We want more info on "armor coating".

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> > > > I do not want to read the entire oficial update about coatings. Can someone help me with the next question? Basic colors are free form start like previous games or everything is now behind a pay/grind wall?
> > >
> > > Our basic colour system is being replaced with shaders. Grind and paywall is the new way to customise in Halo Infinite, and I’m willing to bet the best kit will be pay walled. I’m against it 100%, I guarantee they will not see one single penny from me.
> > >
> > > I would have supported them if we had choice, but it seems it’s their way or the highway. We’ve been able to customise our own colours for 20 years, I don’t know why we cannot have both, monetisation seems to be more important than the players that have given two decades and a fortune to this franchise.
> >
> > You obviously have read an entire different update than I did, 'cause everything mentioned was the direct opposite of this statement of yours.
>
> I read the bit about customistion twice. Please elaborate where I’m wrong. We won’t have our colour system, fact. We will be able to earn / grind rewards in the form of coatings / shaders, fact. Some of these will be pay walled, fact. There will be timed events creating fomo, fact. What did I miss ?

Then I’d advise to re-read it a third time, with an open mind and preferably with glasses on.
You know what? Screw that, I’ll just copy and paste and highlight the important stuff for ya and everyone else hopping on this thread,
just to make sure the statements are here as they were stated and not re-told in a biased way.

> - Healthy engagement is paramount. We want everyone to play the game in a healthy manner that they enjoy. >>> We’re not trying to build a grind-machine that burns everyone out in an attempt to get more game time from them. Halo Infinite needs to be a place where we all look forward to spending time. <<< - We maintain a player-first focus. Think of all the games we’ve all played that have random rewards, ask people to play a way they hate just for a new shiny, or weaponize FOMO against the player. >>> There will be limited-time events, but we don’t want to turn free time into a chore. We’re not all about that. Everyone should enjoy their time in Halo Infinite. <<< - Unambiguous Value. If someone invests their time or money in the game, they should understand what they’re getting and that it will be worth more than the investment. >>> Examples of this in practice include no lootboxes, either through engagement or any premium route. And we’re not selling power or giving an unfair advantage in-game via any route. ** <<<** - Always be listening, learning and experimenting. The Live team is all about growth and iteration. We build and support some fun content, >>> but there will be times when things don’t go as planned or where something we tried didn’t land well. There will also be times when we believe in ideas and want to give them a chance in the wild, and we ask that you be understanding as we try them out. <<< These will be moments for us to learn, and grow. It’ll require a close partnership with our players, where we can talk about what happened and what we were trying to do, and be transparent in our plans to move ahead, as much as we can.

TLDR; we won’t have a two-color-system; fact - it will be replaced, yes - but will it be worse? Or even better? Does anyone actually think that such a drastic change came lightheaded, like: “way to make monies? scratch colors, LOL it will work” - regarding that I’ll just add some other quote which should make everyone with the exception of the most stubborn die-hard fans of color customization in the least cautiously optimistic:

> […] The coating system allows us to define color, wear and tear, patterns, and materials on a region-by-region basis on the Spartan or anything in the game be it armor, weapons, vehicles, or even environment elements like fuel barrels. To get to our design vision we needed to make an exceedingly difficult decision to move away from a system that was in the game from early days – primary and secondary color. >>>This decision was not made lightly, but it has laid the foundation for greater detail and variation when it comes to color customization.<<<

I dunno about everyone else, but IIRC there has been since at least the last two titles the demand for more color variation and ways to implement them and as far as we know, Halo Infinite’s coating system will provide exactly that. Not argueing that coatings in other games didn’t work, but we’re talking Halo Infinite, not Destiny 1/2.

What you did obviously miss or just don’t want to acknowledge because of whatever reason or bias you have toward 343i, is that all we currently know, judging by all the intel the people from 343i currently shared until today, indicates that in terms of customization we will have more freedom and options than the last two titles combined, in terms of color management as well as ways to unlock customization parts.

