We want more info on "armor coating".

> 2533274806348201;861:
> > 2533274903814187;856:
> > > 2533274827613279;852:
> > > > Once again you are making the mistake of looking at what we had vs what we should have had. The primary and secondary color options were outdated, but that doesn’t mean that armor coatings are better. The logical evolution of Halo’s customization means that we should have been able to customize our colors per piece of armor. This is what we should have had: a color wheel with different shades for every single armor piece. This kind of system is easy to do and gives us much more freedom than the armor coating. system.
> > > >
> > > > ‘‘Now if they give us a ton of them’’ that’s exactly the problem, there will be too many color combinations which means that unlocking everything will be an absolute grind. The more armor coatings there are, the more we have to grind, the more we grind, the more incentive we have to pay for them. That’s what they did in Halo 5, they gave us thousands of duplicates and ugly pieces to increase the grind in order to push us to buy card packs.
> > > >
> > > > 343 just took away our freedom to chose our own colors for the purpose of monetization. I don’t understand how anyone could support this. But hey if you want to spend 5$ on a paywalled armor coating go ahead, its you money.
> > >
> > > See, I totally understand that point. I really do. I just disagree fundamentally with the thought that I, a normal dude who really just likes to play halo, is going to be able to come up with a delightful color combination with wear and tear and all the varieties of cosmetic coolness that a designated design team can.
> > >
> > > And yes - the Halo 5 grind was absurd…until I got what I wanted. My Coffee Cup of Death, my Decimator helmet, etc = I was done with the grind…only I played on, because I really liked the MP in 5.
> > >
> > > So while they did take away customization for the purposes of making the battle pass/monetization more attractive - as someone who never could get their spartan to be the exact shade of badass spartan green he wanted…I’m ok with it. If I had to pay money to get each MCC battle pass, and then got to pick and choose what I unlocked, that would probably be ok with me too. It’s a free to play game, so they have to make their money somewhere.
> >
> > Again the free to play excuse, you guys keep repeating what Microsoft wants you to say. If you’re ok with colors being monetized, you are not a real Halo fan, maybe a 343 Halo fan but not a Bungie era fan. If you’re willing to sacrifice the integrity of an entire franchise for your own selfish desire of getting the ‘‘perfect shade’’, I really cannot believe you understand Halo. But hey, you’d make a great PR agent for Microsoft, you should apply.
>
> Hey, if you want to see how Bungie would have handled monetization you can go check out Destiny 2. Spoiler alert: it is worse than armor coatings. Us “real fans” will see you at launch.

Hate to break it to you but infinite is a copy paste of the destiny model .343i and Ms saw the huge profit margins and this time around designed the game around " customisation" under the same hybrid f2p/ campaign / cash shop model

last time round the game was designed around real money req/lootboxes
how quickly you all forget

> 2535419166122192;863:
> > 2533274924310758;862:
> > > 2533274903814187;856:
> > > > 2533274827613279;852:
> > > > > Once again you are making the mistake of looking at what we had vs what we should have had. The primary and secondary color options were outdated, but that doesn’t mean that armor coatings are better. The logical evolution of Halo’s customization means that we should have been able to customize our colors per piece of armor. This is what we should have had: a color wheel with different shades for every single armor piece. This kind of system is easy to do and gives us much more freedom than the armor coating. system.
> > > > >
> > > > > ‘‘Now if they give us a ton of them’’ that’s exactly the problem, there will be too many color combinations which means that unlocking everything will be an absolute grind. The more armor coatings there are, the more we have to grind, the more we grind, the more incentive we have to pay for them. That’s what they did in Halo 5, they gave us thousands of duplicates and ugly pieces to increase the grind in order to push us to buy card packs.
> > > > >
> > > > > 343 just took away our freedom to chose our own colors for the purpose of monetization. I don’t understand how anyone could support this. But hey if you want to spend 5$ on a paywalled armor coating go ahead, its you money.
> > > >
> > > > See, I totally understand that point. I really do. I just disagree fundamentally with the thought that I, a normal dude who really just likes to play halo, is going to be able to come up with a delightful color combination with wear and tear and all the varieties of cosmetic coolness that a designated design team can.
> > > >
> > > > And yes - the Halo 5 grind was absurd…until I got what I wanted. My Coffee Cup of Death, my Decimator helmet, etc = I was done with the grind…only I played on, because I really liked the MP in 5.
> > > >
> > > > So while they did take away customization for the purposes of making the battle pass/monetization more attractive - as someone who never could get their spartan to be the exact shade of badass spartan green he wanted…I’m ok with it. If I had to pay money to get each MCC battle pass, and then got to pick and choose what I unlocked, that would probably be ok with me too. It’s a free to play game, so they have to make their money somewhere.
> > >
> > > Again the free to play excuse, you guys keep repeating what Microsoft wants you to say. If you’re ok with colors being monetized, you are not a real Halo fan, maybe a 343 Halo fan but not a Bungie era fan. If you’re willing to sacrifice the integrity of an entire franchise for your own selfish desire of getting the ‘‘perfect shade’’, I really cannot believe you understand Halo. But hey, you’d make a great PR agent for Microsoft, you should apply.
> >
> > ok now say it without crying
>
> LOL the whole “not a real fan” is a gag, stop putting that down like you determine whats right and wrong.

Schrodinger’s -Yoink-:
One who makes -Yoink- statements, particularly sexist, racist or otherwise bigoted ones, then decides whether they were “just joking” or dead serious based on whether other people in the group approve or not.

