> 2535467341363106;703:
> Timed rewards are already confirmed in today’s blog.
Hence why I said I hope they aren’t ‘all’ timed.
> 2535467341363106;703:
> Timed rewards are already confirmed in today’s blog.
Hence why I said I hope they aren’t ‘all’ timed.
> 2535411993815954;705:
> > 2535467341363106;703:
> > Timed rewards are already confirmed in today’s blog.
>
> Hence why I said I hope they aren’t ‘all’ timed.
Sorry I didn’t catch that. I hope you are correct. 
> 2535467341363106;706:
> Sorry I didn’t catch that. I hope you are correct. 
No worries. Fingers crossed!
Actually worried on how they are phrasing the creation of the skins.
At worst, the game will be overly monetized with lots of “premium-only” skins and the UI will be a bloated mess filled with all the skins as potential purchases / unlocks.
At best, they’ll be relatively easy to unlock with all being at least possible to be unlocked without paying anything… but the UI will still be a bloated mess of tons of skins. Even with a ton being able to be churned out with ease, lots of combinations that people have used for years simply won’t be possible AND the fact that a coating has so many layers to them means that the chances of having a lot of terrible ones is incredibly high.
Such a backwards move that runs counter to actual player customization.
Well… not-backwards if the idea is to simply squeeze as much money as possible out of the masses by weaponizing FOMO.
> Think of all the games we’ve all played that have random rewards, ask people to play a way they hate just for a new shiny, or weaponize FOMO against the player. There will be limited-time events, but we don’t want to turn free time into a chore. We’re not all about that.
Their word-choice only states they know of how other games do that, not that they wouldn’t be also following that trend; even the MCC’s latest batch of seasonal unlocks do that too.
So at the end of the day, in the update they only gave more arguments on why they’re keeping the armor coating system as it is, which I understand it is easier to do and more fine controllable, but the control still is in 343’s hands, so they’re not editable. The positive is that they’re promising more info in the future and that it is not as intrusively monetized as we think, so we have to wait a little longer until we get more satisfying answers and the announcement of the Pizza armor coating that everyone wants to see.
The update shows us that armor coatings are here to stay. I would hope that the system they use is similar to MCC where everything isn’t timed. It would suck big time to miss out on a coating that matches your own two color combo. They have taken the freedom of colors from the players. That level of personalisation is now kinda gone. Are they really gonna put out colors for everyones combo? I doubt it. I’m probably babbling on at this point so I’ll stop, but I’m hoping this coating system works out well.
To make it worse - Coatings have to have an algorithm for at least one color change for the sake of team matches. The functionality to change colors will exist in the game, the players are just not allowed to touch it.
I may be a minority but the recent blog post just makes me feel defeated.
> 2533274861413834;711:
> To make it worse - Coatings have to have an algorithm for at least one color change for the sake of team matches. The functionality to change colors will exist in the game, the players are just not allowed to touch it.
>
> I may be a minority but the recent blog post just makes me feel defeated.
It’s all about wringing out as much cash as humanely possible from stupid kids before they move on. Every Triple-A publisher does it, and trend-chasing 343 will do it too. This is the way of things with Halo nowadays.
Halo should have died with old-Bungie before Reach ever came out.
I do not want to read the entire oficial update about coatings. Can someone help me with the next question? Basic colors are free form start like previous games or everything is now behind a pay/grind wall?
> 2533275031935123;712:
> Halo should have died with old-Bungie before Reach ever came out.
I get that you’re upset about 343 following suit with other developers, but why wish death on the franchise over it? I’m not defending the armor coating system, but it seems a little dramatic to say the plug should be pulled on the series over something as dumb as shaders.
Their explanation for coatings was some of the funniest displays of mental gymnastics I’ve seen in years. They’re actually trying to say it was impossible to create high quality textures filled with detail while retaining the option for player color choice or material finishes, where many other games like Warframe have been doing it for years, and still are.
The way they brought up the fact that the multiplayer being free to play “changed things” seemed like their way of saying “yeah sorry guys Microsoft made us monetize customization like this cause Infinite’s gonna be a long-haul live service game don’t hate us :(”
> 2533275031935123;712:
> Every Triple-A publisher does it, and trend-chasing 343 will do it too. This is the way of things with Halo nowadays.