I can’t speak for anyone else except me of course, but in my opinion that’s exactly the kind of progress that was needed.

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> > > 2533274886490718;722:
> > > > 2592250499819446;721:
> > > > > 2533274977828559;713:
> > > > > I do not want to read the entire oficial update about coatings. Can someone help me with the next question? Basic colors are free form start like previous games or everything is now behind a pay/grind wall?
> > > >
> > > > Our basic colour system is being replaced with shaders. Grind and paywall is the new way to customise in Halo Infinite, and I’m willing to bet the best kit will be pay walled. I’m against it 100%, I guarantee they will not see one single penny from me.
> > > >
> > > > I would have supported them if we had choice, but it seems it’s their way or the highway. We’ve been able to customise our own colours for 20 years, I don’t know why we cannot have both, monetisation seems to be more important than the players that have given two decades and a fortune to this franchise.
> > >
> > > You obviously have read an entire different update than I did, 'cause everything mentioned was the direct opposite of this statement of yours.
> >
> > I read the bit about customistion twice. Please elaborate where I’m wrong. We won’t have our colour system, fact. We will be able to earn / grind rewards in the form of coatings / shaders, fact. Some of these will be pay walled, fact. There will be timed events creating fomo, fact. What did I miss ?
>
> Then I’d advise to re-read it a third time, with an open mind and preferably with glasses on.
> You know what? Screw that, I’ll just copy and paste and highlight the important stuff for ya and everyone else hopping on this thread,
> just to make sure the statements are here as they were stated and not re-told in a biased way.
>
>
>
>
> > - Healthy engagement is paramount. We want everyone to play the game in a healthy manner that they enjoy. **>>>**We’re not trying to build a grind-machine that burns everyone out in an attempt to get more game time from them. Halo Infinite needs to be a place where we all look forward to spending time. **<<<**We maintain a - player-first focus. Think of all the games we’ve all played that have random rewards, ask people to play a way they hate just for a new shiny, or weaponize FOMO against the player. >>>There will be limited-time events, but we don’t want to turn free time into a chore. We’re not all about that. _Everyone should enjoy their time in Halo Infinite.<<<_ - Unambiguous Value. If someone invests their time or money in the game, they should understand what they’re getting and that it will be worth more than the investment. >>>Examples of this in practice include no lootboxes, either through engagement or any premium route. And we’re not selling power or giving an unfair advantage in-game via any route. <<< - Always be listening, learning and experimenting. The Live team is all about growth and iteration. We build and support some fun content, >>>but there will be times when things don’t go as planned or where something we tried didn’t land well. There will also be times when we believe in ideas and want to give them a chance in the wild, and we ask that you be understanding as we try them out.<<< These will be moments for us to learn, and grow. It’ll require a close partnership with our players, where we can talk about what happened and what we were trying to do, and be transparent in our plans to move ahead, as much as we can.
>
> TLDR; we won’t have a two-color-system; fact - it will be replaced, yes - but will it be worse? Or even better? Does anyone actually think that such a drastic change came lightheaded, like: “way to make monies? scratch colors, LOL it will work” - regarding that I’ll just add some other highlights which should make everyone with the exception of the most stubborn die-hard fans of color customization in the least cautiously optimistic:
>
>
>
>
> > […] The coating system allows us to define color, wear and tear, patterns, and materials on a region-by-region basis on the Spartan or anything in the game be it armor, weapons, vehicles, or even environment elements like fuel barrels. To get to our design vision we needed to make an exceedingly difficult decision to move away from a system that was in the game from early days – primary and secondary color. >>>This decision was not made lightly, but it has laid the foundation for greater detail and variation when it comes to color customization.<<<
>
> I dunno about everyone else, but IIRC there has been since at least the last two titles the demand for more color variation and ways to implement them and as far as we know, Halo Infinite’s coating system will provide exactly that. Not argueing that coatings in other games didn’t work, but we’re talking Halo Infinite, not Destiny 1/2.
>
> What you did obviously miss or just don’t want to acknowledge because of whatever reason or bias you have toward 343i, is that all we currently know, judging by all the intel the people from 343i currently shared until today, indicates that in terms of customization we will have more freedom and options than the last two titles combined, in terms of color management as well as ways to unlock customization parts.
>
> I can’t speak for anyone else except me of course, but in my opinion that’s exactly the kind of progress that was needed.

