Weapon balancing? the most impossible thing.

excuse me for getting stuff wrong if i do cuz its 4 in the morning and i cant sleep and been looking around the forum reading stuff, but it seams like halo has always have a common weapon that rules all and if you are good with head shot accuracy for a quick kill(not including super weapons).

halo ce: pistol or die
halo 2/3: BR or die
halo wars: giant army or die (jk not including this game)
halo Reach: DMR or die/Anni: pistol or die

halo 4 should have more of a weapon balance(using only a few weapons not all), my idea’s are:

more speed in these Spartans and no sprint!
able to break away from assassination with knife

pistol-
slight damage and range decrease, really fast reload and makes less noise for stealth

assuming a Battle Rifle in halo4-
slight damage reduction, no bloom, best for long/med range

Assault Rifle-
accuracy increase,more range for med/near range, damage increase
less effective for far ranges

SMG-
less ammo, faster fire-rate, damage to take down shield until reload, near range

Sniper-
slightly more delay before firing a second shot, no range/damage change,
should slightly push the cross-hairs up like real weapons

shotgun-
should hold less ammo (about 4-5) pumping action takes slightly longer, close range

Rocket Launcher-
1 rocket max per reload, delayed fire, 3 instead of 4 ammo,
faster bullet speed, slightly less AOE

Spartan Laser-
takes 2 shots to take down vehicles except small like mongoose, harder to aim

pummeling- (thinking should be knifing)
takes 3 hits to kill and only damages health

DMR- (what? we want some weapon variety :P)
causes slightly less damage, has bloom, slightly farther range then BR

grenade-
plasma= same dmg as frag (insta kill on stick)
frag= same dmg as halo 3

Grenade launcher-
mode 1: fires a mine like grenade, sits and exploding if enemy near
mode 2: fires a grenade that explodes on contact

plasma pistol-
better lock on, emp’s for only 1 sec

energy sword-
2 hits to kill, first bounces off shielded armor (no shields anymore) blown away from shield dispersal, second stabs and kills. slight speed increase but no charge.

Needler-
lock on takes more accuracy, slightly farther range

beam rifle-
takes more time to cool down and pushes up per shot

gravity hammer-
instant kill on contact, pushes user and enemy back if not, causes some damage

plasma rifle-
increased accuracy, slight damage improvement

these are only a few that I came up with, hope u likey :slight_smile:

this would make weapons more usful in different situations, ex: BR beats AR at far range, AR bears BR med/near range, super weapons will be fore quick decisive kills when they arise on 2 or 3 enemies before switching to primaries

> halo 3: odst: TANK BEATS EVERYTHING!

Not ODST. That was said in Halo 3.
Anyway I like your weapon specs.

TBH it’s impossible to know which specs will be balanced and which won’t without playtesting. Hopefully 343 give us the customization needed to make these sort of changes ourselves.