be in there. Combine both of those, and it’s possible for one person to get a Sniper or Rockets, and the other person gets like a Needler or something. It’s garbage.

The REQ system is the worst thing that’s ever been implemented into a Halo game. It’s obviously only there to try and take advantage of the community through micro-transactions, and on top of that the in game interface is super convoluted and difficult to use. It’s all horrible.

I didn’t mind the Halo 4 drop system in comparison to Halo 5’s. I’d have liked to see a Pelican drop a tank in for me in H5G over me going all the way back to spawn to prevent instant jack.

Plus i I can see the medal/achievement for dropping a tank on someone, not unlike Halo 3.

I’d much rather have classic gameplay tbh.

The ordanace drops were BS. Basically Halo killstreaks. Kill 5 players without dieing and spawn in either a rocket launcher, fuel rod or 1 shot (Norfang equivalent) binary rifle.
The req system is balanced and you go up the levels by progression like killing things.

I definitely like the req system much more, even though I hate it I would rather have it than the ordanance​ drops.

I loved how in the campaign the pelicans dropped off ammo pods. Ex. Halo 2 from Delta Halo when you get out of the tank to go inside the structure.
I would want that back though.

I’m not very good at Halo, or most FPSs which rely on a controller instead of a keyboard and mouse. So, as an admittedly inferior player, I feel punished when good players (who don’t need the help) are rewarded for being good players. They get help they don’t need, which makes it that much harder for crappy players to succeed. It tilts the game in favor of people who don’t need it tilted in their favor. Meanwhile, we don’t get any help, or positive handicap since that’s really what this is, and get the floor mopped with our -Yoinks!-.

That said… the better I get at this game, the more I’m starting to like ordnance drops :wink:

Also, REQs are garbage. If the next Halo relies on collecting cards, I won’t be buying it. I’d say the same about Gears if cover-based gameplay were my thing (funny how identical the two systems are, almost as if both 343 and The Coalition are driven by the same profit-focused software titan)…

There are a lot of good ideas and opinions on this thread. If we are being honest, both systems have their pros and cons. There is nothing I hate more than using my last various ghost card to spawn and get immediately blown up by some jerk off that is camping on your vehicle spawn point with a tank. As well, it really pisses you off then you drop an ordinance, literally run right to it when it drops and have a team just take your saw like it ain’t no thing.

The limitation to use of x amount of cards to spawn a weapon or vehicle in the req system is only a cash crop at best, or just something to make you play forever to earn. It should have been a basic unlock and you get unlimited wasps or mantis, etc,. Not, wow I got one use of my Hannibal mantis and got blown up by a laser from across the map in 30 seconds. Now I can’t get to use another one when the game decides to bless me with more usages. Then there are times where I am scared to use a higher card simply because I don’t want it to get waisted because some -Yoink- is camping somewhere with a Norfang and the second I pop out, I’m dead.

From the limited time I have played H4 infinity, it seams the tiers are not that equal.

There should be customizable loadouts for sure. I really did like that with H4.

All in all I think the req system is way more frustrating, complicated and annoying than the ordinance variance.

REQ System is good bro.

> 2535422326073227;17:
> There are a lot of good ideas and opinions on this thread. If we are being honest, both systems have their pros and cons. There is nothing I hate more than using my last various ghost card to spawn and get immediately blown up by some jerk off that is camping on your vehicle spawn point with a tank. As well, it really pisses you off then you drop an ordinance, literally run right to it when it drops and have a team just take your saw like it ain’t no thing.
>
> The limitation to use of x amount of cards to spawn a weapon or vehicle in the req system is only a cash crop at best, or just something to make you play forever to earn. It should have been a basic unlock and you get unlimited wasps or mantis, etc,. Not, wow I got one use of my Hannibal mantis and got blown up by a laser from across the map in 30 seconds. Now I can’t get to use another one when the game decides to bless me with more usages. Then there are times where I am scared to use a higher card simply because I don’t want it to get waisted because some -Yoink- is camping somewhere with a Norfang and the second I pop out, I’m dead.
>
> From the limited time I have played H4 infinity, it seams the tiers are not that equal.
>
> There should be customizable loadouts for sure. I really did like that with H4.
>
> All in all I think the req system is way more frustrating, complicated and annoying than the ordinance variance.

Agreed that losing an ordnance is annoying. I also think it adds a certain complexity to the system that I’ve come to enjoy. Again, I can’t really remember it ever being a problem once I got the hang of it. cough cough play more H4! cough lol

Mentioned above, the hybrid “zone style” combination between drops and REQ stations is an intriguing concept. Also, weapon drops through a couple campaign missions would be awesome. I think Ordnance Drops could be reintroduced tastefully in future titles.

Definitely not a fan of the card/currency style, micro-transaction system wrapped in to the REQ system and Warzone. Hoping it doesn’t make it’s way into Halo 6.

the req system gives you more options for your weapon