> 2592250499819446;723:
> > 2533274886490718;722:
> > > 2592250499819446;721:
> > > > 2533274977828559;713:
> > > > I do not want to read the entire oficial update about coatings. Can someone help me with the next question? Basic colors are free form start like previous games or everything is now behind a pay/grind wall?
> > >
> > > Our basic colour system is being replaced with shaders. Grind and paywall is the new way to customise in Halo Infinite, and I’m willing to bet the best kit will be pay walled. I’m against it 100%, I guarantee they will not see one single penny from me.
> > >
> > > I would have supported them if we had choice, but it seems it’s their way or the highway. We’ve been able to customise our own colours for 20 years, I don’t know why we cannot have both, monetisation seems to be more important than the players that have given two decades and a fortune to this franchise.
> >
> > You obviously have read an entire different update than I did, 'cause everything mentioned was the direct opposite of this statement of yours.
>
> I read the bit about customistion twice. Please elaborate where I’m wrong. We won’t have our colour system, fact. We will be able to earn / grind rewards in the form of coatings / shaders, fact. Some of these will be pay walled, fact. There will be timed events creating fomo, fact. What did I miss ?
Then I’d advise to re-read it a third time, with an open mind and preferably with glasses on.
You know what? Screw that, I’ll just copy and paste and highlight the important stuff for ya and everyone else hopping on this thread,
just to make sure the statements are here as they were stated and not re-told in a biased way.
> - Healthy engagement is paramount. We want everyone to play the game in a healthy manner that they enjoy. >>> We’re not trying to build a grind-machine that burns everyone out in an attempt to get more game time from them. Halo Infinite needs to be a place where we all look forward to spending time. <<< - We maintain a player-first focus. Think of all the games we’ve all played that have random rewards, ask people to play a way they hate just for a new shiny, or weaponize FOMO against the player. >>> There will be limited-time events, but we don’t want to turn free time into a chore. We’re not all about that. Everyone should enjoy their time in Halo Infinite. <<< - Unambiguous Value. If someone invests their time or money in the game, they should understand what they’re getting and that it will be worth more than the investment. >>> Examples of this in practice include no lootboxes, either through engagement or any premium route. And we’re not selling power or giving an unfair advantage in-game via any route. ** <<<** - Always be listening, learning and experimenting. The Live team is all about growth and iteration. We build and support some fun content, >>> but there will be times when things don’t go as planned or where something we tried didn’t land well. There will also be times when we believe in ideas and want to give them a chance in the wild, and we ask that you be understanding as we try them out. <<< These will be moments for us to learn, and grow. It’ll require a close partnership with our players, where we can talk about what happened and what we were trying to do, and be transparent in our plans to move ahead, as much as we can.
TLDR; we won’t have a two-color-system; fact - it will be replaced, yes - but will it be worse? Or even better? Does anyone actually think that such a drastic change came lightheaded, like: “way to make monies? scratch colors, LOL it will work” - regarding that I’ll just add some other quote which should make everyone with the exception of the most stubborn die-hard fans of color customization in the least cautiously optimistic:
> […] The coating system allows us to define color, wear and tear, patterns, and materials on a region-by-region basis on the Spartan or anything in the game be it armor, weapons, vehicles, or even environment elements like fuel barrels. To get to our design vision we needed to make an exceedingly difficult decision to move away from a system that was in the game from early days – primary and secondary color. >>>This decision was not made lightly, but it has laid the foundation for greater detail and variation when it comes to color customization.<<<
I dunno about everyone else, but IIRC there has been since at least the last two titles the demand for more color variation and ways to implement them and as far as we know, Halo Infinite’s coating system will provide exactly that. Not argueing that coatings in other games didn’t work, but we’re talking Halo Infinite, not Destiny 1/2.
What you did obviously miss or just don’t want to acknowledge because of whatever reason or bias you have toward 343i, is that all we currently know, judging by all the intel the people from 343i currently shared until today, indicates that in terms of customization we will have more freedom and options than the last two titles combined, in terms of color management as well as ways to unlock customization parts.
I can’t speak for anyone else except me of course, but in my opinion that’s exactly the kind of progress that was needed.