This past week I was talking to a friend about Halo 4, and he brought up an interesting objection to the weapon unlocks.
In principle he objects to the entire idea of unlocks that take an active part of the game ( especially in connection with multiplayer ), because in it’s most basic form, it appears to give a significant advantage to folks who do not have a life out side of the X-Box, over those that just play for fun, because they have things like spouse, kids, and businesses to manage.
Is there a game balancing mechanic in Halo 4, that let’s part time players, compete with those that earned unlocks by being able to play Halo 4 for 36 hours a day, 10 days a week?
Him and I both grant that anyone who plays that much is probably going to have a skill level that gives them an edge and we both agree that the earning of a skill set is basically fair, which is not the point of his issue with the unlocks, but that basic game play will be compromised with unlocked game dominating weapons and abilities. I have to admit, that I have played a few games where anyone starting late or falling behind just fell farther and farther behind, simply because they could not compete, due to the shear number of unlocks which others ( which appeared to do little else in life other than play ) had, and those games were anything but fun, because it was the unlocks that made things out of ballance.
I have looked for specific answers to this question, and while I have seen several things that appear to skirt the issue, I don’t recall seeing anything that directly addresses it.