> 2535406126289417;865:
> > 2533274806348201;861:
> > > 2533274903814187;856:
> > > > 2533274827613279;852:
> > > > > Once again you are making the mistake of looking at what we had vs what we should have had. The primary and secondary color options were outdated, but that doesn’t mean that armor coatings are better. The logical evolution of Halo’s customization means that we should have been able to customize our colors per piece of armor. This is what we should have had: a color wheel with different shades for every single armor piece. This kind of system is easy to do and gives us much more freedom than the armor coating. system.
> > > > >
> > > > > ‘‘Now if they give us a ton of them’’ that’s exactly the problem, there will be too many color combinations which means that unlocking everything will be an absolute grind. The more armor coatings there are, the more we have to grind, the more we grind, the more incentive we have to pay for them. That’s what they did in Halo 5, they gave us thousands of duplicates and ugly pieces to increase the grind in order to push us to buy card packs.
> > > > >
> > > > > 343 just took away our freedom to chose our own colors for the purpose of monetization. I don’t understand how anyone could support this. But hey if you want to spend 5$ on a paywalled armor coating go ahead, its you money.
> > > >
> > > > See, I totally understand that point. I really do. I just disagree fundamentally with the thought that I, a normal dude who really just likes to play halo, is going to be able to come up with a delightful color combination with wear and tear and all the varieties of cosmetic coolness that a designated design team can.
> > > >
> > > > And yes - the Halo 5 grind was absurd…until I got what I wanted. My Coffee Cup of Death, my Decimator helmet, etc = I was done with the grind…only I played on, because I really liked the MP in 5.
> > > >
> > > > So while they did take away customization for the purposes of making the battle pass/monetization more attractive - as someone who never could get their spartan to be the exact shade of badass spartan green he wanted…I’m ok with it. If I had to pay money to get each MCC battle pass, and then got to pick and choose what I unlocked, that would probably be ok with me too. It’s a free to play game, so they have to make their money somewhere.
> > >
> > > Again the free to play excuse, you guys keep repeating what Microsoft wants you to say. If you’re ok with colors being monetized, you are not a real Halo fan, maybe a 343 Halo fan but not a Bungie era fan. If you’re willing to sacrifice the integrity of an entire franchise for your own selfish desire of getting the ‘‘perfect shade’’, I really cannot believe you understand Halo. But hey, you’d make a great PR agent for Microsoft, you should apply.
> >
> > Hey, if you want to see how Bungie would have handled monetization you can go check out Destiny 2. Spoiler alert: it is worse than armor coatings. Us “real fans” will see you at launch.
>
> Hate to break it to you but infinite is a copy paste of the destiny model .343i and Ms saw the huge profit margins and this time around designed the game around " customisation" under the same hybrid f2p/ campaign / cash shop model
>
> last time round the game was designed around real money req/lootboxes
> how quickly you all forget

Unless you have to buy the skins and then pay again any time you want to put them on, then it is completely different.

> 2535411993815954;864:
> > 2533274903814187;856:
> > Again the free to play excuse, you guys keep repeating what Microsoft wants you to say.
>
> Nobody’s making excuses for Microsoft. These are genuinely our opinions. How would you rather they monetize the game? Making a Halo Reach-style Armory where you have to spend $200 for the Spooky helmet?
>
>
> > 2533274903814187;856:
> > If you’re ok with colors being monetized, you are not a real Halo fan, maybe a 343 Halo fan but not a Bungie era fan.
>
> If you think Bungie would do anything different with a free-to-play game, then boy, do I have news for you…
>
>
>
>
> > 2533274903814187;856:
> > If you’re willing to sacrifice the integrity of an entire franchise for your own selfish desire of getting the ‘‘perfect shade’’, I really cannot believe you understand Halo.
>
> Please read what you’ve typed here back to yourself and consider the following: is armor coloring really what makes or breaks the Halo franchise? Do you truly believe that a shader system compromises its integrity?

Get ready, I’m gonna blow your mind: how about a game without monetization? Incredible I know, but very feasible.

I’m very aware of the path Bungie has taken, the Destiny games look terrible. I was referring to the Bungie era in Halo. Bungie would do something similar because most AAA developers today use monetization, and we allowed it to happen.

Yes something as simple as armor coatings could easily ruin Halo Infinite. Most of the problems of H5 came from the requisition system. As soon as you implement monetization in a title, the game will be built around it and players will automatically suffer from it. Halo Infinite will be built around encouraging players to spend money on armor coatings, that is why that system exists in the first place. Its a domino effect, as soon as monetization gets in, the whole game is affected, down to the gameplay mechanics. Halo Infinite’s integrity was already compromised when they said it would be free to play. F2P means lots of monetization and lots of cheaters.

> 2535419166122192;863:
> > 2533274924310758;862:
> > > 2533274903814187;856:
> > > > 2533274827613279;852:
> > > > > Once again you are making the mistake of looking at what we had vs what we should have had. The primary and secondary color options were outdated, but that doesn’t mean that armor coatings are better. The logical evolution of Halo’s customization means that we should have been able to customize our colors per piece of armor. This is what we should have had: a color wheel with different shades for every single armor piece. This kind of system is easy to do and gives us much more freedom than the armor coating. system.
> > > > >
> > > > > ‘‘Now if they give us a ton of them’’ that’s exactly the problem, there will be too many color combinations which means that unlocking everything will be an absolute grind. The more armor coatings there are, the more we have to grind, the more we grind, the more incentive we have to pay for them. That’s what they did in Halo 5, they gave us thousands of duplicates and ugly pieces to increase the grind in order to push us to buy card packs.
> > > > >
> > > > > 343 just took away our freedom to chose our own colors for the purpose of monetization. I don’t understand how anyone could support this. But hey if you want to spend 5$ on a paywalled armor coating go ahead, its you money.
> > > >
> > > > See, I totally understand that point. I really do. I just disagree fundamentally with the thought that I, a normal dude who really just likes to play halo, is going to be able to come up with a delightful color combination with wear and tear and all the varieties of cosmetic coolness that a designated design team can.
> > > >
> > > > And yes - the Halo 5 grind was absurd…until I got what I wanted. My Coffee Cup of Death, my Decimator helmet, etc = I was done with the grind…only I played on, because I really liked the MP in 5.
> > > >
> > > > So while they did take away customization for the purposes of making the battle pass/monetization more attractive - as someone who never could get their spartan to be the exact shade of badass spartan green he wanted…I’m ok with it. If I had to pay money to get each MCC battle pass, and then got to pick and choose what I unlocked, that would probably be ok with me too. It’s a free to play game, so they have to make their money somewhere.
> > >
> > > Again the free to play excuse, you guys keep repeating what Microsoft wants you to say. If you’re ok with colors being monetized, you are not a real Halo fan, maybe a 343 Halo fan but not a Bungie era fan. If you’re willing to sacrifice the integrity of an entire franchise for your own selfish desire of getting the ‘‘perfect shade’’, I really cannot believe you understand Halo. But hey, you’d make a great PR agent for Microsoft, you should apply.
> >
> > ok now say it without crying
>
> LOL the whole “not a real fan” is a gag, stop putting that down like you determine whats right and wrong.

