Weapon Balancing

Feedback about the Balancing. Weapons are unbalanced. AR and Pèistol are stronger like BR. its horrible. i die alltime faster…

AR needs a slight nerf to either its RRR or DMG
sideicks needs to become a 5 or 6sk instead of a 7sk
eveyrthing else feels about right
commando and plasma carbine need more AA but not much more

Hammer is way too slow. Commando needs either power buff or reduce recoil. Sniper needs something it just handles weird. It’s like looking into a power telescope

Everything else I found to be balanced pretty well.

Honestly after just playing around five or so PVP matches. It definitely feels like its going to be a Halo 5 all over again were the pistol is superior. And I really don’t want that, I believe the pistol is a sidearm or backup. Not a primary but I’m probably the minority in that.

> 2533274832360281;4:
> Honestly after just playing around five or so PVP matches. It definitely feels like its going to be a Halo 5 all over again were the pistol is superior. And I really don’t want that, I believe the pistol is a sidearm or backup. Not a primary but I’m probably the minority in that.

sidekick is def not a primary in this. Its used currently cause its AR pistol starts. I losts seem to ditch it for a better precision weapon like the br or commando. If you dont have one, you tend to ditch the ar

> 2533274832360281;4:
> Honestly after just playing around five or so PVP matches. It definitely feels like its going to be a Halo 5 all over again were the pistol is superior. And I really don’t want that, I believe the pistol is a sidearm or backup. Not a primary but I’m probably the minority in that.

The number of times I’ve been one-tapped from across the map when my shields are low is getting annoying. The MK50 needs a serious range nerf, perhaps a 2/3-shot kill to unshielded head at long range. Additionally, more bloom/spread when you feather the trigger.

Pls do the game not basic Pistol like H5, keep start weapon the BR

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> > 2533274832360281;4:
> > Honestly after just playing around five or so PVP matches. It definitely feels like its going to be a Halo 5 all over again were the pistol is superior. And I really don’t want that, I believe the pistol is a sidearm or backup. Not a primary but I’m probably the minority in that.
>
> sidekick is def not a primary in this. Its used currently cause its AR pistol starts. I losts seem to ditch it for a better precision weapon like the br or commando. If you dont have one, you tend to ditch the ar

Theres been plenty of times were I’ve been on the giving and receiving end that a pistol destroys AR players at a range of less than 10ft… That shouldn’t happen. None what so ever. As the game currently sits its going to be Halo 5 weapon sandbox all over again were pistol reigns supreme and thats that… IMO

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> > 2533274832360281;4:
> > Honestly after just playing around five or so PVP matches. It definitely feels like its going to be a Halo 5 all over again were the pistol is superior. And I really don’t want that, I believe the pistol is a sidearm or backup. Not a primary but I’m probably the minority in that.
>
> The number of times I’ve been one-tapped from across the map when my shields are low is getting annoying. The MK50 needs a serious range nerf, perhaps a 2/3-shot kill to unshielded head at long range. Additionally, more bloom/spread when you feather the trigger.

Range and DMG should be dropped on the sidekick. But we’ll see what happens, pistols shouldn’t out damage ARs or rifles at short or long range

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> > 2533274840624875;5:
> > > 2533274832360281;4:
> > >
>
> Theres been plenty of times were I’ve been on the giving and receiving end that a pistol destroys AR players at a range of less than 10ft… That shouldn’t happen. None what so ever. As the game currently sits its going to be Halo 5 weapon sandbox all over again were pistol reigns supreme and thats that… IMO

we must be playing a different game then as a majority of my deaths dont come from the pistol. Once the match gets going, it def transitions to the more ouside weapons. I may get peppered from a pistol, but its def being used as the main engagement tool

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> Pls do the game not basic Pistol like H5, keep start weapon the BR

No, then the game just becomes CoD where all you use is the gun you start with. Play MCC if you want BRs to rule over literally everything else.

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> > 2533274841761619;7:
> > Pls do the game not basic Pistol like H5, keep start weapon the BR
>
> No, then the game just becomes CoD where all you use is the gun you start with. Play MCC if you want BRs to rule over literally everything else.

