We should always get full exp and req points IMO.

When you join a game that already started because someone in that match left, got kicked for killing his own teammates, lost connection or just being idle. You should always get full exp and reqs. I think everyone who plays Halo 5 doesn’t like being put in a game that already started especially when you are using a gambit boost so why should we get punish for someone else leaving? I don’t care if you were only in the game for 1 minute before it ended you should still get full exp and req points for that match. Its not like the person who you are replacing is getting any exp or req points so just give us his or her exp and req points from their time is the game. For all of you who don’t know, how much exp and req points you get per game is determined by whatever or not you won the match, what you placed on your team and most importantly, how long the match was. Also, the playlist and any boost also determine the exp and reqs. How long the match determined the majority of the exp and reqs you get per game. However, if you joined a match that was already 5 minutes in the game and the match ended 5 minutes later, you will only get the exp and reqs for the 5 minutes you were in the match while everyone who was there from the beginning will get the exp and reqs for being in the match for 10 minutes. This, in my opinion, should be changed. You should get full exp and req points even if you were in a 20-minute match, for only 1 minute. The people who left the match doesn’t get any exp and reqs so I think it would be fair for the person who is replacing the leaver to get full exp and reqs. It will also feel less of a punishment. When they put me in a firefight match that is in round 3, I don’t feel like using any reqs because I was put in the match in the middle of the game. And when I’m using an AI boost and they put me in a game that already started, I make sure that I don’t rank in the top 50% percent in Ai kills because I could earn more exp if I was number 1 in the AI killing but that would be harder to achieve if the match already started.

Whilst the OP mkes a number of good points, I would like to know how easy/hard this is to put in place from a technical point of view before giving it a thumbs up.

I’m not sure about REQs, but I think XP is gained the same was as in Reach, which is by time spent in game. I would assume REQ points are the same.

I can say that if you use a XP boost and your game lasts 5 minutes or 5 seconds you will receive the same amount of XP from the boost.

Looking at it from another perspective, why should you get the same amount of base XP as someone who has been playing the entire match?

Also, like JB above said, you get the same amount of boost XP regardless of how long you are in the match for.

This would be better instead : if you join a match in progress,a question should appear asking you if you would like to join a session not yet started - this way people get xp dependant on their own choices to stay in an ongoing match or join a new one

Req points and xp stay the same I do believe. It’s CSR that goes down.

> 2533274824050480;4:
> Looking at it from another perspective, why should you get the same amount of base XP as someone who has been playing the entire match?
>
> Also, like JB above said, you get the same amount of boost XP regardless of how long you are in the match for.

If there was an option that allowed you to not join a game that already started then I’m sure everyone would have it on. But that causes a new problem. If someone leaves your team then you won’t get a new player and that puts your team at a disadvantage. I would rather have a teammate that will get full exp and req points at the end of a 15-minute match even though they have only been in the match for 5 minutes then not get a replacement player at all. You should get the same amount of exp because you didn’t even want to be put in a match that already started. At the end of the day, knowing that your replacement teammate is going to get full exp and req points won’t hurt you at all.

Also you won’t get the full amount of exp from the boost. For a exp, req and misson boost you always get the same amount of exp or reqs. That is true. But that is not how it works for gambit boosts. There are 3 gambit boost is the game. There is spartan kills, Assist kills and Ai kills. ( EDIT I forgot about the medal boost) How it works is that you have to be in the top 50% of those task in order to get the exp or req bonus. If you don’t make it in the 50% of the task the boost is asking for you won’t get the bonus but they do give you back your boost back. The higher you rank in the task they are asking from you the more exp or req points you get. I’m not sure how much extra exp/req you would get for being 1st in that ask but I’m sure its a lot. So lets say you put on a AI legendary gambit boost. And they put you in a match that is in the middle of round 3. The top players already have 50 AI kills. Now there is a chance that you can still become number one in ai kills but now its unfair for you because everyone else had a head start on the ai kills. So if you are aiming to be the number one ai killer then you should make sure you don’t make it in the top 50% so you can try again in a new match.

> 2535442879769873;5:
> This would be better instead : if you join a match in progress,a question should appear asking you if you would like to join a session not yet started - this way people get xp dependant on their own choices to stay in an ongoing match or join a new one

The problem with that is that barely anyone would join an ongoing match if they had the choice unless if the playlist they are playing in is dead and they just want to play. And now the team that needs a replacement is going to have to wait longer for that said person to join them.

