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<mark>This is accurate</mark>
_____Shield____Body____HSK_______BSK_______MTTK__Magazine__MKPM
BR___4(12)[12]__3(8)[9]__5(13)[15]__7(20)[21]__1.8s____12[36]____2
DMR__4_________3_______5__________7_________1.5s____14________2
CC____7_________5_______8__________12________1.6s____18________2
LR____5(14)[15]__3(8)[9]__5(15)[15]__8(22)[24]__1.9s____12[36]____2
LRS___3_________2_______4__________5_________1.4s____12________3
Mag___5_________3_______6__________8_________1.3s_____8_________1
Bolt___10________6_______11_________16________3.3s______10_______0
Pl.P___4__________8_______X__________12________2s______12_______1
Notes: the Plasma Pistol overheats at 12 shots when shot as fast as the game allows. It has 50 shots per battery, giving it the ability to kill 4 enemies max (6 if using ammo support upgrade).
The Bolt Shot’s and Plasma Pistol’s charge abilities are not factored into the chart.
Key:
HSK = Head Shot Kill _ BSK = Body Shot Kill _ MTTK = Minimum Time to Kill
MKPM = Maximum Kills Per Magazine _ CC = Covenant Carbine _ LR = Light Rifle
LRS = Light Rifle Scoped _ Mag = Magnum _ Bolt = Bolt Shot (no charge)
Pl.P = Plasma Pistol (no charge)
No Parenthesis/Bracket = number of times you pulled the trigger for 3-burst guns
Parenthesis = the number of bullets that actually helped for 3-burst guns
Bracket = the number of bullets actually fired for 3-burst guns; bullets in clip
PAGE 7: THE PLAN BEGINS. NERF THE MAGNETISM AND THE PISTOL PLANS ARE ON THIS PAGE.
PAGE 8: PRECISION PRIMARY PLAN, ASSAULT PRIMARY PLAN CAN BE FOUND HERE.