Morning Spartans,
This is quite a simple one. We can all agree that the 100+ armour pieces wasn’t the best action 343i took and many including myself would like to see a more Halo Reach style of modding armour with pouches, bits of kit, etc. But what of weapon on vehicles?
Should weapon variants like the Answer, Void Tear, Dying Star and Norfang be kept or done away with? Should the ONI hog, banshee ultra and Hannibal Mantis still be kept or done away with? Should you be able to mod your loadout weapon how you see fit? Answer down below.
Fyi moniters if this is a topic, sorry I didn’t see it in the immediate list so thought this was a new idea.
I like some of the variants, but only the original ones. If you slap a different camo on a mongoose and change nothing else, there is no point
> 2533274794684102;2:
> I like some of the variants, but only the original ones. If you slap a different camo on a mongoose and change nothing else, there is no point
Fair point can’t argue with that.
I mean, some could stay and even appear on the campaign given it looks militaristic and not like a lion would have barfed a parrot on top of the gun.
Also, obviously the weapons and vehicles should have some variation to them if such variations would be put in the game. So yes to something like hannibal vehicles (even in campaign) but no to something with slight, boring or something that doesnt make sense variations like in nornfang.
Though the variations could be usable on different gamemodes or maps given when you can get something improved the regular version loses part of its value.
And definitely no req system to weapons or vehicles, it just allows for pay to win situations to happen.
> 2533274943975523;1:
> Morning Spartans,
>
> This is quite a simple one. We can all agree that the 100+ armour pieces wasn’t the best action 343i took and many including myself would like to see a more Halo Reach style of modding armour with pouches, bits of kit, etc. But what of weapon on vehicles?
>
> Should weapon variants like the Answer, Void Tear, Dying Star and Norfang be kept or done away with? Should the ONI hog, banshee ultra and Hannibal Mantis still be kept or done away with? Should you be able to mod your loadout weapon how you see fit? Answer down below.
>
> Fyi moniters if this is a topic, sorry I didn’t see it in the immediate list so thought this was a new idea.
I almost pressed “report” by mistake, but after reading this question: “Should you be able to mod your loadout weapon how you see fit?” maybe I should have. Hahaha! Of course not! Even different preset loadouts in 4v4 like it was in Reach brought some major issues to the sandbox. It could work in it’s own playlist, it would be an interesting addition in Invasion, Firefight (Beast mode?) or old school Breakout for instance. For sure it would help a lot for the creation of new crazy forge modes! So I’m not against loadouts as long as the more competitive and/or core gameplay still offers equal starts. To tinker with loadouts before starting matchmaking though? that’s another story.
Personalized loadouts in Halo overall is a bad concept, an idea that pretty much alone with kill-streaks and death cams ruined the forth entry of the series. H4 is PROOF that personalized loadouts want work. The core game-modes of Halo are still based on arena shooters, let’s not forget that! What you need is and should be on the map.You want to use the DMR with the dagger attached? Sure, it’s on the left ledge at the center of the arena at 30 seconds after the game started. Fight for it and have fun! Map control is part of the gameplay and it gets lost for the most part when you can get goodies right on the start or after gainig x amount of point during the match.
Talking about weapon variants, why not? They exist solely because microtransactions, let’s face it. But terrible marketing practices nobody enjoyed aside, variants did bring upon some new ways to play the game, especially in social. Also vehicle and weapon variants could be some nice addition in campaign. You find a secret area like in ODST or manage to defeat a strong opponent in some weird way like in a-certain-single-player-mod-for-HCE-I’m-not-really-allowed-to-mention-apparently and BOOM! There you go, have fun with the new flaming chopper of super-death for the rest of this mission! \m/-
But even than I’m for the rule “less is more” to be franc, especially if that means we get unique models and not just reskins. I loved the needler rifle in H5G for instance (the pink sound of death! Hel yeah baby! Don’t recall the name though)! It feels wrong though, to shoot needles from what basically is just a red and white carbine I mean. … Meh!
And of course I do agree with you when it comes to armors. No counterpoint there! 
I think weapon and vehicle variations should come back. They seem to affect the sandbox extremely positively and allows for more variation and creativity. Some variants are really interesting too. But if there’s something I don’t want is reskins. The Tundra, Urban, etc. in Halo 5 are there just to be there. Corp vehicles have a reason, but the other skins don’t. ONI is simply the next level and Hannibal is MAX level, something like that.
> 2533274795098161;5:
> > 2533274943975523;1:
> > Morning Spartans,
> >
> > This is quite a simple one. We can all agree that the 100+ armour pieces wasn’t the best action 343i took and many including myself would like to see a more Halo Reach style of modding armour with pouches, bits of kit, etc. But what of weapon on vehicles?
