Just thought about it now. In Forge, you can craft weapons from an array of parts. Scopes, grips, ect. Change colors of them.
Then there’s a section that deals with projectile and effects. Choose any projectile and color. Put effects on the wepon itself and the projectile(static auroa, frost, smoke, ect).
Then a sect that deals with mechanics. What type of weapon it is (shotgun burst, 3 shot burst, automatic, 1 shot). How much ammo for the weapon and per magazine. How much damage it does. Blast damage. Blast radius. Groundshaking power.
Then you can choose a reticle from an array of parts.
Then finally, you name your weapon.
You can save up to 20 weapons to your profile. Any weapon you have saved can be available as a weapon option in the Custom Games option. You can set your gun as a Starting Weapon in a game. You can save weapons on maps. If your saved map has a custom weapon on it, it will stay, but can’t be used in custom options.
Each custom weapon you make in Forge takes up 1 space for a pre set weapon you could have placed on your map.
If you wanna make a map with some sorta shotgun pistol that fires needles, with a blast radius that could shake the entire bunker of Hemmorhage, you can! If you still want a Katana from Halo 3, you finally can have one! A sticky grenade that blasts you 50ft in the air without damaging you. Or how about a C12 remote explosive? EMP Mines, Volt Blade, Gravity Glove, Gauss Rifle, Civilian Magnum, ect.
Would you guys like a system like that?
Would you guys like a system like that?