Weapon Attachments.

This will sound so Call of Duty esque but, if loadouts continue why wouldn’t there be more to each gun rather than a straight focus on characters.
So my idea started out thinking about the Plasma pistols over charged shot. Wouldn’t O.N.I. see its use by now in taking down shields and maybe attach it to something.

Other underbarrel attachments I have in mind (along with the Plasma Pistol) are:

Plasma Pistol charged shot
Grenade (like the one from Reach’s Grenade launcher)
Scatter Shot
and Shotgun.

To make this fair on smaller maps you’d have to press over on the D-pad to even bring the under barrel up and each attachment would only have one shot, Non reloadable.
Also the shotguns would be weaker than a normal shotguns blast so that everyone isn’t walking around with a power weapon (Bolt-Shot)

Not really for the idea.

There’s tons of issues with this but I’ll just pick one at random:

Attach a Plasma Pistol to my BR and run around with it charged up. Instantly superior to attaching a Shotgun to my BR. The attachments wouldn’t be balanced with each other, and some would be game breaking.

Weapon Attachments are a feature that I hope never to see in Halo.

If they are purely cosmetic and don’t influence Game play then I’m for them. But ones that affect gun-play? Nope.avi.

Maybe campaign only.

No. I’d rather see Halo go back to where players are not given tools to easily take down anything the game throws at them on spawn. There is a reason each gun works the way they do, whether it was imbalanced or not.

You can change the guns’ looks, like swapping the look of a scope, but you can’t change the guns’ functions without having a negative impact on gameplay.

Should ONI start attaching stuff to their guns? yes. But, canon takes the backseat when it comes to multiplayer.

(War Games provides the canonical reason two teams of soldiers fighting each other in expensive suits. It doesn’t dictate what goes on in War Games.)

Not really liking this idea.

Not even in campaign.
I am all for aesthetic weapon attachments that have 0 impact on gameplay
Just as i am in for “alternate weapon” skins. (Think more so on the lines of: if i pick up an AR its normal, but if i drop it and you pick it up that same rifle becomes the reach variant.)

> This will sound so Call of Duty esque but, if loadouts continue why wouldn’t there be more to each gun rather than a straight focus on characters.
> So my idea started out thinking about the Plasma pistols over charged shot. Wouldn’t O.N.I. see its use by now in taking down shields and maybe attach it to something.
>
> Other underbarrel attachments I have in mind (along with the Plasma Pistol) are:
>
> Plasma Pistol charged shot
> Grenade (like the one from Reach’s Grenade launcher)
> Scatter Shot
> and Shotgun.
>
> To make this fair on smaller maps you’d have to press over on the D-pad to even bring the under barrel up and each attachment would only have one shot, Non reloadable.
> Also the shotguns would be weaker than a normal shotguns blast so that everyone isn’t walking around with a power weapon (Bolt-Shot)

you are the people that ruin halo by first accepting that its not, not caring that it isn’t, and then asking for it to be even less

Underbarrels are a no-no. The only reason I could see weapon attachments in H4 are for cosmetic reasons or for practical ones. I have actually wanted some form of weapon customization for some time. Let me put an optic on my MA5. Let me throw a suppressor on my M6. Stuff like that. With the right balancing and risk/reward system, they could be easily implemented. I think the RDS BR is simple a BR that lacks zoom and could even have a full-auto feature.

Yes, lets attach near 1SK mechanics to all loud-out weapons, what could go wrong?

We don’t need to further complicate things, lets leave weapons the way the work, untouched and scattered throughout the map.

> This will sound so Call of Duty esque but, if loadouts continue why wouldn’t there be more to each gun rather than a straight focus on characters.
> So my idea started out thinking about the Plasma pistols over charged shot. Wouldn’t O.N.I. see its use by now in taking down shields and maybe attach it to something.
>
> Other underbarrel attachments I have in mind (along with the Plasma Pistol) are:
>
> Plasma Pistol charged shot
> Grenade (like the one from Reach’s Grenade launcher)
> Scatter Shot
> and Shotgun.
>
> To make this fair on smaller maps you’d have to press over on the D-pad to even bring the under barrel up and each attachment would only have one shot, Non reloadable.
> Also the shotguns would be weaker than a normal shotguns blast so that everyone isn’t walking around with a power weapon (Bolt-Shot)

I can see how you and others would like/see how this can work…heck even I think the idea is neat…but I just can’t see it working well at all. Ramir3z77 example was pretty good i thought. MAYBE if the attachments were a map pick ups of some sort, like equipment or something and had a few shots and that’s it… then MAYBE it could work… but other wise I can’t see it.

Don’t be scare to throw out idea’s though man, cause hey, you never know right. Just try to think of up’s and down’s of your idea first before posting is all. A lot of people don’t do this, not saying you didn’t just saying is all :slight_smile:

No. Definitely not in multiplayer.

However, under-slung grenade launchers could work if the attachment merely “threw” appropriate grenades. No gameplay change, just a different animation.

Perhaps the shotgun could translate as a reskinned melee attack?

> However, under-slung grenade launchers could work if the attachment merely “threw” appropriate grenades. No gameplay change, just a different animation.

Theoretically if the game had say AR starts, picking up an AR on the map with a grenade launcher that did increase throw distance probably wouldn’t be terrible. Then again, map pick up is a way to solve just about anything.

That said, having some weapons have it as their throw animation would be cool.

> Perhaps the shotgun could translate as a reskinned melee attack?

I’m not really a fan of ‘melee that appears as gun’. You’d have to cycle between normal melee and shotgun melee. It’d still seem weird as you’d never reload. Its sorta like those who wanted you firing you gun in the assassination thread a ways back. It creates a false sense of using ammo that you aren’t.

Well, maybe I should try something more constructive.

We could have separate weapons with attachments built into them, and balance these weapons around their attachments.

Ex:

Rifle w/ Underslug Plasma Pistol
No Headshot Capability.
Faster Firing Rate.

Halo CE CMT has a pickup Battle Rifle with an Underslug Grenade Launcher, but you also can’t use any other type of grenade while it’s held and can only be refilled by picking up the same gun.

I just disagree that we should have the ability to haphazardly throw any attachment on anything.

I’m sorry, I don’t want to shoot down your idea, but I’d hate this. Halo weapon balance was designed for the fact that you only have two weapons at a time. I don’t see how this would work or even feel right in a Halo game… It’d break it, it just doesn’t belong.

Maybe for customs. Maybe.