Was thinking about how I would be totally okay with having ‘weapon cores’ be an aesthetic thing.
Like… Here’s the MK50 pistol, but you could change the ‘weapon core’ to look like the M6D magnum, but it would still function like the MK50.
Same goes for the Bulldog to look like the classic M90 shotgun, but function like the bulldog.
Would help keep the sandbox not having to worry about adjusting it as much when a redundant role weapon is brought in.
If that’s not what the ‘weapon core’ already is, then I have no clue on what it could be.
Armour Cores are more of a base foundation for armour selection. A chassis per say.
Weapon Cores aren’t actually a thing (EDIT: Never seen that screenshot until now). Whilst I understand your comparison with Weapon Cores to Armour Cores its not entirely accurate.
It sounds like you want a transmog system in game - Weapon A still performs like Weapon A but looks like Weapon B.
Part of Halo is being able to visually recognise what weapon your opponents/teammates have in their hands or on their back.
With a reskinned design of a weapon you’d essentially be surpassing that visual identification. Let’s use your example, I can see you have a CE Magnum but it’s then firing and hitting like a Sidekick, completely throwing my expectations of your weapon/firepower capabilities out the window.
You’re then also looking at the animation for it too. You’d have to reanimate the firing for each model in the game now. Where the muzzle flash is, how fast the gun shoots/recoils, reload times & sound effects.
With 343i wanting to add in older weapons into the game over time then how do I know if you have a Sidekick modelled as a CE Magnum or a actual CE Magnum? Or a Bulldog that looks like the classic shotgun or a actual classic shotgun?
I feel like it would just be overly complicated for no good reason.
> 2533274865778947;2:
> Armour Cores are more of a base foundation for armour selection. A chassis per say.
>
> Weapon Cores aren’t actually a thing. Whilst I understand your comparison with Weapon Cores to Armour Cores its not entirely accurate.
> It sounds like you want a transmog system in game - Weapon A still performs like Weapon A but looks like Weapon B.
>
> Part of Halo is being able to visually recognise what weapon your opponents/teammates have in their hands or on their back.
> With a reskinned design of a weapon you’d essentially be surpassing that visual identification. Let’s use your example, I can see you have a CE Magnum but it’s then firing and hitting like a Sidekick, completely throwing my expectations of your weapon/firepower capabilities out the window.
>
> You’re then also looking at the animation for it too. You’d have to reanimate the firing for each model in the game now. Where the muzzle flash is, how fast the gun shoots/recoils, reload times & sound effects.
>
> With 343i wanting to add in older weapons into the game over time then how do I know if you have a Sidekick modelled as a CE Magnum or a actual CE Magnum? Or a Bulldog that looks like the classic shotgun or a actual classic shotgun?
> I feel like it would just be overly complicated for no good reason.
Weapon cores are actually a thing, we just don’t know what they are specifically. Source
> 2533274865778947;2:
> Weapon Cores aren’t actually a thing
Then what is THIS? Why does it say ‘rare weapon core’?
In addition, I don’t see that argument about seing a magnum and expecting it to function like one as valid. I see a pistol, I expect it to function like the sidekick, because I know it’s a cosmetic. As long as it’s close enough, it should work.
Now, if it was a plasma pistol functioning like a sidekick, then the confusion is understandable.
> 2535424555550180;3:
> > 2533274865778947;2:
> > Armour Cores are more of a base foundation for armour selection. A chassis per say.
> >
> > Weapon Cores aren’t actually a thing. Whilst I understand your comparison with Weapon Cores to Armour Cores its not entirely accurate.
> > It sounds like you want a transmog system in game - Weapon A still performs like Weapon A but looks like Weapon B.
> >
> > Part of Halo is being able to visually recognise what weapon your opponents/teammates have in their hands or on their back.
> > With a reskinned design of a weapon you’d essentially be surpassing that visual identification. Let’s use your example, I can see you have a CE Magnum but it’s then firing and hitting like a Sidekick, completely throwing my expectations of your weapon/firepower capabilities out the window.
> >
> > You’re then also looking at the animation for it too. You’d have to reanimate the firing for each model in the game now. Where the muzzle flash is, how fast the gun shoots/recoils, reload times & sound effects.
> >
> > With 343i wanting to add in older weapons into the game over time then how do I know if you have a Sidekick modelled as a CE Magnum or a actual CE Magnum? Or a Bulldog that looks like the classic shotgun or a actual classic shotgun?
> > I feel like it would just be overly complicated for no good reason.
>
> Weapon cores are actually a thing, we just don’t know what they are specifically. Source
Oooo interesting, I’ve never seen this before.
> 2533274865778947;5:
> > 2535424555550180;3:
> > > 2533274865778947;2:
> > > Armour Cores are more of a base foundation for armour selection. A chassis per say.
> > >
> > > Weapon Cores aren’t actually a thing. Whilst I understand your comparison with Weapon Cores to Armour Cores its not entirely accurate.
> > > It sounds like you want a transmog system in game - Weapon A still performs like Weapon A but looks like Weapon B.
> > >
> > > Part of Halo is being able to visually recognise what weapon your opponents/teammates have in their hands or on their back.
