Would it be good or not that they implement accessories in the weapons, with figures of the most iconic characters of the franchise? The truth would be a good detail.
I refer to the amulets as aesthetics and decoration nothing more.
Would it be good or not that they implement accessories in the weapons, with figures of the most iconic characters of the franchise? The truth would be a good detail.
I refer to the amulets as aesthetics and decoration nothing more.
What do you mean? Attachments and weapon mods that affect the gun’s gameplay attributes? Optics, handling, fire rate, clip size, accuracy, range?
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> What do you mean? Attachments and weapon mods that affect the gun’s gameplay attributes? Optics, handling, fire rate, clip size, accuracy, range?
Hopefully not. Halo was never a kind of game, wher you upgraded tons of -Yoink- and so changed the iconical gameplay and visual design of the weapon. This is what we have survival games like “Aliens: colonnial marines” for.
For aesthetics I dont like the idea of charms in the first place but if theres a craig one Im all in.
If you’re talking about “Weapon Charms,” as seen in games like Borderlands 3? I don’t feel strongly one way or another on this.
Personally, I don’t enjoy using things like this because they feel goofy and immersion-breaking to the lore and fiction. But obviously the idea that Halo hasn’t ever done anything like that before is ridiculous (Burning Skulls, Hayabusa, FOTUS, etc.)
If they go to the effort of putting them in as one more monetizing feature for the cosmetic system, I don’t care since I’ll not be buying any myself. However- and this seems to be something they’ve already addressed by stating that there will be no random lootbox mechanics in Infinite- if I attempt to purchase a cosmetic like a helmet or a coating (don’t get me started on coatings, I still hate the idea of them) and get a weapon charm instead? That’ll rustle my jimmies.
I can accept weapon coatings and they have already been confirmed. The charms are distracting to me and don’t fit the art style. As much as I like customizing guns with a bunch of attachments, they would ruin the gameplay and sandbox. The one exception I might have is having a few variations in sights according to map size. but having one iconic site per weapon is probably better