If you don’t mind spending money to change your armor color in a Halo game, you are not a real fan. I can say that with full confidence.

> 2533274806348201;861:
> > 2533274903814187;856:
> > > 2533274827613279;852:
> > > > Once again you are making the mistake of looking at what we had vs what we should have had. The primary and secondary color options were outdated, but that doesn’t mean that armor coatings are better. The logical evolution of Halo’s customization means that we should have been able to customize our colors per piece of armor. This is what we should have had: a color wheel with different shades for every single armor piece. This kind of system is easy to do and gives us much more freedom than the armor coating. system.
> > > >
> > > > ‘‘Now if they give us a ton of them’’ that’s exactly the problem, there will be too many color combinations which means that unlocking everything will be an absolute grind. The more armor coatings there are, the more we have to grind, the more we grind, the more incentive we have to pay for them. That’s what they did in Halo 5, they gave us thousands of duplicates and ugly pieces to increase the grind in order to push us to buy card packs.
> > > >
> > > > 343 just took away our freedom to chose our own colors for the purpose of monetization. I don’t understand how anyone could support this. But hey if you want to spend 5$ on a paywalled armor coating go ahead, its you money.
> > >
> > > See, I totally understand that point. I really do. I just disagree fundamentally with the thought that I, a normal dude who really just likes to play halo, is going to be able to come up with a delightful color combination with wear and tear and all the varieties of cosmetic coolness that a designated design team can.
> > >
> > > And yes - the Halo 5 grind was absurd…until I got what I wanted. My Coffee Cup of Death, my Decimator helmet, etc = I was done with the grind…only I played on, because I really liked the MP in 5.
> > >
> > > So while they did take away customization for the purposes of making the battle pass/monetization more attractive - as someone who never could get their spartan to be the exact shade of badass spartan green he wanted…I’m ok with it. If I had to pay money to get each MCC battle pass, and then got to pick and choose what I unlocked, that would probably be ok with me too. It’s a free to play game, so they have to make their money somewhere.
> >
> > Again the free to play excuse, you guys keep repeating what Microsoft wants you to say. If you’re ok with colors being monetized, you are not a real Halo fan, maybe a 343 Halo fan but not a Bungie era fan. If you’re willing to sacrifice the integrity of an entire franchise for your own selfish desire of getting the ‘‘perfect shade’’, I really cannot believe you understand Halo. But hey, you’d make a great PR agent for Microsoft, you should apply.
>
> Hey, if you want to see how Bungie would have handled monetization you can go check out Destiny 2. Spoiler alert: it is worse than armor coatings. Us “real fans” will see you at launch.

I’m not talking about Bungie today, I specifically said the Bungie era of Halo, which was 10 years ago. Bungie today would probably screw Halo Infinite even more. That’s just the way the industry works today, and that’s because people like you keep defending their monetization schemes.

> 2533274924310758;862:
> > 2533274903814187;856:
> > > 2533274827613279;852:
> > > > Once again you are making the mistake of looking at what we had vs what we should have had. The primary and secondary color options were outdated, but that doesn’t mean that armor coatings are better. The logical evolution of Halo’s customization means that we should have been able to customize our colors per piece of armor. This is what we should have had: a color wheel with different shades for every single armor piece. This kind of system is easy to do and gives us much more freedom than the armor coating. system.
> > > >
> > > > ‘‘Now if they give us a ton of them’’ that’s exactly the problem, there will be too many color combinations which means that unlocking everything will be an absolute grind. The more armor coatings there are, the more we have to grind, the more we grind, the more incentive we have to pay for them. That’s what they did in Halo 5, they gave us thousands of duplicates and ugly pieces to increase the grind in order to push us to buy card packs.
> > > >
> > > > 343 just took away our freedom to chose our own colors for the purpose of monetization. I don’t understand how anyone could support this. But hey if you want to spend 5$ on a paywalled armor coating go ahead, its you money.
> > >
> > > See, I totally understand that point. I really do. I just disagree fundamentally with the thought that I, a normal dude who really just likes to play halo, is going to be able to come up with a delightful color combination with wear and tear and all the varieties of cosmetic coolness that a designated design team can.
> > >
> > > And yes - the Halo 5 grind was absurd…until I got what I wanted. My Coffee Cup of Death, my Decimator helmet, etc = I was done with the grind…only I played on, because I really liked the MP in 5.
> > >
> > > So while they did take away customization for the purposes of making the battle pass/monetization more attractive - as someone who never could get their spartan to be the exact shade of badass spartan green he wanted…I’m ok with it. If I had to pay money to get each MCC battle pass, and then got to pick and choose what I unlocked, that would probably be ok with me too. It’s a free to play game, so they have to make their money somewhere.
> >
> > Again the free to play excuse, you guys keep repeating what Microsoft wants you to say. If you’re ok with colors being monetized, you are not a real Halo fan, maybe a 343 Halo fan but not a Bungie era fan. If you’re willing to sacrifice the integrity of an entire franchise for your own selfish desire of getting the ‘‘perfect shade’’, I really cannot believe you understand Halo. But hey, you’d make a great PR agent for Microsoft, you should apply.
>
> ok now say it without crying

If Halo Infinite turns into a milking machine, I’ll just do what many former fans already did with H5, I’ll just move on to better games and franchises. If you want to spend hundreds of dollars on skins that’s your choice. I got better things to spend my money on.

