> It would look cool, but how long would these effects last? Wouldn’t it cause an undesired lag with all the bodies laying around buzzing? In large battles in any case.
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> I’d rather the opponents experience the effects, preferably still somewhat conscious. For example: a plasma weapon that hits an opponent’s arm when said opponent has little health remaining, will be subjected to fireworks as it quickly burns away into the ash from which it originally rose - trying to put the fire out from what remains of its arm, while suffering third degree burns, as it swings its arm crazed-like, all while pleasing the gamer with screams of tremendous pain.
if that causes lag they really failed on xbox one or the game engine.
I’d be fine with something like this as long as the effects aren’t unnecessarily gruesome. That wouldn’t fit Halo.
The things you listed, OP, sound cool. I like the Rail Gun idea a lot.
I think another one would be from the Spartan Laser. When a Spartan is hit by it, the armor where they were hit will glow a hot red.
Edit / side note: Maybe make this only for the power weapons? I think having it for loadout / utility weapons like Plasma Rifles would be too much, and I like the idea of power weapons being all that more special.
I would like to be able to have this KIND of thing as “Kill Effect” for your armory 2.0, similar to reaches customization. but you can get your headshots cause purple disentegration or something, that would be fun
> <mark>It would look cool, but how long would these effects last? Wouldn’t it cause an undesired lag with all the bodies laying around buzzing? In large battles in any case.</mark>
>
> I’d rather the opponents experience the effects, preferably still somewhat conscious. For example: a plasma weapon that hits an opponent’s arm when said opponent has little health remaining, will be subjected to fireworks as it quickly burns away into the ash from which it originally rose - trying to put the fire out from what remains of its arm, while suffering third degree burns, as it swings its arm crazed-like, all while pleasing the gamer with screams of tremendous pain.
Not really. The Rail gun and needle effects need not last very long. 5-10 seconds max is all the time it really needs, maybe even that is pushing it. As for Plasma burns they should remain on the body for as long as the player remains on the field (i.e. until they de-spawn). I’m pretty sure thats not a very big ask. And finally, the fuel rod gun effects are unnecessary, to say the least. They are, in essence, instantaneous anyway. Players screaming from plasma burns while conscious could be possible, but i doubt 343i would do it for online. Campaign maybe.
I’m totally for this. If they can make it work without sacrificing performance, it would really add to the game to implement more effects like this. Another thing that would be cool is small bit of armor falling off after the kill. Not full on gibbing or anything, just a few specific parts on the model that look -Yoinked!- up or break off a little bit, cracked visors for headshots and such.
It would make it feel more obvious that we’re hitting a metal suit when we shoot a spartan, especially with more metalic-sounding bullet-hits, and bullet holes to show that you punctured the suit once the shield went down.
For hitting shields, I think it would be cool if there were sparks flying off, like in some of the early Halo 4 multiplayer footage.
I’d also like a more interesting and clear visual effect for Promethean/forerunner shields, as is, it’s a very light shimmering blue with no sparks or patterns running through it.