> 2535426615997959;7:
> > 2533274824050480;4:
> > Looking at it from another perspective, why should you get the same amount of base XP as someone who has been playing the entire match?
> >
> > Also, like JB above said, you get the same amount of boost XP regardless of how long you are in the match for.
>
> If there was an option that allowed you to not join a game that already started then I’m sure everyone would have it on. But that causes a new problem. If someone leaves your team then you won’t get a new player and that puts your team at a disadvantage. I would rather have a teammate that will get full exp and req points at the end of a 15-minute match even though they have only been in the match for 5 minutes then not get a replacement player at all. You should get the same amount of exp because you didn’t even want to be put in a match that already started. At the end of the day, knowing that your replacement teammate is going to get full exp and req points won’t hurt you at all.
>
> Also you won’t get the full amount of exp from the boost. For a exp, req and misson boost you always get the same amount of exp or reqs. That is true. But that is not how it works for gambit boosts. There are 3 gambit boost is the game. There is spartan kills, Assist kills and Ai kills. How it works is that you have to be in the top 50% of those task in order to get the exp or req bonus. If you don’t make it in the 50% of the task the boost is asking for you won’t get the bonus but they do give you back your boost back. The higher you rank in the task they are asking from you the more exp or req points you get. I’m not sure how much extra exp/req you would get for being 1st in that ask but I’m sure its a lot. So lets say you put on a AI legendary gambit boost. And they put you in a match that is in the middle of round 3. The top players already have 50 AI kills. Now there is a chance that you can still become number one in ai kills but now its unfair for you because everyone else had a head start on the ai kills. So if you are aiming to be the number one ai killer then you should make sure you don’t make it in the top 50% so you can try again in a new match.

So, you get the Gambit boost back and you basically get free XP for playing a short match. If you use a Gambit boost and join a match early on, then there’s plenty of time to catch up. I’m not sure what the downside is here. Besides, JIP matches don’t happen that frequently.

If players were given such a big XP advantage for joining matches, players would try and constantly join matches in progress and it would leave a bad taste in the mouths of players who have been playing the entire time. XP is earned and just because a player left doesn’t entitle you to any XP they didn’t potentially earn.

> 2533274824050480;9:
> > 2535426615997959;7:
> > > 2533274824050480;4:
> > >
>
> So, you get the Gambit boost back and you basically get free XP for playing a short match. If you use a Gambit boost and join a match early on, then there’s plenty of time to catch up. I’m not sure what the downside is here. Besides, JIP matches don’t happen that frequently.
>
> If players were given such a big XP advantage for joining matches, players would try and constantly join matches in progress and it would leave a bad taste in the mouths of players who have been playing the entire time. XP is earned and just because a player left doesn’t entitle you to any XP they didn’t potentially earn.

Lol but they don’t always put you in a match early on. I have been put in a firefight match that was in the last round a lot of times. I have been put in slayer matches where the score is 25-25 for a 50 to win game. Sure sometimes you will have the chance to catch up but sometimes you won’t have the time to catch up. For firefight, a lot of the rounds 1 and 2 has missions like killing 100 grunts, crawlers and jackels. And a lot of the 3, 4 and 5 rounds are more kill these 2 bosses. I have gotten over 100 ai kills by round 3 because round 1 and 2were kill these 100 ai enemies. So if you put a gambit on for ai kills and you were aiming for the number one spot, and they put you in round 3, chances are you won’t catch up to the number one spot but you might still make it to the top 50% of the game and now you won’t get the full exp of that boost because you were put in an unfair disadvantage.Its not fair for the person who is replacing the leaver because they never wanted to join an ongoing game in the first place. They could do what
Evenchowder said and just let people choose whatever or not you want to join an ongoing match but then barely anyone will join that match if they gave us a choice. Lets say you are playing CTF and you were 1 flag capture away from winning. And then 2 of your teammates just left for whatever reason. What you are basically saying is that you would rather not get 2 replacement teammates because you don’t want them to get the full exp and reqs. You would rather just be outnumbered 2 to 1. And then the other team manage to capture your flag 3 times because they outnumber you. Wouldn’t that leave an even more bad taste in your mouth knowing that you probably would have won the match if you have gotten those 2 replacements? Is that what you are saying? That or you’re saying that the person who is replacing the leaver should be punished for the leaver’s actions and not get anything in return. I would rather have people trying to join ongoing matches to get fast exp and reqs points then having to clean up the leaver’s mess and not get anything in return. I’m not entitled to join an ongoing match because of someone else’s actions.