Like I said. Our colour customisation has been replaced with a grind or pay wall system. I have no bias toward 343i either, in was in fact very optimistic until the July reveal and the news about coatings that followed. I’ll agree that just because Destiny got it wrong 343i won’t get it right with Halo, but there’s a chance they won’t.

There are positives to the recent update, but not as far as colours and customisation go. We will be grinding or paying for armour coatings, armour pieces or weapon and vehicle skins. The best info was no loot and rng, that was music to my ears, but the removal of the basic colours is pure nonsense imo, it’s about money, or so it seems.

I have no issues with progression, but with 343i it’s always at the cost of something we like.

It upsets me that 343 employees are claiming they took away choosing colours because it’s “better” that way, saying primary secondary isn’t “good enough”. As if it’s us players they did it for.
They already know we don’t like it, and we already know it’s for making money.
Arbiter: No more lies!!

Again, if coatings are so extremely good, prove it by having both systems in the game, and see what people choose.
But coatings seem to be what we are getting, at least give me a few “free” blue and white coatings to choose from. And a few of every other colour combo so everyone has their combos.

Just some random thoughts:

I fear that there will be no coating I truly like. Or worse: I fear if there is one I like, everyone will like it and wear it (like the steampunk skins in Halo 4). I fear there is going to be a handful of coatings everyone wears and lobbies will turn into homologous blobs of similar-looking Spartans.

The worst part is when 343 talks about how versatile this system is; it makes me envious we do not have access to that versatility. “Seven layer system.” “Change color, patterns and material.” “Edit on a region-by-region basis.” All of this talk just makes me want to have access to those systems.

Furthermore, 343 is acting like monetization is the sole issue we have with coatings. We all expected monetization once the game was announced as f2p. The main issue is the lack of customization. Depth in customization is not mutually exclusive to monetization. In fact, the more depth, the more you can monetize (And no, coatings to not add depth - the add breadth.)

I hope there is some compromise down the line. Not necessarily at launch, but eventually. I know if they are planning something due to the overwhelming negative feedback, they will not say - so there is no way of knowing if something is going to happen for a while.

so what we thiinking now we 100% are not getting the old school colour system back then

There needs to be a compromise. At this point, I’m sure most players would settle for a very rudimentary Primary/Secondary system that players get to choose their colors. This could be put in place in conjunction with the coatings system. The classic coloring system is basic and won’t offer those “7 layers of customization”, while the coatings system prevents players from choosing colors, but offers more “layers”. Given they have ~1 year left of dev time, I feel this is something that can and should be done. Again, if it’s something players get as a bonus for actually buying the full game, so be it. It would add incentive to buy the game too.

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> Given they have ~1 year left of dev time, I feel this is something that can and should be done.

Or even longer since the first time the controversy was introduced, a backlash big enough for 343 to be aware of. This seems to be the only element that’s nigh universally loathed.

> 2592250499819446;721:
> > 2533274977828559;713:
> > I do not want to read the entire oficial update about coatings. Can someone help me with the next question? Basic colors are free form start like previous games or everything is now behind a pay/grind wall?
>
> Our basic colour system is being replaced with armour coatings / shaders. Grind and paywall is the new way to customise in Halo Infinite, and I’m willing to bet the best kit will be pay walled. I’m against it 100%, I guarantee they will not see one single penny from me.
>
> I would have supported them if we had choice, but it seems it’s their way or the highway. We’ve been able to customise our own colours for 20 years, I don’t know why we cannot have both, monetisation seems to be more important than the players that have given two decades and a fortune to this franchise.

