Weapon bloom should be removed or heavily reduced

Weapon bloom is always a bad addition to any game. I understand the concept that it’s an attempt to add a sense of “realism” by making a weapon harder to control its accuracy the faster/longer you continue to fire it. Though the same applies to it being unrealistic as well.

In reality the gun’s barrel isn’t going to move around freely flinging the bullets around in directions that the cross hair isn’t directly pointed at. The barrel might move slightly but that slight difference would be so small it would require measurements on a microscopic scale that would be indistinguishable from hitting the target directly where intended. So it would be irrelevant within the range of any map in halo infinite for it would require a much farther distance to have any noticeable difference.

Bloom was 1 of the main issues in halo reach that fans were not happy with. So much so it affected the popularity of the competitive portion of reach. Key points of which were players not happy with their target being dead center of their cross hairs but would miss even if the target was so close it should’ve been impossible to.

Halo infinite isn’t nearly as bad, but about 1/3rd as bad. Which is still far too much. The only contributing factor that should be involved is recoil which can be accounted for and adjusted through practice. Just like using weapons in real life. I have already had instances far too many to count where the player i was engaging in combat with during multi-player should’ve been finished off but due to weapon bloom i would miss my target just as im about to finish them off before either my weapon ran out of ammo or just before death where i should’ve lived if weapon bloom had not forced me to miss my target. Whether or not you hit your target should be dependent on whether or not you have accurate aim. You either have good accuracy or you missed. It should never be having good accuracy but the game forced you to miss.

If the concern about bloom maintaining some sort balance is too high for 343 to be willing to completely remove it, then it should be heavily reduced at the least. Due to the intensity of how fast and how wide the bloom takes affect, my opinion would be reducing it at least 35 - 50% on both. Which should have a drastic effect on the quality of performance in engagements.

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Bloom has been contentious for over a decade so good luck getting 343i to change course.

Sadly true. If they reduced it at least then it would be a huge improvement. It’s how aggressive it is that bothers me in this game. I never really noticed it ever in halo 4 or 5. It was much more tame to where i didnt feel like it was affecting my gameplay experience. It’s very aggressive in infinite though and notice it every match without fail. Have to space out my shots far more than i feel necessary in this title. It’s set too high

Bloom is a good thing gameplay-wise because it prevents spamming. Also if you’ve ever shot a real gun, you’d know bloom is very much realistic.

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If they want players to fire the gun at a certain rate, slow down the rate of fire.

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Players have the option to fire slowly and avoid bloom or fire quickly with less accuracy. It makes the gameplay more interesting and realistic.

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The point of bloom is not for realism. It is really the only balancing method 343 has aside from range adjustments.

Guns in Halo have little to no recoil, many have near hitscan projectiles, no hip fire penalty, and enough range to get well across most maps.

A Halo game where every gun is a perfectly accurate laser with no recoil and the obly difference being range is not a fun game. Adding lots of recoil to Halo probably wouldn’t go over well with many fans either. Just look at how the commando is perceived. Many want the DMR back as they say its a better weapon and they are right. The DMR is the most overpowered gun to ever be in a halo game. No recoil, large enough mag to kill multiple spartans without a reload, ammo was everywhere as it was a spawn weapon, could scope in, near perfect accuracy, hitscan projectiles, no penalty to hip firing, long range, and to top it off it had antimaterial rounds so it did more damage to vehicles than other UNSC weapons that fired bullets outside of the sniper. Bloom only ever affected my shots at extreme ranges where you shoulnt be fighting unless you had a sniper anyways.

Bloom is necessary to keep guns in check unless they drastically overhaul most guns recoil and even then people will complain because a 7 ft half ton military soldier should easily be able to control the recoil on those guns.

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One of my favorite things to do is take my gamer friends to the range and let them see exactly how much harder it is to be accurate in real life than it is in a game. If anything, “bloom” in games are reduced from reality to be more consistent and repeatable, and thus a better experience.

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You are the first person I’ve ever heard say bloom is a good thing. Idk what you’re implying but I’ve shot several guns throughout my life. If you’re missing your target that’s 10 feet in front of you I’d recommend going to a shooting range and practicing.

Besides that though the developers using bloom are attempting to implement a sense of realism by simulating a combination of recoil + staggering of the player from the shot of the weapon. I fully understand the idea of bloom being implemented to apply a sense of realism. The problem isn’t the idea. It’s how aggressive the bloom is in the game. It’s too high during gameplay especially on those close range targets.

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Learn to pace your shots.

And lose anyways because the faster, random spread went in favor of the spamming player.

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Have you done any full auto before, with a proper rifle caliber like .308? It’s WAY different than smaller calibers and pistols. WAY different.

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Yep. About as realistic as genetically enhanced super soldiers fighting aliens on a Halo.

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The OP brought up realism in the first place

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Bloom does not exist when firing a gun. It’s a garbage mechanic that’s trying to simulate recoil. And spartans shouldn’t be suffering from huge recoil like with the commando when they’re already the best shooters and have superhuman strength.

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Well the spartans in halo infinite didn’t get any augmentations done to my knowledge they’re normal people under the suits. However the suits themselves have mechanical strength that can give them super human strength. Not as much as chief though because he also has his augmentations. Though the suits alone should be capable of controlling most recoil and help stabilize for accuracy. They’re also heavily trained so the amount of bloom in game is extremely high

Technically, real guns do have “bloom”. The accuracy potential of a barrel is typically best represented as a cone in shape. A good barrel/bullet pairing is a small cone, and a bad barrel/bullet combo is a big cone. This is why us reloaders are constantly chasing different powder/bullet combos to find what best suits the barrels in our guns. There is an inherent inaccuracy in the vast majority of barrels as well in that they are light enough to “flex” during discharge of a round. In slow motion you can see a free floated barrel wiggle pretty intensely. Anything short of a heavy benchrest profile bull barrel is going to flex when fired, and even with great metallurgy, might not settle back in exactly the same position. This is why, even when locked in a vise, your typical barrel will not stack one round right on top of another. There is a dispersion to the shots. And even then, this does not touch on the effects of heat and fouling on the dispersion.

Hand lapping the bore and reaming your own chambers is about the only way to really tighten the tolerances to the point the barrel-to-cartridge fit is good enough that the inherent round-to-round differences in mate up are negated. Plus using a heavy bull profile in addition to the hand work.

Though, the way bloom is represented in-game is generally a combination of recoil, inherent shot dispersion (accuracy potential), and heat-induced shot dispersion.

I have no real issues dealing with it. Seems like a personal problem honestly to me then an actual problem in the game.

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You’re talking about spread which is different.

Same thing - bloom is the increase in bullet spread the longer you hold down the trigger in the game, with some recoil added in to climb you vertically. You get a barrel hot, she gonna start flinging rounds wide. There’s a reason so many companies make a killing selling barrel fans that you can pop in the chamber to cool it down when you’re shooting for groups.