> 2533274903814187;871:
> If Halo Infinite turns into a milking machine, I’ll just do what many former fans already did with H5, I’ll just move on to better games and franchises. If you want to spend hundreds of dollars on skins that’s your choice. I got better things to spend my money on.

Always admire someone who stand up for their convictions.

Me, on the otherhand… I am going to have fun playing Halo. A lot of fun. I don’t necessarily have anything else better to spend my money on (in regards to gaming). Happy to think about it as $50 Australian a year or so on the basis that a full price game would cost me close to $100 every couple of years. If I’m happy to pay that up front I should be comfy paying that in bitty bits. That should buy me all the stuff I need… and more.

My udders are ready.

> 2533274903814187;871:
> > 2533274924310758;862:
> > > 2533274903814187;856:
> > > > 2533274827613279;852:
> > > > > Once again you are making the mistake of looking at what we had vs what we should have had. The primary and secondary color options were outdated, but that doesn’t mean that armor coatings are better. The logical evolution of Halo’s customization means that we should have been able to customize our colors per piece of armor. This is what we should have had: a color wheel with different shades for every single armor piece. This kind of system is easy to do and gives us much more freedom than the armor coating. system.
> > > > >
> > > > > ‘‘Now if they give us a ton of them’’ that’s exactly the problem, there will be too many color combinations which means that unlocking everything will be an absolute grind. The more armor coatings there are, the more we have to grind, the more we grind, the more incentive we have to pay for them. That’s what they did in Halo 5, they gave us thousands of duplicates and ugly pieces to increase the grind in order to push us to buy card packs.
> > > > >
> > > > > 343 just took away our freedom to chose our own colors for the purpose of monetization. I don’t understand how anyone could support this. But hey if you want to spend 5$ on a paywalled armor coating go ahead, its you money.
> > > >
> > > > See, I totally understand that point. I really do. I just disagree fundamentally with the thought that I, a normal dude who really just likes to play halo, is going to be able to come up with a delightful color combination with wear and tear and all the varieties of cosmetic coolness that a designated design team can.
> > > >
> > > > And yes - the Halo 5 grind was absurd…until I got what I wanted. My Coffee Cup of Death, my Decimator helmet, etc = I was done with the grind…only I played on, because I really liked the MP in 5.
> > > >
> > > > So while they did take away customization for the purposes of making the battle pass/monetization more attractive - as someone who never could get their spartan to be the exact shade of badass spartan green he wanted…I’m ok with it. If I had to pay money to get each MCC battle pass, and then got to pick and choose what I unlocked, that would probably be ok with me too. It’s a free to play game, so they have to make their money somewhere.
> > >
> > > Again the free to play excuse, you guys keep repeating what Microsoft wants you to say. If you’re ok with colors being monetized, you are not a real Halo fan, maybe a 343 Halo fan but not a Bungie era fan. If you’re willing to sacrifice the integrity of an entire franchise for your own selfish desire of getting the ‘‘perfect shade’’, I really cannot believe you understand Halo. But hey, you’d make a great PR agent for Microsoft, you should apply.
> >
> > ok now say it without crying
>
> If Halo Infinite turns into a milking machine, I’ll just do what many former fans already did with H5, I’ll just move on to better games and franchises. If you want to spend hundreds of dollars on skins that’s your choice. I got better things to spend my money on.

in all my time of playing games i can count the times ive spent money in something inside a game in one hand.
-Spore Galactic Adventures and C&C Parts pack
-halo reach DLC maps
-among us pet DLC (mostly to support devs further)
-fortnite STW(It’s literally more of a game than DLC)

All other DLCs I’ve gotten were in bundles, though I do see myself spending some money in infinte as it’s been one of if not my favorite videogame franchise for the longest time.

The color thing yall keep repeating also made me angry at the beginning, but now that I’ve thought about it it’s imo both a good way to monetize without being too intrusive, and a good way to expand on color customization and spartan customization in ways that were never possible before. and I’m 100% sure they will give you a sizeable library of colors before you even play a match, and a good amount of colors in the free parts of the battle passes.

Most people never put money in games, and even if they do it’s not hundreds of dollars, specially not for a single skin. stop being so -Yoinking!- dramatic. It’s a f2p game and they have to make money somehow, but I bet campaign players will get some kind of rewards. If you want to whine and cry about a game that hasn’t even released, but is getting almost universal praise for its monetization method form Halo fans(and i mean halo fans not bungue fanboys), to destiny fans, to apex legends fans, to many other franchises, then go ahead and just don’t play the game and stop looking at news about it and crying about it on forums.

> 2533274903814187;868:
> Get ready, I’m gonna blow your mind: how about a game without monetization? Incredible I know, but very feasible.

Whoa… free-to-play game without monetization!? My mind is blown. No wonder Microsoft has spent all these years growing into a tech giant. It‘s all been building towards making a game that’s going to cause them to lose money at an alarming rate!

> 2533274903814187;868:
> Most of the problems of H5 came from the requisition system. As soon as you implement monetization in a title, the game will be built around it and players will automatically suffer from it.

Halo 5’s REQ system is bad because of its focus on RNG, not because you can buy packs with real money. If monetization inherently hurts a game’s players, then literally every free-to-play game in existence would be a deserted wasteland.

> 2533274903814187;869:
> If you don’t mind spending money to change your armor color in a Halo game, you are not a real fan. I can say that with full confidence.

I’d never call anyone a ‘fake’ Halo fan, but the closest someone can get to being one is by not playing a Halo game because they’re upset by its shader system.

