That could then be an easy tell on when the user is about to reload and could quite easily determine a fight’s outcome depending on the weapon (Say the weapon about to reload is a Hydra or something like that).
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It would be up to the player to decide whether or not they should use things that give them a disadvantage, just like armor.
I remember people in Halo 3 saying wearing the Security and EVA helmets made it easier for others to get headshots on them, but people still used them.
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