Am I the only one who doesn’t get what they mean? Do they mean that we, the community will be able to adjust the weapons in gametypes or that they 343i will adjust them on there end and then publish them to War Games?
If someone could please clarify this for me that’d be great.
~Pointlessly putting my name as a signature, even though it says it on my profile.
343 will be able to adjust the various weapon attributes of weapons on their end and then push them out across War Games as they see fit.
> 343 will be able to adjust the various weapon attributes of weapons on their end and then push them out across War Games as they see fit.
So we can’t edit them in any way in Customs? If so, then It’s no different from the TU they did in Reach apart from the fact they won’t make us download a %KB file, correct?
> > 343 will be able to adjust the various weapon attributes of weapons on their end and then push them out across War Games as they see fit.
>
> So we can’t edit them in any way in Customs? If so, then It’s no different from the TU they did in Reach apart from the fact they won’t make us download a %KB file, correct?
We cannot do it in customs, Thats correct.
But it’s far from being a simple TU. The Back-end tuning system means 343 are able to edit various traits of any weapons under the Infinity banner when ever they want.
This means that we will no longer have to download a update to see a weapon change.
I really hope they don’t execute like they did in Reach and have various gamemodes where some weapons perform differently. If a weapon requires adjustment, I hope they make it a global change.
> I really hope they don’t execute like they did in Reach and have various gamemodes where some weapons perform differently. If a weapon requires adjustment, I hope they make it a global change.
Could you give me an example of your statement in Reach? I never really noticed that weapons behaved differently depending on the playlist.
> > I really hope they don’t execute like they did in Reach and have various gamemodes where some weapons perform differently. If a weapon requires adjustment, I hope they make it a global change.
>
> Could you give me an example of your statement in Reach? I never really noticed that weapons behaved differently depending on the playlist.
After the TU, for some crazy reason, they kept the old slayer playlist and created a completely separate playlist for the TU called Super Slayer–the exact same playlist but with slightly altered mechanics and fixes to gameplay. Then, they offered three different types of team slayer where the bloom on precision weapons operated differently.
Bonus: classic slayer where the same magnum you’ve been using for all this time since Reach launched (and the same magnum that still is in the 57 other varieties of slayer) is incredibly powerful and kills in three shots.
Bonus bonus: sometimes there’s bleed-through and sometimes there isn’t.
Bonus bonus bonus: sometimes armor lock functioned on TU settings and sometimes it didn’t.
OH! And by the way, we’re not ever going to give you any kind of in-game indication about these subtle and nuanced changes that actually have a huge impact on gameplay. You can just go ahead and figure that one out on your own.
Matchmaking became extremely unintuitive, and for the life of me, I still wonder why they would only partially implement fixes to gameplay mechanics that would have universally benefited the game in every environment.
I really don’t want that to happen to Halo 4. Balance is good for everyone. If they find some fine-tuning would improve the game, I hope they implement it globally, so the game is better globally. Doing what they did to Reach just makes it much less accessible and sort of wastes any balancing effort they put into it.
I see. I guess I didn’t see that considering I was exclusively playing Double Team.
The two different weapon behaviors in Reach were, IIRC, in response to half of the community asking for changes and the other half who didn’t mind the way the game shipped. frankly I prefer this approach… no reason why everyone can’t be satisfied. It also encourages testing out different settings against a baseline.