Melee damage: Regular melee- 70
Bajonet-120
Knight blade-95
Scale of soirapt(T3 plasma rifle: 120
Ground pound: 70/181
Spartan charge: 95
UNSC weapon damage
Assault rifle
Damage per shot-6
Headshot- 36
Kinetic bolts-8
Kinetic bolts headshot-16
Magnum(includes gunfighter and tactical mag too)-18
Ce mag-25
Battle rifle
Damage per shot-7.7×3
Kinetic bolts-7.5×3
Smg
Damage per shot-6
Headshot-7
Kinetic smg-7.8
Kinetic headshot-13
Dmr
Damage per shot-22.8
Kinetic bolts-22.5
Loadout sights/scopes red reticle ranges(meters):
Longshot:
-ar: 68.3
*1
-br: 85.3
-dmr: 128.0(standard)
COG:
-ar:64.4
*1
-smg:54.5
*1
-br:80.5
-dmr:120.5
Hybrid:
-ar:59.0
-smg:52.3
-br:73.8
-dmr:110.6
Morph:
-ar:61.7
*1
-smg:54.5
*1
-br:77.2
-dmr:115.7
Sentinel:
-Br: x4: 96.0 / x6: 125.7
-dmr: x4: 144.0 / x6: 188.6
Classic: -br:63.7
Projection: -smg:34.7
*1
*1= the ar with the longshot, cog, recon and morph sights give the ar increased accuracy when ads. The smg has the same thing with the recon, projection and morph sights
POWER WEAPONS:
Shotgun- 158(÷13 as it fires 13 shots)
Lawgiver- 181
*Increased accuracy only applies when ads)
Blaze of glory- 180
*Partially bypasses vehicle dmg recistance
Oathsworn- 181
*literally a lawgiver with speedboost
Saw- 8.3
Headshot dmg- 18
Appetite for destruction- 8.3
Headshot dmg- 18
*no recoil+increased clip size
The answer- 25
*no headshot dmg
Hydra launcher- 80
Typhon- 100
Echidna- 60
*double zoom(like the sniper)+emp effect
H5 rocket launcher- 390
Ad victorian- 143×3
High five- 107.4×5
Spnkr- 390
Spnkr em- 390
*4 shot clip + land vehicle lock-on
Spnkr ex- 113 on impact
+44 for each splinter(8 splinters in total)
Spnkr prime- 511
*permanent upgraded shields+speed booster armor mods
Sniper rifle- 80
End of the line- 71
*no recoil+faster rof
Arrow of time- 80
*no descoping when shot+6 shot clip+increased recoil
Nornfang- 203
*area of effect(aoe)+visible radar when ads
Railgun- 300
Whiplash- 225
Arclight- 442
*pierces theough players and light vehicles
Splaser- 700(70 hits of 10 damage)
Endgame- 552(55.2×10)
Selenes’ lance- 1110(30 hits of 37 damage)
*charging beam does literally 1 damage but has VERY good knockback(similar to ki etic bolts dmr rounds)
Grenade launcher-130+25(direct hit)
Pro pipe-130
*changed ricochet angle if an enemy is close
Chaingun- Damage:10
Armor: 200(stationary only)
Oni chaingun-27
Jorges chaingun-13
Gaus turret- 223
Armor: 200(stationary only)
Oni gaus turret- 223+submunitions(they were too hard to calculate)
Rocket turret-114×6(×3 if detached)
Armor: 200(stationary only)
Covenant weapon damage
Storm rifle-
Health: 8
Shields: 12
Max ammo: 97
Fury-
Health: 8
Shields: 12
Max ammo: 97
*better accuracy and better cooldown
Blissfull slumber-
Health: 9
Shields: 27
*has aoe and bullet drop
Plasma rifle-
Health: 4.25
Shields: 17
Max ammo: 200
Sorrow of teash-
Health: 4.25
Shields: 17
Max ammo: 200
Scale of soirapt-
Health: 6
Shields: 24
Melee:120 dmg
Max ammo: 300
Plasma pistol-
Health:
Uncharged: 7.5
Charged: 15
Shields:
Uncharged: 31
Charged: 258
Max ammo: 100
Spittfire-
Health:
Uncharged: 14.5
Charged: 17
Shields:
Uncharged: 58
Charged: 287
Max ammo: 100
Voids tear-
Health:
Uncharged: 5
Charged: 45
Shields:
Uncharged: 39.6
Charged: 394
Max ammo:200
Carbine- 12
Rain of oblivion- 12
Blood of suban-
17 per shot(5 for supercombine)
75 dmg per supercombine
Energy sword(includes infected sword)-
251
Relic sword- 251
*faster draw time+no speed boost
Ravening silver- 251
*faster swing and draw time
Vorpal talon- 251
*double thrusters and extra range
Prophets bane- 251
*permanent camo+extra range
Gravity hammer- 276
Corpsmaker- 250
*faster draw and swing time
Grinder- 308
*creates an emp-ing vortex
Tartarus’ gavel-
150 for direct hit
+18 per shockwave hit
Needler-
Health: 3/175
Shields: 6/175
Hailstorm-
Health: 2/201
Shields: 7/201
*bigger clip+better homing
Talon of the lost-
Health: 2/140
Shields: 8/140
*supercombines in armor as well(hunter armor, knight armor, vehicle armor etc.)
