We need unit statistics/numbers

I think it is important for players to know the units stats. RTS are games that needs deep knowledge of each unit characteristics for the players to optimize their build, strategies, counters etc. We need to know hp, damage, damage type, armor type, speed, etc.

It it has been told that infantry counter air, air counter vehicules and vehicules counter infantry, is it really like that? can we get that with numbers? It would be very appreciated because right now we are kinda guessing everything.

A good RTS should always give numbers to the players, at least if they want it to be a great competitive game

> 2533274900352955;1:
> I think it is important for players to know the units stats. RTS are games that needs deep knowledge of each unit characteristics for the players to optimize their build, strategies, counters etc. We need to know hp, damage, damage type, armor type, speed, etc.
>
> It it has been told that infantry counter air, air counter vehicules and vehicules counter infantry, is it really like that? can we get that with numbers? It would be very appreciated because right now we are kinda guessing everything.
>
> A good RTS should always give numbers to the players, at least if they want it to be a great competitive game

A good player should be able to learn without the crutches of hard maths. How would knowing even help? “Oh yeah marines do 11.2 damage therefore I will need exactly 8.4 squads to marines to kill the x size force of sentinels in y amount of time?” Yeah, ok and then bam one thing changes and you just wasted time in a game doing maths instead of actually being productive.

Numbers are of most use to modders…we play xbox.

For exemple, do you have a way to know (other than actually trying it) if your 3 reavers can take down a lone scouting marine squad? How much time will it takes, should you back them to base because the other player will have time to bring backup? Should you chase the marine if he’s trying to flee?

As I said it is just an exemple, one of many, many situations that can occur in this game…

these are questions that would be easily answered with numbers. Maybe I ask myself too many questions , but I’m like that, when I play an RTS I want to master it.

Is there no info in the Prima guide on this?

> 2533274958391642;4:
> Is there no info in the Prima guide on this?

No units stats in the Prima guide. And hiding basic information about the game mechanics behind a paywall would still be very bad.

I came to this thread thinking the topic was something else. These numbers are not necessary for the success of the game. If you play enough, you can figure out what you need to do without knowing the math (which will change depending on topography, garrisoned unit, unit upgrade levels, updates, etc.)

One statistic related item that I would like to see added back in is at the end of the match when you get the unit counts for how many units you produced and killed, I would like to see what unit types composed those numbers, similar to how it was in HW1.

Example… Units destroyed 35 (10 marines, 5 scorpion tanks, 5 hornets, 3 snipers, 5 Cyclops, 2 Nightingales, 5 Hellbringers). 5 Active leader powers used (3 ODST, 2 Turret Drops) etc.

> 2663289422510355;6:
> These numbers are not necessary for the success of the game. If you play enough, you can figure out what you need to do without knowing the math (which will change depending on topography, garrisoned unit, unit upgrade levels, updates, etc.)

I think exactly the opposite, I feel like that information is necessary for the success of the game. It makes he game more serious, more thoughtout, more polished.

Like you said there is so many variables affecting the damage and defense and we are left with nothing to estimate if, for exemple, it is advantageous or not to take the higher ground, to upgrade units instead of building more of them, to give away population in garrison or keep them in your army etc…

I don’t know why people can be against that idea, since it only helps the players and the game itself

> 2533274900352955;7:
> > 2663289422510355;6:
> > These numbers are not necessary for the success of the game. If you play enough, you can figure out what you need to do without knowing the math (which will change depending on topography, garrisoned unit, unit upgrade levels, updates, etc.)
>
> I think exactly the opposite, I feel like that information is necessary for the success of the game. It makes he game more serious, more thoughtout, more polished.
>
> Like you said there is so many variables affecting the damage and defense and we are left with nothing to estimate if, for exemple, it is advantageous or not to take the higher ground, to upgrade units instead of building more of them, to give away population in garrison or keep them in your army etc…
>
> I don’t know why people can be against that idea, since it only helps the players and the game itself

Would it be nice? Yes, because it would satisfy a small percentage of the game’s players. Is it necessary? Heck no. The game already tells you what each upgrade does percentage wise (first upgrade 10%, etc…). It tells you that you get a range increase by taking the high ground. You get a damage and defense increase by garrisoning units, but they are stuck in that one area of the map and typically can’t hit bases nor use their Y abilities. You currently have estimates regarding if it is worth it to upgrade or build more units (hint: it is always best to build more units than upgrade… units on the field is more important than teching up and not having units on the field, especially early game. Tech up as time allows but don’t let it impact getting units on the field). Yes, there could be more detailed information, I am not debating that, but as far as estimating what to do and when, I think you have information to make decisions.

> 2533274900352955;1:
> I think it is important for players to know the units stats. RTS are games that needs deep knowledge of each unit characteristics for the players to optimize their build, strategies, counters etc. We need to know hp, damage, damage type, armor type, speed, etc.
>
> It it has been told that infantry counter air, air counter vehicules and vehicules counter infantry, is it really like that? can we get that with numbers? It would be very appreciated because right now we are kinda guessing everything.
>
> A good RTS should always give numbers to the players, at least if they want it to be a great competitive game

That’s so true. 343 just doesent see this as a concern. It’s really sad.