343 did the same in H5. H5 lost many good community players. the BR must be back, if u wanna play Pistol go and play H1.

> 2533274841761619;1:
> Feedback about the Balancing. Weapons are unbalanced. AR and Pèistol are stronger like BR. its horrible. i die alltime faster…

AR and Pistol are not stronger than BR. Youre just not used to having to actually use the BR at range like its meant to be used. It isnt a close combat weapon. So yeah AR beats BR at close range assuming equal skill and thats how it should be. The BR has the same TTK as the Halo 3 BR. Its very good its just not as good at closer ranges anymore.

AR doesn’t need a headshot multiplier, I shouldn’t be able to get headshot with it. Also from my personal experience I feel the frag’s damage radius should be nerf a little, we don’t need another CE nuke.

Pulse Carbine’s tracking literally makes it awful. I’d trade that in for a faster projectile speed. Make landing shots about the skill of the player to lead them, not whether or not the tracking decides it’s not going to miss.

Hello 343.
I play since h1 and I am already an old hand in the halo community.
I will give you here a huge feedback about all weapons in detail and the whole game with the mechanics and gameplay. let’s briefly come to the weapons list I will give a feedback about each weapon in detail.
MA40 Assault Rifle
this weapon is way too strong. i can rattle the enemy all over the map with this weapon. it needs to be fixed in the balance regarding damage. i find the design and zoom of the weapon well done.
BR75 Battle Rifle
The HALO most important weapon of the game is in my eyes very important. this weapon has eig already almost the perfect balancing. vlt one can still increase a little the damage. but also only minimal. i prefer it that this weapon is set as a starting weapon. because the battle rifle is the most important weapon of the halo games. i also find it important that more battle rifles are on the maps, especially with large maps. The sound and the design I find mega well done.
VK78 Commando
I think this weapon is actually very well made. the only thing I find negative is the firing speed.
Pulse Carbine
i find this gun ok so far. it has a cool design and the gun is easy to play.
Plasma Pistol
everything is great with this weapon as well. similar to the noob combo in h2.
MK50 Sidekick
This pistol is way too strong. it is not good to make the same mistake as in h5 and push and favor the pistol. this pistol needs to be adjusted in balancing, it does too much damage. Infinite should focus more on the battle rifle again, who wants to play pistol should go back to h1 or h5. i guarantee you if the pistol is not adjusted the community will run away from you. you have it in your own hands.
Needler
the Needler is too OP. way too much damage and shot magnetism is too strong. definitely fix it.
Disruptor
I find this pistol quite interesting and cool processed. I think this weapon can be left as it is.
s48 Bulldog
I find this weapon also completely ok. Damage balancing is completely good and quite acceptable.
S7Sniper
This weapon is really cool from the design, however, the weapon is completely bad what aiming concerns. you should approach a little to h3 and improve the aiming.
Shock Rifle
I am also quite satisfied with this weapon. everything is in order.
Gravity Hammer
i find this weapon a bit too strong. it is very slow but powerful. you should maybe change the speed but bring the weapon down a bit in terms of damage.
Energy Sword
There is not much to say about it, so far I find everything completely ok.
Heathwave
I find absolutely good. is not very strong but cool with the processing and with the use to shoot at walls.
Skewer
I find a strong weapon, is good as it is. balancing is ok.

Gameplay
I think the game is well playable. important for me as an old and good player from Europe, the weapons must be very well fixed with the balancing. important point are the weapons AR/NEEDLER/PISTOL/BR/SNIPER. all must be adjusted. especially very annoying is this pistol, makes this pistol away, the h5 times are over. as well as the AR. i make with the AR and the pistol stronger damage than with the BR. and i am a top BR player since h2, rarely that i joke. The AR makes extremely damage and that must be urgently adjusted. as well as the pistol, it is too strong and brings people to play again only with pistol, you can immediately turn on again h5 and play there the messed up Halo.
i’m talking here on behalf of the whole community. you don’t have to agree with everything i write here but i made an effort to give you good feedback. this game needs a lot of work until release. please fix these weapons it’s really important. thank you for your work until then.
love
aiZ Dante