> 2533274903814187;871:
> If Halo Infinite turns into a milking machine, I’ll just do what many former fans already did with H5, I’ll just move on to better games and franchises. If you want to spend hundreds of dollars on skins that’s your choice. I got better things to spend my money on.

That’s fine—you do you. No one’s trying to stop you from leaving. But Halo 5’s player count was higher than MCC’s until the latter game released on PC and started receiving major content updates. That’s the dent you and the rest of the classic purists made on H5’s population.

> 2533274924310758;873:
> The color thing yall keep repeating also made me angry at the beginning, but now that I’ve thought about it it’s imo both a good way to monetize without being too intrusive, and a good way to expand on color customization and spartan customization in ways that were never possible before. and I’m 100% sure they will give you a sizeable library of colors before you even play a match, and a good amount of colors in the free parts of the battle passes.

The colorization method, is on par with Halo CE.
You get a skin, which is applied in its entirety to the model.
People are upset that the coats / patterns could have been made to be color customizable, and they still be able to sell patterns. As it currently is, there’s really no “expansion” because everything is pre-baked and static. Had they added patterns to color customization, then it’d have been an expansion, no?
Remember how Halo 5’s emblems had pre-set color choices? Backlash on that and i343 changed them to be fully color customizable. At the same time they added more colors, if I’m not mistaken.
How about Halo 5’s reduced Armor Customization?
What if Infinite had pre-set armors? No way to mix and match?
I really don’t see how it expands color customization in any way. Colors and patterns are static. Previous games having a huge part of the armor allocated to the primary color is how they designed it, they could easily have made the torso primary color and extremities secondary colors.
Any sizeable collection they put out would have been incredibly enhanced were coats color customizable.
A decision they made to reduce your options and freedom, at the prospect of padding battlepasses and getting more money than they would have otherwise, money they still would’ve made a profit with.

> 2533274924310758;873:
> Most people never put money in games, and even if they do it’s not hundreds of dollars, specially not for a single skin. stop being so -Yoinking!- dramatic.

I saw some data quite a while ago suggesting that 15% of an active player base stand for 95% of the microtransaction incomes. So, no, most players don’t put that much money into a f2p game. But the monetization methods, grinds, psychological effects and so forth are there because it works well enough to vacuum money out of a small subset of players. Those “lures” aren’t there specifically for you, and for those they are, their true purpose is to make it an “enjoyable” experience to spend money.

> 2533274924310758;873:
> It’s a f2p game and they have to make money somehow

Of course they do, but “making money somehow” doesn’t justify everything, people are allowed to be critical of their methods, or what they do to get money.
Remove item rarity, the noise, the visual flares and animations.
Just text prompt what you get from a REQ pack.
Do you think they’d have sold as many as they eventually did?
Or do what The Culling did, match tokens, one free match per day, one token per win. If you ran out of tokens you needed to purchase more. That’s “making money somehow”.

> 2533274924310758;873:
> If you want to whine and cry about a game that hasn’t even released, but is getting almost universal praise for its monetization method form Halo fans(and i mean halo fans not bungue fanboys), to destiny fans, to apex legends fans, to many other franchises, then go ahead and just don’t play the game and stop looking at news about it and crying about it on forums.

Classic,
Don’t “whine about a game not released”, and when it’s finally released it’s all “this is the way it is now, get used to it”. At what point exactly is it ok to post critisism?
Let’s flip the coin. Why are people praising a game not released?
The response is almost always “we don’t know how it works” ( apart from the very basic system used and been in plenty of different games already ), yet, when things are praised, it’s all fine and good, despite not knowing how it works.
Infinite’s mtx praise comes from non-expiring battlepasses.
Or is it suggested that limiting player expression to skins only and not “evolved” (often used word to positively portray changes) the old system.

> 2535411993815954;874:
> > 2533274903814187;868:
> > Get ready, I’m gonna blow your mind: how about a game without monetization? Incredible I know, but very feasible.
>
> Whoa… free-to-play game without monetization!? My mind is blown. No wonder Microsoft has spent all these years growing into a tech giant. It‘s all been building towards making a game that’s going to cause them to lose money at an alarming rate!
>
>
> > 2533274903814187;868:
> > Most of the problems of H5 came from the requisition system. As soon as you implement monetization in a title, the game will be built around it and players will automatically suffer from it.
>
> Halo 5’s REQ system is bad because of its focus on RNG, not because you can buy packs with real money. If monetization inherently hurts a game’s players, then literally every free-to-play game in existence would be a deserted wasteland.
>
>
> > 2533274903814187;869:
> > If you don’t mind spending money to change your armor color in a Halo game, you are not a real fan. I can say that with full confidence.
>
> I’d never call anyone a ‘fake’ Halo fan, but the closest someone can get to being one is by not playing a Halo game because they’re upset by its shader system.
>
>
> > 2533274903814187;871:
> > If Halo Infinite turns into a milking machine, I’ll just do what many former fans already did with H5, I’ll just move on to better games and franchises. If you want to spend hundreds of dollars on skins that’s your choice. I got better things to spend my money on.
>
> That’s fine—you do you. No one’s trying to stop you from leaving. But Halo 5’s player count was higher than MCC’s until the latter game released on PC and started receiving major content updates. That’s the dent you and the rest of the classic purists made on H5’s population.

Do I really have to repeat myself again? The multiplayer should not be free to play, it should be in the full price game… you know… like a real Halo game. Microsoft was already big before Xbox, and xbox didn’t grow by making free to play games.