> >
> > Should weapon variants like the Answer, Void Tear, Dying Star and Norfang be kept or done away with? Should the ONI hog, banshee ultra and Hannibal Mantis still be kept or done away with? Should you be able to mod your loadout weapon how you see fit? Answer down below.
> >
> > Fyi moniters if this is a topic, sorry I didn’t see it in the immediate list so thought this was a new idea.
>
> I almost pressed “report” by mistake, but after reading this question: “Should you be able to mod your loadout weapon how you see fit?” maybe I should have. Hahaha! Of course not! Even different preset loadouts in 4v4 like it was in Reach brought some major issues to the sandbox. It could work in it’s own playlist, it would be an interesting addition in Invasion, Firefight (Beast mode?) or old school Breakout for instance. For sure it would help a lot for the creation of new crazy forge modes! So I’m not against loadouts as long as the more competitive and/or core gameplay still offers equal starts. To tinker with loadouts before starting matchmaking though? that’s another story.
>
> Personalized loadouts in Halo overall is a bad concept, an idea that pretty much alone with kill-streaks and death cams ruined the forth entry of the series. H4 is PROOF that personalized loadouts want work. The core game-modes of Halo are still based on arena shooters, let’s not forget that! What you need is and should be on the map.You want to use the DMR with the dagger attached? Sure, it’s on the left ledge at the center of the arena at 30 seconds after the game started. Fight for it and have fun! Map control is part of the gameplay and it gets lost for the most part when you can get goodies right on the start or after gainig x amount of point during the match.
>
> Talking about weapon variants, why not? They exist solely because microtransactions, let’s face it. But terrible marketing practices nobody enjoyed aside, variants did bring upon some new ways to play the game, especially in social. Also vehicle and weapon variants could be some nice addition in campaign. You find a secret area like in ODST or manage to defeat a strong opponent in some weird way like in a-certain-single-player-mod-for-HCE-I’m-not-really-allowed-to-mention-apparently and BOOM! There you go, have fun with the new flaming chopper of super-death for the rest of this mission! \m/-
>
> But even than I’m for the rule “less is more” to be franc, especially if that means we get unique models and not just reskins. I loved the needler rifle in H5G for instance (the pink sound of death! Hel yeah baby! Don’t recall the name though)! It feels wrong though, to shoot needles from what basically is just a red and white carbine I mean. … Meh!
>
> And of course I do agree with you when it comes to armors. No counterpoint there! 
I should explain the loadout option. I am suggesting removing the scores of loadout weapons variants that are in the list because of a different attachment by allowing them to be unlocked as you increase in rank. While in gameplay the way the req level works where the higher the level the more powerful the weapon, same for the loadout weapons. Example you have your standard BR and AR, by level 3 you can add your sights, by 5 you can have the sights and a barrel mod, by 7 a third add on. More advance mods are avalible the higher you go. Just a thought.
I very much agree that the weapon variants shouldn’t be as colourful as they are and did float the req system but I do think they still have a place as they, in certain game modest bring about varying strategies, same for vehicles. I don’t see the point in the a reskin being sold as a totally different thing, that was underhanded. But ONI, Hannibal and genuine variants should stay.
The less is more case, in my opinion was partially due to the limits of systems in the past. While I am not asking for kill cams and all of the over the top trimmings of COD…just saying it makes me sick…i do think things like weapon and vehicle variants and mods are a healthy addition to the game and it’s sandbox.
I don’t know about weapon variants, they seem only to exist in order to pollute the REQ pool. I’d prefer a more balanced core sandbox than one with tons of weapons that have minor stat differences, personally.
Vehicle variants I could get behind, but make them interesting. A Flame Warthog with two modes of fire or a functional Troop-hog would be cool, but different paint jobs should be an object trait in Forge, not treated as a separate vehicle.
> 2533274890014309;4:
> I mean, some could stay and even appear on the campaign given it looks militaristic and not like a lion would have barfed a parrot on top of the gun.
> Also, obviously the weapons and vehicles should have some variation to them if such variations would be put in the game. So yes to something like hannibal vehicles (even in campaign) but no to something with slight, boring or something that doesnt make sense variations like in nornfang.
> Though the variations could be usable on different gamemodes or maps given when you can get something improved the regular version loses part of its value.
>
> And definitely no req system to weapons or vehicles, it just allows for pay to win situations to happen.
