everything thy reaperMC has said is pretty much spot on. the only things i would edit are the last 2 bits about grenades and melee. good work thy reaperMC! lots of good information for this new guy
> 6) Grenades have impact damage. They can kill an unshielded enemy or drop an enemy’s shields enough that a Frag explosion will kill. Frags do as much damage as a single Sniper bullet in the epicentre. They will remove shields and 3 bars of health that will recharge back to full. Plasmas (stickies) will kill an enemy within a few feet. They will also stick to players and vehicles. They can be shot out of the air or on the ground if dropped by a dead player.
> 7) Melees are 1-hit kills from behind. Hold the melee button to initiate an animation. They can be used to block a sword user, but only once. Players can also trade melee hits if both execute them within a certain time.
> I have to go so I had to trickle the last 2 out quickly.
with grenades, they should be treated as mini nukes because thats basically what they are. if you have grenades (frags specifically) and you dont have a power weapon, try to lead with a grenade. not only can grenades kill fully shielded people if they are missing a tiny bit of health, they can also kill fully health’d opponents if they are missing a sliver of shields. if they arent killed, they will be an easy headshot away from dying. if you arent actively seeking grenades and memorizing their spawn points, and scavenging dead bodies for them, YOU ARE DOING IT WRONG. grenades are INCREDIBLE in reach. not only that they are pretty simple to use. throw about ~4 grenades and you’ll be a grenade master in no time lol.
as for melees, you can block the sword with a melee infinite times. im pretty sure it drains shields / health every time, but ive blocked it 3 times in a row before i died, so that bit is wrong.
also, unless you know the EXACT distance, dont try to shoot in melee situations because if they have even 1% shields and you melee them, your melee will only remove that last 1% of shields (meaning it is a wasted attempt). shooting to get ahead is NOT VIABLE 100% of the time like it was in halo 3. the easiest way to approach melee battles in reach is to wait till they are within melee range, then melee them at the same time they melee you, then jump backwards and headshot them. that, or you can go for the double melee kill, just try to incorporate a jump behind one of their shoulders to MAYBE dodge their second melee (just make sure it doesnt mess up your second melee in the process, if you miss the second melee and they hit yours you’ll be dead and they will be alive). basically what this means is, if they are sprinting at you they will probably try for the double melee kill. when they do this, dont even bother shooting because sometimes it simply isnt viable, and use said method instead.