Well my gamepass ultime will be gone one month before fall 2021, i will not buy more and this new halo has too much red flags for me, it seems i am done with xbox games and consoles, my next game device will be a workstation. Thx for the answer, too bad monetisation is now the priority.

Ok, so while I initially hated the idea of the color coating system, it is starting to grow on me for a few reasons. After reading the latest update on infinite a good portion of my concerns were addressed. There will be a starting set of coatings we will have and there are many ways to unlock different coatings and they won’t all be monetized. I guess my only concern now is for the amount of variety between the ones that are monetized versos earned by playing, like if there is a black and red coat on the store, does that mean there won’t be one that a person can earn by playing the game? Hopefully a question like that can be answered in future updates.
Yah, I get people dislike this new system, but for me I think it’s better than the alternative of Armor itself being monetized. In multiplayer we constantly see other players armor no matter the game mode. However we only really see the colors we normally have picked in game mode where its free for all. For me, I would rather look like the spartan I have used for years with an ODST helmet and play in red vs blue team colors, versus having to buy those armor pieces but have the ability to customize colors for that spartan so I can see them in game modes I rarely play.

I do believe the alternative to coatings would have been monetizing armor itself, and there would have been backlash to that way as well. Most of you will argue that they could have done something like name plates or weapons skins instead, but keep in mind, as crappy as it is these days there is a desire to make a lot of money in micro transactions. Nameplates or weapon skins would not have the draw of spending money that colors or amor pieces themselves would have. I think this is something they thought about a lot because armor and colors are two large things in Halo and to have to pick one too monetize part of it had to be a difficult call. Like I said on armor, we see it a lot more than our personal colors, so they decided to leave armor alone and increase the customization options to offset the loose of customization of colors.

I really want to see this system in more detail before jumping to conclusions, as I think it will be fine, but Im currious what the default coats will look like and how much is unlock able by playing compared to paying.
I know a good amount of you will probably call me all sorts of names for giving in and saying that I think the system maybe fine and you are perfectly fine having such an opinion. What I wanted to do with this post was at least put my own thoughts out there, but also point out what a lot of people seem to forget. The F2P nature of the multiplayer meant there was going to be monetization to make up for the cost, and there are only 2 real options that could makes sense, armor or colors. The question I’ll leave this off with is, would you prefer if armor was monetized but we were still able to pick primary and secondary colors instead?

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> I do believe the alternative to coatings would have been monetizing armor itself, and there would have been backlash to that way as well.

This is assuming that 343 isn’t monetizing armor as well. I have no doubt in my mind that they’re planning to monetize armor as much as they’re monetizing colors right now. They just haven’t announced it yet because they don’t want the community to explode again.

This is the price to pay for Free to Play Halo. At this point, I’d rather have the $60 Halo of yore, if it means I can actually earn armor and keep color customization.

> 2533275072661177;733:
> Ok, so while I initially hated the idea of the color coating system, it is starting to grow on me for a few reasons. After reading the latest update on infinite a good portion of my concerns were addressed. There will be a starting set of coatings we will have and there are many ways to unlock different coatings and they won’t all be monetized. I guess my only concern now is for the amount of variety between the ones that are monetized versos earned by playing, like if there is a black and red coat on the store, does that mean there won’t be one that a person can earn by playing the game? Hopefully a question like that can be answered in future updates.
> Yah, I get people dislike this new system, but for me I think it’s better than the alternative of Armor itself being monetized. In multiplayer we constantly see other players armor no matter the game mode. However we only really see the colors we normally have picked in game mode where its free for all. For me, I would rather look like the spartan I have used for years with an ODST helmet and play in red vs blue team colors, versus having to buy those armor pieces but have the ability to customize colors for that spartan so I can see them in game modes I rarely play.
>
> I do believe the alternative to coatings would have been monetizing armor itself, and there would have been backlash to that way as well. Most of you will argue that they could have done something like name plates or weapons skins instead, but keep in mind, as crappy as it is these days there is a desire to make a lot of money in micro transactions. Nameplates or weapon skins would not have the draw of spending money that colors or amor pieces themselves would have. I think this is something they thought about a lot because armor and colors are two large things in Halo and to have to pick one too monetize part of it had to be a difficult call. Like I said on armor, we see it a lot more than our personal colors, so they decided to leave armor alone and increase the customization options to offset the loose of customization of colors.
>
> I really want to see this system in more detail before jumping to conclusions, as I think it will be fine, but Im currious what the default coats will look like and how much is unlock able by playing compared to paying.
> I know a good amount of you will probably call me all sorts of names for giving in and saying that I think the system maybe fine and you are perfectly fine having such an opinion. What I wanted to do with this post was at least put my own thoughts out there, but also point out what a lot of people seem to forget. The F2P nature of the multiplayer meant there was going to be monetization to make up for the cost, and there are only 2 real options that could makes sense, armor or colors. The question I’ll leave this off with is, would you prefer if armor was monetized but we were still able to pick primary and secondary colors instead?