This is very similar to how I feel. I don’t want them to do anyway with more unique and fun variants like Tartarus’ gavel or the Hannibal vehicles, but a good portion were slight upgrades with kinda weird skins. Though I think the skins were designed more so to stand out during gameplay then to look kool. If they can have more variants that are unique gameplay wise and have designs that fit more with their respective militaristic factions I’m all for it. And they could still make crazy skins they’re own separate customizable thing like you can for the load out weapons in halo 5, just maybe only for the default version so you can still tell when another player has a variant and not the base version. Also I would still keep them out of arena with the exception being super fiesta and stuff like that.
I would actually like variant back but not in the same way that a lot of weapons have been done. The ones where they just have improved fire rates or more ammo were really pointless like fury, end of the line. But the ones that modified the actual function like blissful slumber, nornfang ect. Wouldn’t mind those coming back.
Same with the vehicles. All the unsc ones that have the same armour rating but different pattern (urban, tundra ect) just waste space, would be better if you could unlock an alternate skin that you can apply but for the love of god don’t overload us with pointless ones.
Some of the variants should stay, some shouldn’t as far as weapon loadouts go. All of the original vechical reqs should stay. Maybe instead of diluting the req pool with skin varients if they decide to keep the req system maybe they should add customization options for vechicals and weapons. (None of the changes would effect gameplay) Something like the system in Black Ops 3, where you can customize the attachments for the guns. If done right it might be pretty cool.
I Like the variants but We don’t need 7 different warthogs 3-4 is fine especially when the only difference is the paint job.
I like different weapon variants but when the only difference on vehicles is the paint it’s kinda pointless
> 2533274943975523;1:
> Morning Spartans,
>
> This is quite a simple one. We can all agree that the 100+ armour pieces wasn’t the best action 343i took and many including myself would like to see a more Halo Reach style of modding armour with pouches, bits of kit, etc. But what of weapon on vehicles?
>
> Should weapon variants like the Answer, Void Tear, Dying Star and Norfang be kept or done away with? Should the ONI hog, banshee ultra and Hannibal Mantis still be kept or done away with? Should you be able to mod your loadout weapon how you see fit? Answer down below.
>
> Fyi moniters if this is a topic, sorry I didn’t see it in the immediate list so thought this was a new idea.
Variants could be used for customs,but you don’t need sooooo many versions of the same thing
> 2533274825160595;12:
> I Like the variants but We don’t need 7 different warthogs 3-4 is fine especially when the only difference is the paint job.
> 2535424884364815;13:
> I like different weapon variants but when the only difference on vehicles is the paint it’s kinda pointless
At least the Corp vehicles have a reason. We were in Meridian, a planet that doesn’t appreciate the UNSC. The Corp vehicles have the Meridian company on them, instead of UNSC. But Tundra, Urban, etc. there’s no point as they don’t appear in campaign. Just fancy reasons. Those that make difference are what’s worth.
> 2533275010817669;15:
> > 2533274825160595;12:
> > I Like the variants but We don’t need 7 different warthogs 3-4 is fine especially when the only difference is the paint job.
>
>
>
> > 2535424884364815;13:
> > I like different weapon variants but when the only difference on vehicles is the paint it’s kinda pointless
>
> At least the Corp vehicles have a reason. We were in Meridian, a planet that doesn’t appreciate the UNSC. The Corp vehicles have the Meridian company on them, instead of UNSC. But Tundra, Urban, etc. there’s no point as they don’t appear in campaign. Just fancy reasons. Those that make difference are what’s worth.
Which is why in My opinion The only warthogs should have been the Standard, the Corp, and The ONI, and The Sword.
> 2533274825160595;16:
> > 2533275010817669;15:
> > > 2533274825160595;12:
> > >
> >
> >
> >
> > > 2535424884364815;13:
> > >
> >
> > At least the Corp vehicles have a reason. We were in Meridian, a planet that doesn’t appreciate the UNSC. The Corp vehicles have the Meridian company on them, instead of UNSC. But Tundra, Urban, etc. there’s no point as they don’t appear in campaign. Just fancy reasons. Those that make difference are what’s worth.
>
> Which is why in My opinion The only warthogs should have been the Standard, the Corp, and The ONI, and The Sword.
I mean, like the Rally and Vespin hogs the Sword Hog was added in an update, but I completely agree with you. If I’m not wrong, the reskins have slightly more durability, but just like the Sword variants of Covie vehicles. Corp is Sword, ONI is Ultra and Hannibal is Temple. It’s just this simple, why so many useless copies? Why no Hannibal Hog or Mongoose/Gungoose? Why no Corp Wasp?
I think I extended my message for no point. Only the first sentence was my original message.