> > > With a reskinned design of a weapon you’d essentially be surpassing that visual identification. Let’s use your example, I can see you have a CE Magnum but it’s then firing and hitting like a Sidekick, completely throwing my expectations of your weapon/firepower capabilities out the window.
> > >
> > > You’re then also looking at the animation for it too. You’d have to reanimate the firing for each model in the game now. Where the muzzle flash is, how fast the gun shoots/recoils, reload times & sound effects.
> > >
> > > With 343i wanting to add in older weapons into the game over time then how do I know if you have a Sidekick modelled as a CE Magnum or a actual CE Magnum? Or a Bulldog that looks like the classic shotgun or a actual classic shotgun?
> > > I feel like it would just be overly complicated for no good reason.
> >
> > Weapon cores are actually a thing, we just don’t know what they are specifically. Source
>
> Oooo interesting, I’ve never seen this before.
On that note, I believe they will be different varients of the same weapon. The one shown there is a MA40 but I bet we could also choose something like the MA37. As for what OP wants, it may be possible but I’d rather have varients of the base weapon instead of slapping a classic pistol skin on top of the sidekick.
> 2535424555550180;6:
> > 2533274865778947;5:
> > > 2535424555550180;3:
> > > > 2533274865778947;2:
> > > > Armour Cores are more of a base foundation for armour selection. A chassis per say.
> > > >
> > > > Weapon Cores aren’t actually a thing. Whilst I understand your comparison with Weapon Cores to Armour Cores its not entirely accurate.
> > > > It sounds like you want a transmog system in game - Weapon A still performs like Weapon A but looks like Weapon B.
> > > >
> > > > Part of Halo is being able to visually recognise what weapon your opponents/teammates have in their hands or on their back.
> > > > With a reskinned design of a weapon you’d essentially be surpassing that visual identification. Let’s use your example, I can see you have a CE Magnum but it’s then firing and hitting like a Sidekick, completely throwing my expectations of your weapon/firepower capabilities out the window.
> > > >
> > > > You’re then also looking at the animation for it too. You’d have to reanimate the firing for each model in the game now. Where the muzzle flash is, how fast the gun shoots/recoils, reload times & sound effects.
> > > >
> > > > With 343i wanting to add in older weapons into the game over time then how do I know if you have a Sidekick modelled as a CE Magnum or a actual CE Magnum? Or a Bulldog that looks like the classic shotgun or a actual classic shotgun?
> > > > I feel like it would just be overly complicated for no good reason.
> > >
> > > Weapon cores are actually a thing, we just don’t know what they are specifically. Source
> >
> > Oooo interesting, I’ve never seen this before.
>
> On that note, I believe they will be different varients of the same weapon. The one shown there is a MA40 but I bet we could also choose something like the MA37. As for what OP wants, it may be possible but I’d rather have varients of the base weapon instead of slapping a classic pistol skin on top of the sidekick.
This I can agree with. Something that is functionally the same weapon I have no problem with. It’s within a reasonable boundary.
I agree, I feel as if OP’s original suggestion is a bit too far of a stretch for weapon customisation.
> 2533274816257608;4:
> > 2533274865778947;2:
> >
>
> In addition, I don’t see that argument about seing a magnum and expecting it to function like one as valid. I see a pistol, I expect it to function like the sidekick, because I know it’s a cosmetic. As long as it’s close enough, it should work.
>
> Now, if it was a plasma pistol functioning like a sidekick, then the confusion is understandable.
You’re missing the point here.
If the CE Magnum was to be included in the game (which is entirely possible down the line) then having a skin of it on a sidekick functioning like the sidekick which is a completely different weapon is a problem.
They are not just two different models of the same weapon - they’re just two different weapons entirely.
> 2535424555550180;3:
> > 2533274865778947;2:
> > Armour Cores are more of a base foundation for armour selection. A chassis per say.
> >
> > Weapon Cores aren’t actually a thing. Whilst I understand your comparison with Weapon Cores to Armour Cores its not entirely accurate.
> > It sounds like you want a transmog system in game - Weapon A still performs like Weapon A but looks like Weapon B.
> >
> > Part of Halo is being able to visually recognise what weapon your opponents/teammates have in their hands or on their back.
> > With a reskinned design of a weapon you’d essentially be surpassing that visual identification. Let’s use your example, I can see you have a CE Magnum but it’s then firing and hitting like a Sidekick, completely throwing my expectations of your weapon/firepower capabilities out the window.
> >
> > You’re then also looking at the animation for it too. You’d have to reanimate the firing for each model in the game now. Where the muzzle flash is, how fast the gun shoots/recoils, reload times & sound effects.
> >
> > With 343i wanting to add in older weapons into the game over time then how do I know if you have a Sidekick modelled as a CE Magnum or a actual CE Magnum? Or a Bulldog that looks like the classic shotgun or a actual classic shotgun?
> > I feel like it would just be overly complicated for no good reason.
>
> Weapon cores are actually a thing, we just don’t know what they are specifically. Source
I believe 343 talked about having weapons use different experimental damage types in the future. So like, a Bulldog with incindiary rounds or something. Weapon cores could also be kind of like a more drastic change than coatings. Where coatings change color and texture, cores would change the actual body and build of the weapon.