It’s sad, but you’re not wrong. Decisions like this is why I didn’t get an Xbox One nor Halo 5. I’m still on the fence about Halo Infinite and will need to wait for reviews, but what I’ve seen thus far is pushing me away from a purchase. And that’s coming from someone who thought their gameplay demo reveal looked good. One more problem that I just noticed… My characters in Halo MCC use a white/red color palette. Looks like I’m gonna have to hit rank 152 in a game I don’t have to get my favorite color combination :[
> 2533275031935123;712:
> Halo should have died with old-Bungie before Reach ever came out.
…Isn’t that a Halo 4 profile picture?
jk jk jk
They still give little on the coating system. And we still find a way to act as if we know it all already…
> 2533274808122910;717:
> They still give little on the coating system. And we still find a way to act as if we know it all already…
They pretty much avoided telling us that you will still have to pay or grind for colors
> 2535411993815954;714:
> > 2533275031935123;712:
> > Halo should have died with old-Bungie before Reach ever came out.
>
> I get that you’re upset about 343 following suit with other developers, but why wish death on the franchise over it? I’m not defending the armor coating system, but it seems a little dramatic to say the plug should be pulled on the series over something as dumb as shaders.
Largelt because Halo ha become a shadow of itself. Its less saying the franchise should die because of the shaders, and more that both Microsoft and 343 are failing to capture the magic of the original games. The player numbers too. Halo used to be this unique, awe-inspiring experience that has been diluted into the most basic of experiences, a game that has no identity and no inclination of what it wants to be. 343 has dramatically altered the core of Halo for the thrice time chasing after trends, audiences that aren’t Halo fans rather than appealing to the audience thats already here.
And worst of all, the writing has gone down the toilet. If you’re a single player fan, there’s nothing there for you. The story fo 4 and 5 are both terrible. Lots of people praise 4 for its more human take on Chief and Cortana, but the story boils down to Cheif borderline breaking down into tears over Cortana dying and Cortana getting mad that she’s dying. The main story of Halo 4, the Didact, gets shafted in favor of a really poorly done “emotional” storyline. Then, anything 4 established gets shunted out the airlock as the entire story pivots on its head to do something incredibly stupid. Lest we also forget the required reading for Halo fans these days, the slew of comic books and books required to understand significant plot movements concerning unlikable and boring characters that are one-dimensional, at best.
Shaders are just another stepping stone on Halo’s decline. Rather than make people want to come back, 343 wants to take the easy route and get money fast. Rather than create a game you want to play because its fun, you play it to grind out limited time challenges. I’d have rather Halo died than see it turn into a grotesque platform for Microsoft and 343 to exploit, as soulless and passion less game after game shamble out of 343 at the behest of Microsoft.
sorry, I’m just skimming comments a little, mostly here to leave a hopeful comment to the live team, and some… other worries.
i… just personally, feel like… the main issue here is the lack of player hope that they will be included, and the fear that they won’t be.
let me put this into perspective kind of…
in halo 4, my armor and my emblem was no longer available from halo 3 and halo reach, even though halo 4 had good customization, it was not possible for me to have my armor.
in halo 5 my emblem did not make a return, my armor did not make a return, but my helmet did, i was only allowed my helmet.
the worry now is that not only could i not have my emblem, my armor, and my helmet, i could also not have my color.
personally, i am not concerned about armor coating, you could call my color since the beginning, “Mjolnir standard” and I’d be surprised as -blamite- if basic UNSC OD green wasn’t a default coating.
the hope is that you’ll note that many Spartans here are worried that a part of them will not make it into this game, something they’ve had for 20 years now.
and my other worry, is this…
halo customization doesn’t seem like it’s a decent choice to monetize, let me say this for the example;
in Warframe, an Operator has access to over 40 warframes, these warframes have monetized customization and a player can easily find themselves purchasing at least 1 version of the warframe that they like to customize as.
in halo, you have one spartan, yourself, once that spartan has attained the closest approximation to themselves that they can, they normally no longer feel any desire to purchase anything else… in my case, with halo 5, the only req pack i ever bought was the classic helmet pack. certainly though streamers and rich -blam- bought enough gold packs for the entire community, but my point is, regular people don’t really change their armor or care anymore once they’ve got what they want.
