> If each species had one weapon for each weapon class, what would the sandbox look like?
>
> Species
>
> Spartans
> Elites
> Brutes
> Prometheans
>
> Weapon Classes
>
> Pistol
> Precision
> Automatic
> Dual Wield
> Close Quarters
> Long Range
> Heavy
>
>
> For example:
>
> Spartans
>
> Magnum
> Battle Rifle
> Assault Rifle
> SMGs
> Shotgun
> Sniper Rifle
> Rocket Launcher
>
> See how each weapon fits into a class?
>
> Pistol - Magnum
> Precision - Battle Rifle
> Automatic - Assault Rifle
> Dual Wield - SMGs
> Close Quarters - Shotgun
> Long Range - Sniper Rifle
> Heavy - Rocket Launcher
>
>
> What do you think the sandbox should look like?
>
>
> Bonus points if you want to include Support Weapons, Turrets, and Grenades.
>
> For example:
>
> Spartans
>
> Support - Missile Pod
> Turret - Heavy Machine Gun
> Grenade - Fragmentation Grenade
Well let’s see. The first thing I’d like to do is change your format up a bit.
The different classes or niches as I’d like to put them look a bit more like this in my head.
Secondaries:
-Close range secondaries.
-Enemy weakener/medium range secondaries.
-Long range secondaries.
Primaries:
-Close range primaries.
-Utility rifle/medium range primaries.
-Long range primaries.
Power weapons.
-Close range power weapons.
-Grenade launchers.
I’d like to note that I’m not sure if the Rail gun should be considered a grenade launcher or a whole new type of PW on it’s own. If it were to be considered it’s own thing then I’d probably label it as a Charged anti-infantry weapon and the first of it’s kind.
I’m also not sure what should be considered the definitive medium range PW. It could either be the grenade launchers, heavy automatics or heavy explosive weapons. I’m not really sure.
-Heavy automatics.
-Heavy explosive weapons.
-Charged anti-vehicular weapons.
-Long range power weapons.
And for the sake of simplicity I’m gonna leave grenades and turrets out of the discussion because they’re their own things in a lot of ways.
Now onto what I’d like to see be put in these niches.
UNSC:
Secondaries:
-Close range secondary: SMG.
-Enemy weakener/medium range secondary: No weapon currently occupies this niche on the UNSC’s side but the thought of a Flame pistol comes to kind.
-Long eange secondary: Magnum.
Primaries:
-Close range primary: AR.
-Utility rifle/medium range primary: BR.
-Long range primary: DMR.
-Power weapons:
-Close range power weapon: Shotgun.
-Grenade launcher: Pro pipe. I’d like the Rail gun to be in their too but I find myself asking how necessary it would be.
-Heavy automatic: SAW.
-Heavy explosive weapon: Rocket launcher.
-Charged anti-vehicular weapon: Slazer.
-Long range power weapon: Sniper rifle.
Covenant:
Secondaries:
-Close range secondary: PR.
-Enemy weakener/medium range secondary: PP.
-Long range secondary: No such weapon exists as of now but something along the lines of a Needle pistol would be a perfect fit.
Primaries:
-Close range primary: SR.
-Utility rifle/medium range primary: CC.
-Long range primary: NR.
Power weapons:
-Close range power weapon: Energy sword.
-Grenade launcher: Concussion rifle.
-Heavy automatic: Needler.
-Heavy explosive weapon. Furl rod cannon.
-Charged anti-vehicular weapon: Plasma launcher
-Long range power weapon: Beam rifle.
Due to the massive amount of wholes that the Brutes and Prometheans are gonna have I think I might leave them out so I don’t end up making up a bunch of new weapons that are gonna be horrible ideas.