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> > Ok, so while I initially hated the idea of the color coating system, it is starting to grow on me for a few reasons. After reading the latest update on infinite a good portion of my concerns were addressed. There will be a starting set of coatings we will have and there are many ways to unlock different coatings and they won’t all be monetized. I guess my only concern now is for the amount of variety between the ones that are monetized versos earned by playing, like if there is a black and red coat on the store, does that mean there won’t be one that a person can earn by playing the game? Hopefully a question like that can be answered in future updates.
> > Yah, I get people dislike this new system, but for me I think it’s better than the alternative of Armor itself being monetized. In multiplayer we constantly see other players armor no matter the game mode. However we only really see the colors we normally have picked in game mode where its free for all. For me, I would rather look like the spartan I have used for years with an ODST helmet and play in red vs blue team colors, versus having to buy those armor pieces but have the ability to customize colors for that spartan so I can see them in game modes I rarely play.
> >
> > I do believe the alternative to coatings would have been monetizing armor itself, and there would have been backlash to that way as well. Most of you will argue that they could have done something like name plates or weapons skins instead, but keep in mind, as crappy as it is these days there is a desire to make a lot of money in micro transactions. Nameplates or weapon skins would not have the draw of spending money that colors or amor pieces themselves would have. I think this is something they thought about a lot because armor and colors are two large things in Halo and to have to pick one too monetize part of it had to be a difficult call. Like I said on armor, we see it a lot more than our personal colors, so they decided to leave armor alone and increase the customization options to offset the loose of customization of colors.
> >
> > I really want to see this system in more detail before jumping to conclusions, as I think it will be fine, but Im currious what the default coats will look like and how much is unlock able by playing compared to paying.
> > I know a good amount of you will probably call me all sorts of names for giving in and saying that I think the system maybe fine and you are perfectly fine having such an opinion. What I wanted to do with this post was at least put my own thoughts out there, but also point out what a lot of people seem to forget. The F2P nature of the multiplayer meant there was going to be monetization to make up for the cost, and there are only 2 real options that could makes sense, armor or colors. The question I’ll leave this off with is, would you prefer if armor was monetized but we were still able to pick primary and secondary colors instead?
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> You know Warframe just monetizes the colors instead?
No. That’s not strictly true. Warframe comes with a basic colour palette that allows us to colour every Warframe, weapon, pet, companion, operator, sentinal and landing craft, including all attachments like armour pieces and syandanas etc. You can also earn palettes and some are given away, St Valentines Day and St Patricks Day palettes are two that immediately come to mind.
Then there’s the free console exclusive palletes, the Xbox palette is a selection of 90 shades of whites, greens, grays and blacks. That can also be used in conjunction with other palettes and applied to all previously mentioned items. Other palettes can be obtained from trading standing with traders, no real money needed, in fact you can obtain all palettes from trading parts for platinum, no cash required.
Warframe is not comparable to what 343i are doing in Halo Infinite, they are removing our basic colour system and replacing it. At least Warframe offers us a basic colour palette, it looks Halo Infinite will not.