so my worry is that for a live game, you need something that sells kinda decently, at least enough to keep the studio employed, and i just have a hard time seeing that being a single characters customization’s.
in a way, i want infinite to be a live game like warframe… with fairly regular updates to story, additional campaigns, is something i could see people buying repeatedly, at least once, but this didn’t seem to be effective with spartan ops, and warframe has even had difficulty keeping up like this with their nightwave.
i hope that the live team finds a way to bring us Spartans along for the journey, and i hope that this great journey lasts as long as it can for us all.
> 2533274977828559;713:
> I do not want to read the entire oficial update about coatings. Can someone help me with the next question? Basic colors are free form start like previous games or everything is now behind a pay/grind wall?
Our basic colour system is being replaced with armour coatings / shaders. Grind and paywall is the new way to customise in Halo Infinite, and I’m willing to bet the best kit will be pay walled. I’m against it 100%, I guarantee they will not see one single penny from me.
I would have supported them if we had choice, but it seems it’s their way or the highway. We’ve been able to customise our own colours for 20 years, I don’t know why we cannot have both, monetisation seems to be more important than the players that have given two decades and a fortune to this franchise.
> 2592250499819446;721:
> > 2533274977828559;713:
> > I do not want to read the entire oficial update about coatings. Can someone help me with the next question? Basic colors are free form start like previous games or everything is now behind a pay/grind wall?
>
> Our basic colour system is being replaced with shaders. Grind and paywall is the new way to customise in Halo Infinite, and I’m willing to bet the best kit will be pay walled. I’m against it 100%, I guarantee they will not see one single penny from me.
>
> I would have supported them if we had choice, but it seems it’s their way or the highway. We’ve been able to customise our own colours for 20 years, I don’t know why we cannot have both, monetisation seems to be more important than the players that have given two decades and a fortune to this franchise.
You obviously have read an entire different update than I did, 'cause everything mentioned was the direct opposite of this statement of yours.
> 2533274886490718;722:
> > 2592250499819446;721:
> > > 2533274977828559;713:
> > > I do not want to read the entire oficial update about coatings. Can someone help me with the next question? Basic colors are free form start like previous games or everything is now behind a pay/grind wall?
> >
> > Our basic colour system is being replaced with shaders. Grind and paywall is the new way to customise in Halo Infinite, and I’m willing to bet the best kit will be pay walled. I’m against it 100%, I guarantee they will not see one single penny from me.
> >
> > I would have supported them if we had choice, but it seems it’s their way or the highway. We’ve been able to customise our own colours for 20 years, I don’t know why we cannot have both, monetisation seems to be more important than the players that have given two decades and a fortune to this franchise.
>
> You obviously have read an entire different update than I did, 'cause everything mentioned was the direct opposite of this statement of yours.
I read the bit about customistion twice. Please elaborate where I’m wrong. We won’t have our colour system, fact. We will be able to earn / grind rewards in the form of coatings / shaders, fact. Some of these will be pay walled, fact. There will be timed events creating fomo, fact. What did I miss ?
I fail to see why 343 continues to bungle with this when the solution, to me, is painfully obvious
Include a basic two colour system like 2 or 3, where your secondary affects only a small portion of your armour. That way people get what they want, the old system, and the new coatings still have the alure of offering new pattern options and more colours. I know this would work for me, because they’ve shown a shader I actually like I think the scorpion punch shader looks cool. It has my colours and I dig the one red arm thing. If they gave me the option to have normal customisation, and then said “but hey if you want to change it up we also have these preset patterns you can use with more colour and texture options.” I’d probably actually go for some of the shaders. Instead they vehemently back up this asinine idea of shaders only. Hell I’ve already suggested this before, but why not give the two colour system with the campaign, that way even the F2P people will have an insentive to spend a bulk sum on the campaign for more customisation options other than just shaders, and you won’t upset the already loyal fans who are going to buy the campaign. Seriously is it that hard to figure out how to win both ways in this situation? Or has 343 recieved coupons for a triple labotomy for all staff for Christmas?