You don’t understand the psychology of monetization. The whole point is to get players addicted to the game. Titles like Warzone or Apex legends suffer from overpricing, insane grind and high rates of cheating. The reason why millions of players still play those games is because, admittedly, the gameplay is fun, but also because people often engage in self destructing behavior when they are addicted. This is why many gamers spend thousands of dollars on monetization and find themselves in financial trouble as a result. This is addiction plain and simple, and this is exactly what corporations want. The player count is no indication of player well being. With H5, you’re making the assumption that only loot boxes are bad, that’s not true. 343 could have simply locked the coolest armor pieces behind pay walls in H5 with similar effect. Lets be honest, that’s probably what they’re going to do in Infinite anyways. Battlefront 2’s monetization wasn’t just problematic because of loot boxes, it was also problematic because you initially had to play insane numbers of hours to unlock iconic heroes. Assassin’s creed is another example of how non-random monetization can hurt a game. Make the game boring and repetitive so you can sell time savers and XP boosts to the players. Monetization is all about creating problems for the players in order to sell them the solution. This is what they did with armor coatings. You can no longer chose your color, new problem, but hey now you can purchase them.

The addition of a shader system, or whatever you want to call it, is only the tip of the iceberg. 343 has made it clear that they are choosing the live service monetization path. They are making it clear that they want most of their profit to come from monetization. That is why I’m upset. Because Microsoft is following the monetization trend instead of sticking with game sales. I’m upset because I’ve seen other franchises I love being ruined by monetization and I realize Halo will follow the same path. Its even more frustrating to see a naive community fall for it.

> 2533274924589893;1:
> What you guys at 343 have provided in terms of information on this feature isn’t enough. You have got to come out and say how this system is going to work. All you’ve done is beat around the bush.
>
> “a “coating” is “a seven-layer shader that allows us to put any artist-authored color, material, or pattern into seven channels and apply it to in-game items like weapons, armor, and vehicles.”" Well no kidding. We want to know how we get new colors.
>
>
> - Do we start out with a certain amount of colors? - Can we mix and match armor coatings? - Can we create our own armor coatings? - How do we get new armor coatings?These are the questions we want to know. If we can mix and match and players have a good amount of colors to start out with (like 30-40), no one will have a problem with this new system. Then maybe we can stick to these cool sets with pre-determined shades like Red Shift which has a bunch of different colors going on while also being able to create our own patterns.
>
> Please tell us.
>
> EDIT: We got more info… on more shaders. I’m not calling them armor coatings, they’re shaders. Easier to say, with some heritage behind it.
>
> Seems like this is going the way of Destiny 1, where it was all one item and not a consumable. I liked this system but thought the patterns outside of a few specific ones were mostly forgettable. Halo Infinite has less visual noise than that game I feel and the armor coatings we do have, however simple they are, do look better. I especially like Scorpion Punch, the red arm is badass and reminds me of Venom Snake from MGSV. Lots of people are gonna be rocking it.
>
> I will say though that we still do not know how we are going to acquire these. Likely through a battle pass system, since lootboxes have been confirmed to not be in the game. Good choice, but how are we going to get more?
>
> 343 is still dancing around this subject. Just give us the good stuff and show off more and go into further detail about progression. But that will likely be another blog post in-and-of-itself.

Frankly, I think this is the primary monetization route that 343 is taking at this point. Shaders is a better way to describe, perhaps less precise, but as you observe it has more history.

I don’t like the idea of shaders as I’ve hated it in most games including D1. I am expecting that shaders will result in very cool looking armor that makes no sense in universe because that’s what cool kids want. I am especially disappointed that it’s whole armor and not piecemeal.

All that being said, I accept that 343 needs to make money and if the loss we take is in cosmetics, I guess I can live with that. I just hope that the extra money the F2P model brings in is put back into story content rather than just more F2P monetized crap for them to sell again.

I’m curious what colours we will have at launch? Will everyone just have a generic white spartan for the first few days and only those who bought extra colours will stand out?

my man this is a halo forum not a UN debate LMAO. but aight I’ll bite.

> The colorization method, is on par with Halo CE.
> You get a skin, which is applied in its entirety to the model.
> People are upset that the coats / patterns could have been made to be color customizable, and they still be able to sell patterns. As it currently is, there’s really no “expansion” because everything is pre-baked and static. Had they added patterns to color customization, then it’d have been an expansion, no?
> Remember how Halo 5’s emblems had pre-set color choices? Backlash on that and i343 changed them to be fully color customizable. At the same time they added more colors, if I’m not mistaken.
> How about Halo 5’s reduced Armor Customization?
> What if Infinite had pre-set armors? No way to mix and match?
> I really don’t see how it expands color customization in any way. Colors and patterns are static. Previous games having a huge part of the armor allocated to the primary color is how they designed it, they could easily have made the torso primary color and extremities secondary colors.
> Any sizeable collection they put out would have been incredibly enhanced were coats color customizable.
> A decision they made to reduce your options and freedom, at the prospect of padding battlepasses and getting more money than they would have otherwise, money they still would’ve made a profit with.

the armor coatings are in no way as limited as Halo CEs colors. it had around 12 solid colors, and well into release Infinite will most likely have all 2 color combinations players used and more. the coating system albeit kinda limited in term of raw amount offers variation that weve never seen before, like asymmetric patterns, different materials, yadda yadda. I’m not gonna lie, i would rather get it for free, but I said it once, I said it again and I’ll keep saying it. its free to play. they need to make money. Inifnite isn’t some charity project its a piece of entertainment made to make money. they aren’t doing -Yoink- just to be asshoels, they aren’t inmature babies trying to annoy you, and they aren’t money hungry -Yoinks!- like the -Yoinks!- at EA are. In fact from what I’ve seen 343i is one of the most user friendly companies in the gaming industry right now. so yeah. making comparisons between the armor coatings and CEs colors and halo 5’s armors is a really big stretch.