You know Warframe just monetizes the colors instead? rendering your entire argument useless as 343 could have just given everyone a basic 2 choice color customization with the base colors and charged for extra colors ( like saturated variants or shades of a certain color set ) and charged for the ability to do per piece customization.

Also yes I would prefer Armor be monetized instead as armor is less important than colors to me

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> > 2533275072661177;733:
> > I do believe the alternative to coatings would have been monetizing armor itself, and there would have been backlash to that way as well.
>
> This is assuming that 343 isn’t monetizing armor as well. I have no doubt in my mind that they’re planning to monetize armor as much as they’re monetizing colors right now. They just haven’t announced it yet because they don’t want the community to explode again.
>
> This is the price to pay for Free to Play Halo. At this point, I’d rather have the $60 Halo of yore, if it means I can actually earn armor and keep color customization.

charge 70$ or even 80$ but give us all the content and all the customization!

It’s just 343 being too dull to really think in a way that would support the fans and the franchise, instead focusing on chasing other games and other crowds while ignoring their own.

After this last update, I can now see why armor coatings are a good thing. The possibilities with customization is so vast now.

Another I like about the coating system is how it gives us the chance to use more than two colors at once. This whole system has opened up a lot of potential!

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> Another I like about the coating system is how it gives us the chance to use more than two colors at once. This whole system has opened up a lot of potential!

DOOM 2016 did this exactly, and after the DLC was made free, you could do it yourself. You just had to level-up to earn it, and none of it was time-limited.

This is just to extract as much money as possible from the fanbase.

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> Another I like about the coating system is how it gives us the chance to use more than two colors at once. This whole system has opened up a lot of potential!

yet taken away limitless potential

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> This is just to extract as much money as possible from the fanbase.

The multiplayer is F2P, so of course there’s going to be some monetization. Fortunately, they’ve already confirmed many coatings are also going to be earn-able.

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> > 2533275031935123;739:
> > This is just to extract as much money as possible from the fanbase.
>
> The multiplayer is F2P, so course there’s going to be some monetization. Fortunately, they’ve already confirmed many coatings are also going to be earn-able.

Can’t wait for my grind to unlock white…so…innovative and generous of them

> 2535411993815954;741:
> > 2533275031935123;739:
> > This is just to extract as much money as possible from the fanbase.
>
> The multiplayer is F2P, so course there’s going to be some monetization. Fortunately, they’ve already confirmed many coatings are also going to be earn-able.

That doesn’t make it better. The most impressive coatings are going to be paid-only. The ones that are earnable aren’t going to be as nice as those paid ones. That’s how this works.

I would rather have the multiplayer be paid than do this. This is going to kill the game for the long-term audience.

> 2535458188883243;742:
> Can’t wait for my grind to unlock white…so…innovative and generous of them

Who says that there won’t be default coatings with single-color setups? We still don’t know a lot about the system. I’m sure there’s going to be plenty of more info in the months to come.