I’m sure 343i is already doing something like this, but I’ll say what I want from the title update.
Make weapon damage for every single weapon and grenade type be configurable for each one, instead of how it is now.
This way we can up the damage of the DMR and Magnum to make them Four-Shot and Three-Shot respectively, without making grenades ungodly powerful. And speaking of grenades, sometimes I feel as if they are way too powerful. Scale back grenade damage to 90% for certain gametypes and it will me much better I’m sure.
And something about armor lock in regards to the TU: A sticky grenade will not be shed, and will kill an armor locker even if they have full shields, full health, and full armor lock energy. I think not. I think that an armor locker should not shed the grenade, yes, but the sticky’s damage should transfer into the armor lock energy, then the shields and health. I think an armor locker with full shields and full health, upon being stuck, should survive with only 20-50% health and no shields.