> 2533275010817669;17:
> > 2533274825160595;16:
> > > 2533275010817669;15:
> > > > 2533274825160595;12:
> > > >
> > >
> > >
> > >
> > > > 2535424884364815;13:
> > > >
> > >
> > > At least the Corp vehicles have a reason. We were in Meridian, a planet that doesn’t appreciate the UNSC. The Corp vehicles have the Meridian company on them, instead of UNSC. But Tundra, Urban, etc. there’s no point as they don’t appear in campaign. Just fancy reasons. Those that make difference are what’s worth.
> >
> > Which is why in My opinion The only warthogs should have been the Standard, the Corp, and The ONI, and The Sword.
>
> I mean, like the Rally and Vespin hogs the Sword Hog was added in an update, but I completely agree with you. If I’m not wrong, the reskins have slightly more durability, but just like the Sword variants of Covie vehicles. Corp is Sword, ONI is Ultra and Hannibal is Temple. It’s just this simple, why so many useless copies? Why no Hannibal Hog or Mongoose/Gungoose? Why no Corp Wasp?
> I think I extended my message for no point. Only the first sentence was my original message.
Not exactly sure what a Hannibal hog could be armed with, a guass repeater maybe and as for a gungoose definately a grenade launcher variant to the ion bomblet dispenser. I think a few other variants of vehicles and weapons from other halo titles could have been brought into infinate. The HW2 flame hog, or H2 Spectre in variants, the Falcon from Reach etc.
While you are right the reskined vehicles are more durable overall I think a unlock and customise option can remove them from polluting the sandbox, however genuine variants can stay.
I would have one where we have the Hornet reintroduced in its standard configuration and these two other variants;
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UNSC Hornet; A venerable VTOL airframe from the Human-Covenant War, the Hornet combines nimble agility with an impressive weapon loadout. Versatile like all UNSC single craft it has the ability to act a rapid airlift craft housing hotseats on its skids for Marines.Armaments
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X2 23mm gatling cannons - X2 5 shot 55mm Missile Pods - X4 hot seats - Olive Green and Black paint scheme. - Standard armour. Stronger than the Wasp as it has no energy sheilding.
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ODST HORNET; Building on the assault capability of the AV-14, the ODST’S have improved the armour, powerplant, avionics and armaments so much so that the only familiarity it has to its standard version is its general appearance. It is typically used by the ODST Barn Owls squadron.Configuration
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Midnight Blue, Black/Grey stripped camouflage - Ultra rare armour - X2 23mm gatling cannons. High R.O.F - X2 102mm 4 shot Missile Pods. Fire mode dual or volley, air lock on. - X4 hot seats
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S.of.S HORNET; Employed by Joint Human/Sangheili strike groups for engaging Covenant insurgents, it has been substantially upgraded in both survivability and lethality. The near whisper quite drive has spawned a recreational use for the Hornet as Sangheili/Spartan teams use it to track Sangheili (wild buffaloes) game herds before ambushing from above with teams selecting a sizable prize then jumping off their hotseats in order to subdue their quarry.Configuration
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Solid red, purple/ yellow stripped colour - Legendary armour and energy sheilding - X2 25mm needler cannons slower R.O.F. - X2 5 shot 55mm Missile Pods. Warheads pack sub munition with White Scar plasma/needler bomblets - X4 hot seats.In MP only 2 hotseats can be used with only loadout weapons able to be used.
For a ground vehicle I would reintroduce the Spectre in its original purple colour configuration. It would be slightly slower top speed than the Ghost and have a standard boost. It’s armed Wraith plasma repeater as its turrent. With these 2 variants:
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Pirate Spectre; Favoured and modified by Kig-Yar raiding parties as rapid strike vehicles to capture prized bounties, these Spectres are faster than their standard models with an advanced anti grav engine for a longer boost and higher top speed.Configuration
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Turrent uses a focus rifle styled reapeter that would has a 5 shot burst before overheating. 1 full blast to kill. - Armour is slightly better than the standard version. Rare. - Colour Ice White and Blood Red with Purple sheen.
S.of.S. Spectre; Drawing on the fleet of stored Spectres on Sanghelios and no longer constrained by the Covenant’s rules on modification the Arbiter has allowed his forge masters to upgrade his fleet. These Sword Spectres have;
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Greatly improved armour, a more powerful antigrav engine, a lower profile - Turrent is modeled after the Wicked Grasp styled fuel rod cannon, firing tracking bolts against ground and airborne targets. - Armour: Legendary. - Colour; Red and Yellow with the green sheen like the AA Wraith.