> 2535426615997959;10:
> > 2533274824050480;9:
> > > 2535426615997959;7:
> > > > 2533274824050480;4:
> > > >
> >
> > So, you get the Gambit boost back and you basically get free XP for playing a short match. If you use a Gambit boost and join a match early on, then there’s plenty of time to catch up. I’m not sure what the downside is here. Besides, JIP matches don’t happen that frequently.
> >
> > If players were given such a big XP advantage for joining matches, players would try and constantly join matches in progress and it would leave a bad taste in the mouths of players who have been playing the entire time. XP is earned and just because a player left doesn’t entitle you to any XP they didn’t potentially earn.
>
> Lol but they don’t always put you in a match early on. I have been put in a firefight match that was in the last round a lot of times. I have been put in slayer matches where the score is 25-25 for a 50 to win game. Sure sometimes you will have the chance to catch up but sometimes you won’t have the time to catch up. For firefight, a lot of the rounds 1 and 2 has missions like killing 100 grunts, crawlers and jackels. And a lot of the 3, 4 and 5 rounds are more kill these 2 bosses. I have gotten over 100 ai kills by round 3 because round 1 and 2were kill these 100 ai enemies. So if you put a gambit on for ai kills and you were aiming for the number one spot, and they put you in round 3, chances are you won’t catch up to the number one spot but you might still make it to the top 50% of the game and now you won’t get the full exp of that boost because you were put in an unfair disadvantage.Its not fair for the person who is replacing the leaver because they never wanted to join an ongoing game in the first place. They could do what
> Evenchowder said and just let people choose whatever or not you want to join an ongoing match but then barely anyone will join that match if they gave us a choice. Lets say you are playing CTF and you were 1 flag capture away from winning. And then 2 of your teammates just left for whatever reason. What you are basically saying is that you would rather not get 2 replacement teammates because you don’t want them to get the full exp and reqs. You would rather just be outnumbered 2 to 1. And then the other team manage to capture your flag 3 times because they outnumber you. Wouldn’t that leave an even more bad taste in your mouth knowing that you probably would have won the match if you have gotten those 2 replacements? Is that what you are saying? That or you’re saying that the person who is replacing the leaver should be punished for the leaver’s actions and not get anything in return. I would rather have people trying to join ongoing matches to get fast exp and reqs points then having to clean up the leaver’s mess and not get anything in return. I’m not entitled to join an ongoing match because of someone else’s actions.

I think your complaints are more about the Gambit boosts rather than the XP system itself. That would be another discussion and one I’d fully agree with changing since the REQ system is a disaster anyway.

Regardless, I’ve said my piece. However one joins a match in progress, they are not entitled to receive any extra XP or advantage of any sort over a player that has been playing from the beginning.

Why should you get full XP for joining a game and then it ends 30 seconds later? You basically got full XP for doing nothing except searching for a game in the lobby and you’ll be able to find another game right away. That doesn’t really sound fair at all to the people who actually played the full game and did all the work.

For your Firefight issue, my suggestion would be to not equip objective boosts during JIP games. You can tell it’s a JIP game if you don’t see the map that you’re going to play on the screen.

> 2533274824050480;11:
> > 2535426615997959;10:
> > > 2533274824050480;9:
> > > > 2535426615997959;7:
> > > > > 2533274824050480;4:
> > > > >
> > >
> > > So, you get the Gambit boost back and you basically get free XP for playing a short match. If you use a Gambit boost and join a match early on, then there’s plenty of time to catch up. I’m not sure what the downside is here. Besides, JIP matches don’t happen that frequently.
> > >
> > > If players were given such a big XP advantage for joining matches, players would try and constantly join matches in progress and it would leave a bad taste in the mouths of players who have been playing the entire time. XP is earned and just because a player left doesn’t entitle you to any XP they didn’t potentially earn.
> >
> > Lol but they don’t always put you in a match early on. I have been put in a firefight match that was in the last round a lot of times. I have been put in slayer matches where the score is 25-25 for a 50 to win game. Sure sometimes you will have the chance to catch up but sometimes you won’t have the time to catch up. For firefight, a lot of the rounds 1 and 2 has missions like killing 100 grunts, crawlers and jackels. And a lot of the 3, 4 and 5 rounds are more kill these 2 bosses. I have gotten over 100 ai kills by round 3 because round 1 and 2were kill these 100 ai enemies. So if you put a gambit on for ai kills and you were aiming for the number one spot, and they put you in round 3, chances are you won’t catch up to the number one spot but you might still make it to the top 50% of the game and now you won’t get the full exp of that boost because you were put in an unfair disadvantage.Its not fair for the person who is replacing the leaver because they never wanted to join an ongoing game in the first place. They could do what
> > Evenchowder said and just let people choose whatever or not you want to join an ongoing match but then barely anyone will join that match if they gave us a choice. Lets say you are playing CTF and you were 1 flag capture away from winning. And then 2 of your teammates just left for whatever reason. What you are basically saying is that you would rather not get 2 replacement teammates because you don’t want them to get the full exp and reqs. You would rather just be outnumbered 2 to 1. And then the other team manage to capture your flag 3 times because they outnumber you. Wouldn’t that leave an even more bad taste in your mouth knowing that you probably would have won the match if you have gotten those 2 replacements? Is that what you are saying? That or you’re saying that the person who is replacing the leaver should be punished for the leaver’s actions and not get anything in return. I would rather have people trying to join ongoing matches to get fast exp and reqs points then having to clean up the leaver’s mess and not get anything in return. I’m not entitled to join an ongoing match because of someone else’s actions.
>
> I think your complaints are more about the Gambit boosts rather than the XP system itself. That would be another discussion and one I’d fully agree with changing since the REQ system is a disaster anyway.
>
> Regardless, I’ve said my piece. However one joins a match in progress, they are not entitled to receive any extra XP or advantage of any sort over a player that has been playing from the beginning.

