Weapon Balancing

Weapon Balancing in campaign should not be based off of multiplayer

Why or why not? That’s just like screaming in a room “Hey you - Yoink -!” And no one knows who you mean. Well I did that in the past because I didn’t like people lol

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> Weapon Balancing in campaign should not be based off of multiplayer

yeah it was confirmed that one will not affect the other like it did in h5

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> > 2533274845153375;1:
> > Weapon Balancing in campaign should not be based off of multiplayer
>
> yeah it was confirmed that one will not affect the other like it did in h5

Thank God I just hope the amount of ammo we can carry in campaign is a little more then we can carry in PvP

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> Why or why not? That’s just like screaming in a room “Hey you - Yoink -!” And no one knows who you mean. Well I did that in the past because I didn’t like people lol

My reason being some of the weapons are absolutely useless in campaign. Especially on Legendary.

I’ve always hated games when they just make enemies tanky instead of more difficult. I should be able to use the sword or shotgun in campaign without being punished.

This means we may also be able to upgrade our weapons in campaign, there is less variety if they must fall into the confines of multiplayer.

There is actually a valid point here.
An issue I’ve had with some of the past games has been that weapons have been less fun to use for the sake of multiplayer balancing. Balancing is important but campaign is more important imo.
I hope it’ll be fine in infinite though, looks ok so far I guess