H5 beam rifle- 80
Sword o/t faithful- 70
*faster cooldown
Krith’s left hand- 3×35.5
H2 beam rifle- 80
H2 beam rifle A- 92
*faster cooldown
H2 beam rifle D-
200 for direct hit
161 for the vortex(when hit directly)
*increased recoil+lower rof
Fuel rod cannon- 150
Light of urs- 139
*faster rof+decreased damage even tho its description in h5 says it does more…
Pool of radiance-
1st hit: 117
2nd hit: 39
3rd hit: 39
*slower rof
Plasma caster-
Uncharged:100
Charged: 5×40
Scourge of fire-
Uncharged:2×80
Charged: 8×40
*less to no overheat
White scar-
Uncharged: 120(if all needles hit)
Charged: 5×40
Supercombine: 200
*charged shot stics on solid objects and players and acts as proxy mine
Wicked grasp- 6×13.3
Berserkers claw- 156
*tracks air targets
Plasma turret-
Damage per shot: 6
Armor: 100 (stationary only)
Shade turret-
Damage per shot: 2×5
Armor:310
AA-shade turret-
Damage per shot:12.55/15
Armor: 310
Forerunner weapon damage:
Suppressor- 6.3
Song of peace- 6.3
*no recoil+slightly bigger clip size
Razors edge-
7.4 per hit+170 per supercombine
*Lower rof
Boltshot- 3×11.3
Headshot-15
Closed fist-3×11.3
Headshot-15
*bigger clip+faster rof
Open hand-3×16
Headshot-21
*lower rof+longer range
Light rifle-
Hipfire: 24
Ads: 35.1
Barbed lance-
Hipfire: 24
Ads: 35.1
*bigger clip+faster rof
Dying star-
Hit: 17
Explosion: 40
*lower rof+smaller clip+aoe
Scattershot-
Direct hit: 8×20
Ricochet: 56
Loathsome thing-
Direct: 8×20
Ricochet:56
*does the same damage even tho the description on h5 says it does more…
Didacts signet-
Direct hit: 4×39
Ricochet: 88
*better homing+long projectile travel time
Binary rifle-
240(30 hit of 8 damage)
Retina o/t minds eye-
240(30 hits of 8 damage)
Twin jewels of maethrillian-
600(60 hits of 10 damage)
Incineration cannon-
Uncharged: 2×80
Charged: 385 over 2 hits
River of light-
Uncharged: 2×80
Charged: 7×80
- faster cooldown and less bullet drop when you have a red reticle
Heartseeker-
Uncharged: 2×80
Charged: 385 over 2 hits
*tracks enemies and seems to do so even shortly after you aimed away from your target(like a lock-on)
*has more bullet drop then even the standard incin cannon without a red reticle
Sentinel beam-
1.7 damage per hit
1% energy=10 hits
*does NOT suffer from vehicle dmg resistance
Splinter turret-
Damage: 98 for a direct hit
17.5 per splinter(6 splinters total)
Armor: 100(stationary only)
*doesn’t get splinters on a direct hit, so for max dmg you’ll need to shoot at the targets feet(hit them with the aoe) and make the splinters finish them off