Agreed I like working for my xp and cr, not getting it for free - only happened once before,but I didn’t get a firefight match once where joined during round 5,won shortly after that,and got a good amount of xp and cr although i did nothing - within ranked it makes sense that people shouldn’t be allowed to leave/replacements shouldn’t Ben allowed but in any social or war zone playlist imo it’s fine if someone leaves mid game and someone else’s rejoins - i do agree though, I would much rather have a teammate than have a person leave because of little reward
:wink:

If you join in progress it’s usually on the losing side and you go on to take a loss. Doesn’t matter if you join for a short while, that 1 loss is 100% so it makes sense you should be credited 100% of RP and XP. It’s not like you have a choice anyway, people don’t get to choose if they get in a match or one already started.

> 2727626560040591;12:
> Why should you get full XP for joining a game and then it ends 30 seconds later? You basically got full XP for doing nothing except searching for a game in the lobby and you’ll be able to find another game right away. That doesn’t really sound fair at all to the people who actually played the full game and did all the work.
>
> For your Firefight issue, my suggestion would be to not equip objective boosts during JIP games. You can tell it’s a JIP game if you don’t see the map that you’re going to play on the screen.

I think incentivizing JIP is good idea especially in arena game modes. The actual telemetrics could show otherwise, but my hunch is JIP into a losing match usually results in a loss and seems like a waste of time to most players. I think having a full team of players in exchange for giving JIP players XP and RP bonuses would be fair. A free 1.5 or 1.75 bonus payout of the total XP and RP seems like a reasonable number. You could probably won’t get as much as the winning top player, but enough to make it worth the effort.

I hate JIP. Always have always will. I don’t care if it puts me on the winning team 30 seconds in or the losing team 30 seconds before the game ends. I understand why its there but it should be optional.

> 2533274967369999;14:
> If you join in progress it’s usually on the losing side and you go on to take a loss. Doesn’t matter if you join for a short while, that 1 loss is 100% so it makes sense you should be credited 100% of RP and XP. It’s not like you have a choice anyway, people don’t get to choose if they get in a match or one already started.

Heck I remember a few times back in 2016 or 2017 I once joined the losing team when the pelicans were flying away… and it shows as a loss on my record but the regular xp boost still activated.

Still there are times when you join the losing team and the winning team is on 900 close to victory or they have you triple capped; or firefight you join in the last round and you have to wait 30 seconds and by then it’s too late you lose or you barely win; or worse you join warzone turbo and you get the bug where you have no req energy so you can only use loadouts and have to put up with that mess and end up losing.

In the end because of join in progress you incurr that full loss, other games have it not count if you lose but count if you win. With join in progress you already get penalised by having a much greater chance of losing, as well as having to wait to be req ready and behind slightly in req level. You are going to take that full loss, 100% of it. Why do you need to be penalised on XP and RP.

Join in progress they should always get equal rewards to the number 1 on the winning team, that way they are properly compensated and incentivised to stay. With the current system, there’s not much motive for JiP players to try if they’re already behind and they may just quit, leading to a chain of JiP.

343 needs to listen to what I say to help make the Halo 5 experience much better, by keeping their players as happy as possible. And then there needs to be the same quitting penalties on warzone as there are on ranked modes. 343 needs to stop investing into Master Chief Collection and focus on Halo 5 and Halo Wars 2.

We should have a ranking system that’s worth caring about in the first place, imo.

I was literally just put into a late legendary firefight in the war zone and before I was put in it. I used an ultra rare unknown Xp boost. RIP that that boost. I joined in late enough I didn’t have a chance to catch up. Ok so I’m editing this comment because literally next match after I say this. I use an rp boost and get put into a late match again where it was basically over. Haha. And now a third time. You gotta be serious…

> 2533274837524095;19:
> I was literally just put into a late legendary firefight in the war zone and before I was put in it. I used an ultra rare unknown Xp boost. RIP that that boost. I joined in late enough I didn’t have a chance to catch up. Ok so I’m editing this comment because literally next match after I say this. I use an rp boost and get put into a late match again where it was basically over. Haha. And now a third time. You gotta be serious…

Please don’t revive old topics thanks