> I saw some data quite a while ago suggesting that 15% of an active player base stand for 95% of the microtransaction incomes. So, no, most players don’t put that much money into a f2p game. But the monetization methods, grinds, psychological effects and so forth are there because it works well enough to vacuum money out of a small subset of players. Those “lures” aren’t there specifically for you, and for those they are, their true purpose is to make it an “enjoyable” experience to spend money.
>
>
> Of course they do, but “making money somehow” doesn’t justify everything, people are allowed to be critical of their methods, or what they do to get money.
> Remove item rarity, the noise, the visual flares and animations.
> Just text prompt what you get from a REQ pack.
> Do you think they’d have sold as many as they eventually did?
> Or do what The Culling did, match tokens, one free match per day, one token per win. If you ran out of tokens you needed to purchase more. That’s “making money somehow”.

thats halo 5, not infinite. they already said no loot box things in infinite. I am strongly again loot boxes so I don’t see why you’re bringing them up. ofc we can be critical of their methods. but a battle pass or buying content from a store is really different from gambling. and you’re doing it agian. stretching so far to compare infinite to something bad that has no resemblance to it to make a point. if you want to make valid points don’t resort to “well if inifnite can do it then how is ‘x thing that is extremely worse but shares the same vague concept’ good? checkmate”

> Classic,
> Don’t “whine about a game not released”, and when it’s finally released it’s all “this is the way it is now, get used to it”. At what point exactly is it ok to post critisism?
> Let’s flip the coin. Why are people praising a game not released?
> The response is almost always “we don’t know how it works” ( apart from the very basic system used and been in plenty of different games already ), yet, when things are praised, it’s all fine and good, despite not knowing how it works.
> Infinite’s mtx praise comes from non-expiring battlepasses.
> Or is it suggested that limiting player expression to skins only and not “evolved” (often used word to positively portray changes) the old system.

I’ll agree that was a stupid thing to say, but tbh I’m just sick and tired of people crying about the same things over and over and over about inifnite. from what I’ve seen, I’m not scared at 343i -Yoinking!- it up. the battle pass is being praised because it’s a really great system, leagues above all other battle passes.

But yeah that’s already too much text for a halo forum. :thumbsup:

> 2533274806348201;861:
> > 2533274903814187;856:
> > > 2533274827613279;852:
> > > > Once again you are making the mistake of looking at what we had vs what we should have had. The primary and secondary color options were outdated, but that doesn’t mean that armor coatings are better. The logical evolution of Halo’s customization means that we should have been able to customize our colors per piece of armor. This is what we should have had: a color wheel with different shades for every single armor piece. This kind of system is easy to do and gives us much more freedom than the armor coating. system.
> > > >
> > > > ‘‘Now if they give us a ton of them’’ that’s exactly the problem, there will be too many color combinations which means that unlocking everything will be an absolute grind. The more armor coatings there are, the more we have to grind, the more we grind, the more incentive we have to pay for them. That’s what they did in Halo 5, they gave us thousands of duplicates and ugly pieces to increase the grind in order to push us to buy card packs.
> > > >
> > > > 343 just took away our freedom to chose our own colors for the purpose of monetization. I don’t understand how anyone could support this. But hey if you want to spend 5$ on a paywalled armor coating go ahead, its you money.
> > >
> > > See, I totally understand that point. I really do. I just disagree fundamentally with the thought that I, a normal dude who really just likes to play halo, is going to be able to come up with a delightful color combination with wear and tear and all the varieties of cosmetic coolness that a designated design team can.
> > >
> > > And yes - the Halo 5 grind was absurd…until I got what I wanted. My Coffee Cup of Death, my Decimator helmet, etc = I was done with the grind…only I played on, because I really liked the MP in 5.
> > >
> > > So while they did take away customization for the purposes of making the battle pass/monetization more attractive - as someone who never could get their spartan to be the exact shade of badass spartan green he wanted…I’m ok with it. If I had to pay money to get each MCC battle pass, and then got to pick and choose what I unlocked, that would probably be ok with me too. It’s a free to play game, so they have to make their money somewhere.
> >
> > Again the free to play excuse, you guys keep repeating what Microsoft wants you to say. If you’re ok with colors being monetized, you are not a real Halo fan, maybe a 343 Halo fan but not a Bungie era fan. If you’re willing to sacrifice the integrity of an entire franchise for your own selfish desire of getting the ‘‘perfect shade’’, I really cannot believe you understand Halo. But hey, you’d make a great PR agent for Microsoft, you should apply.
>
> Hey, if you want to see how Bungie would have handled monetization you can go check out Destiny 2. Spoiler alert: it is worse than armor coatings. Us “real fans” will see you at launch.

Well with any luck 343 will make your perfect shade of badass spartan green with a badass coating

> 2535469609708123;877:
> > 2533274924589893;1:
> > What you guys at 343 have provided in terms of information on this feature isn’t enough. You have got to come out and say how this system is going to work. All you’ve done is beat around the bush.
> >
> > “a “coating” is “a seven-layer shader that allows us to put any artist-authored color, material, or pattern into seven channels and apply it to in-game items like weapons, armor, and vehicles.”" Well no kidding. We want to know how we get new colors.
> >
> >
> > - Do we start out with a certain amount of colors? - Can we mix and match armor coatings? - Can we create our own armor coatings? - How do we get new armor coatings?These are the questions we want to know. If we can mix and match and players have a good amount of colors to start out with (like 30-40), no one will have a problem with this new system. Then maybe we can stick to these cool sets with pre-determined shades like Red Shift which has a bunch of different colors going on while also being able to create our own patterns.
> >
> > Please tell us.
> >
> > EDIT: We got more info… on more shaders. I’m not calling them armor coatings, they’re shaders. Easier to say, with some heritage behind it.
> >
> > Seems like this is going the way of Destiny 1, where it was all one item and not a consumable. I liked this system but thought the patterns outside of a few specific ones were mostly forgettable. Halo Infinite has less visual noise than that game I feel and the armor coatings we do have, however simple they are, do look better. I especially like Scorpion Punch, the red arm is badass and reminds me of Venom Snake from MGSV. Lots of people are gonna be rocking it.
> >
> > I will say though that we still do not know how we are going to acquire these. Likely through a battle pass system, since lootboxes have been confirmed to not be in the game. Good choice, but how are we going to get more?
> >
> > 343 is still dancing around this subject. Just give us the good stuff and show off more and go into further detail about progression. But that will likely be another blog post in-and-of-itself.
>
> Frankly, I think this is the primary monetization route that 343 is taking at this point. Shaders is a better way to describe, perhaps less precise, but as you observe it has more history.
>
> I don’t like the idea of shaders as I’ve hated it in most games including D1. I am expecting that shaders will result in very cool looking armor that makes no sense in universe because that’s what cool kids want. I am especially disappointed that it’s whole armor and not piecemeal.
>
> All that being said, I accept that 343 needs to make money and if the loss we take is in cosmetics, I guess I can live with that. I just hope that the extra money the F2P model brings in is put back into story content rather than just more F2P monetized crap for them to sell again.

