We should be more concern with the tone of thegame

I have been thinking about the game for quite sometime, the graphics, the new mechanics, the almost useless sprint (if it is going to make almost no difference between sprint or not… why added it?), the hook, the probably recycled plot (hope im wrong) and the thing that makes me more nervous is that it looks too cartoony: every character could easy be in a kids game. Halo always has been a more colorful game, but always in a more “militaristic” and real way. The enemies weren´t aliens that just want to kill us because they are evil… there was a reason behind, and not a simple one.

I think there will be a good reason behind the banished wanting to wipe out humanity. To be fair, when we jumped into Halo CE for the first time we had no idea why the Covenant wanted to kill us.

As for the brute at the end, I think his motivation of seeking more satisfaction, glory, and legacy, even after taking down (supposedly) the entire UNSC is relatable in a way. And his fixation on fighting Chief is something that we haven’t really seen in a villain as of yet.

As for the cartoony aesthetic, I dig it. Feels kinda like a comic book, which fits the campy parts of Halo that I like. All I’m really worried about is smoothing out the popping in and out, the dropship animations, and adding facial animation.

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> I have been thinking about the game for quite sometime, the graphics, the new mechanics, the almost useless sprint (if it is going to make almost no difference between sprint or not… why added it?), the hook, the probably recycled plot (hope im wrong) and the thing that makes me more nervous is that it looks too cartoony: every character could easy be in a kids game. Halo always has been a more colorful game, but always in a more “militaristic” and real way. The enemies weren´t aliens that just want to kill us because they are evil… there was a reason behind, and not a simple one.

If it’s a love letter to CE then the Flood will show up mid game and the tone goes from Saturday morning cartoon to grimdark. You go from fighting space goblins with pew pew guns to the Thing.

I fully expect the tone to be somewhere between He-Man and the Masters of the Universe and Shrek. I wouldn’t be surprised if a good chunk of the 500 million budget went to hiring Mike Myers and Eddie Murphy to voice the Brutes and Grunts.

Once that Brute shows up at the end, it’s just melodrama, melodrama, melodrama. And then the music layered over it? I’ve said it elsewhere here, but I’ll bring it up again, complete sensory overload.

But I’ll blame the legacy of Halo 2 for this which grounded its experience in the reliability of narrative presentation–which was very different from Combat Evolved that told its story more through gameplay and the experience of moving through a space, not observing a space through a cutscene.