Have they specified that a single coating is applied to the whole armor, or is it piece specific?

> 2533274924310758;879:
> the armor coatings are in no way as limited as Halo CEs colors. it had around 12 solid colors, and well into release Infinite will most likely have all 2 color combinations players used and more.

You do realise I was talking about the method? Not the quantity?

In Halo CE, you pick a single color, it was in the most basic sense, a skin selector. In Infinite, you’ll pick a single pattern. You can’t do anything with that pattern, other than apply it. It’s the same thing, the same method.

So how many would that be then?

> 2533274924310758;879:
> the coating system albeit kinda limited in term of raw amount offers variation that weve never seen before, like asymmetric patterns, different materials, yadda yadda.

All static images applied to a mesh without any player interaction. The same way Halo CE function.
Yeah we haven’t seen it in Halo before, so?
What’s stopping them from making the coats color customizable?

> 2533274924310758;879:
> I’m not gonna lie, i would rather get it for free, but I said it once, I said it again and I’ll keep saying it. its free to play. they need to make money. Inifnite isn’t some charity project its a piece of entertainment made to make money.

Did I say somewhere it should be free?

> 2533274924310758;879:
> they aren’t doing -Yoink- just to be asshoels, they aren’t inmature babies trying to annoy you, and they aren’t money hungry -Yoinks!- like the -Yoinks!- at EA are.

Not money hungry?
You’re talking about the publisher which forced Forza to introduce lootboxes containing cosmetic items for the drivers. Halo Wars 2 had a card game in it to sell “card packs”, Halo 5’s Warzone centered around loot boxes. The company which tanked its Xbox One marketing with all kinds of DMR things in order to get more money out of their customers? Explaining that they could use the kinect camera to set movie prices according to visible viewers, and pause the film if additional people entered the kinect’s cameras view until more money was payed, or the new viewer’s left. The business which have been trend following hard with Halo to “reach larger demographics”? Isn’t money hungry?

Look at the overall monetary success many F2P games are experiencing and tell me the move to make the multiplayer part, and only that, isn’t a “money hungry” move.

> 2533274924310758;879:
> In fact from what I’ve seen 343i is one of the most user friendly companies in the gaming industry right now. so yeah. making comparisons between the armor coatings and CEs colors and halo 5’s armors is a really big stretch.

Let me remind you they talked about player expression being important, but made the concious decision to not make coats color customizable, a form of player self expression.

You say that without offering any thoughts in why that is.
Halo CE’s method is the same as it’ll be in Infinite, the only things which have changed are quantity, and skin complexity.

> 2533274924310758;879:
> thats halo 5, not infinite. they already said no loot box things in infinite. I am strongly again loot boxes so I don’t see why you’re bringing them up.

Well, you said “make money somehow”. Loot boxes were “making money somehow”. Even repeated the same sentiment in this post of yours.
And, I was talking about the different psychological measures taken to ensure opening lootboxes were fun, and that could make players actually pay for them.

Similar steps will surely be taken for whatever i343 has in store for Infinite’s microtransactions and battlepasses.
Because they want it to be fun for players to spend money.

> 2533274924310758;879:
> ofc we can be critical of their methods. but a battle pass or buying content from a store is really different from gambling. and you’re doing it agian. stretching so far to compare infinite to something bad that has no resemblance to it to make a point.

Are Microsoft and i343 out to make money or not?
If they are out to make money, then why wouldn’t they employ the most effective ways possible to get as many to pay as possible?
I mean, apparently the first battlepass is free, a quite common tactic from many sellers. First sample is free, and you can get people hooked.

> 2533274924310758;879:
> if you want to make valid points don’t resort to “well if inifnite can do it then how is ‘x thing that is extremely worse but shares the same vague concept’ good? checkmate”

“Make money somehow” can be applied to everything which generate money.
You even undermined that point by claiming to be against lootboxes, which was them “making money somehow”.

“Checkmate” - GeneticFan72850

> 2533274924310758;879:
> I’ll agree that was a stupid thing to say, but tbh I’m just sick and tired of people crying about the same things over and over and over about inifnite.

And you used the same arguments we’ve seen before which miss the point in its entirety when you choose to see it as “crying”, and not read into it properly.

> 2533274924310758;879:
> rom what I’ve seen, I’m not scared at 343i -Yoinking!- it up. the battle pass is being praised because it’s a really great system, leagues above all other battle passes.

“The game is not released yet”…
“We don’t know how it works yet”…
i343 have apt opportunity to royally screw things over with the monetization with information they haven’t released yet.

Yeah, so?
The Battlepass isn’t really the subject now is it?

Given what we’ve seen and the numbers they have talked about with regards to customisation; I’m sure there’s going to be a base set open at launch and a whole lot more to come after that.

I too have questions; I would like to know more. But all in good times.

Coatings are like Destiny 2’s Shaders, right? Yucky. I’m not a fan of how those work.

[old man’s voice] “Back in my day, we could pick three colors for our armor—three! You little whippersnappers don’t know what you’re missing out on.”