we need to start on fair ground again...

TL:DR version just read the bold dark red italicized part, that’s the important part to me. and respond if you can thanks. sorry for any misspelling or crazy sentences.

like my subject suggest, in the next competitive halo game everyone need to start out with the same gear. you can keep the the perks and armor abilities, but every one needs the same weapon.
i see two options, make a new weapon or give everyone the same one (please not the DMR)for a new weapon make the M-SABR (Marksman-spartan assault battle rifle). a new weapon the the UNSC has made specifically for Spartans. you can kinda guess what its about, but i’ll explain.
M-SABR- is a combination rifle able to switch on the go, able to shift between full auto, burst, and single fire.

it of course would have to be balance by recoil or bloom which ever you like, but if you give this to everyone hello balance. this does not mean get rid of the other weapons. the br, ar, and dmr /carbine can still spawn on the map and be pick ups. you can then intern make certain weapons map specific. forrunner map, throw in a suppers or a light rifle. covenant map, carbine/storm rifle anyone. UNSC, map hello my classic buddies AR, BR, and DMR.

what do you guys think?

next, i would have to same get rid of ordinance. halo 4 is fun but, the constant gamble is not. one team getting spartan lasers binary and rockets in the opposite of fun (except when your doing lol) but i still feel bad for the other team. keep the game skill based and not a gamble please.

if you want to do ordinance do equipment. trip mines, power drain, anything even ammo, just not power weapons. let those spawn on the map so both teams have a chance to get to them.

would you guys be ok with this?

lastly i just want to address your networking (we all know it’s pretty bad) it was good for your first run though i give you that, but not for a AAA tile like halo. the constant lag and/or host migration to a worse host was not a good time. all i can do is but hope into you guys for this one.

i would like to hear some of your guys opinion. if moderator if your read this please comment i would like to know what you guys think as well

FYI- just so people wont say i suck or or imma noob please check my service record. 2.26 K/D and i use the BR (because the DMR* is to easy)

  • the dmr is easy because of its tracking range, which allows for an easier time keeping you aim on your target kinda like the bolt shot. -_- " oh he’s running from me, have to get him." “oh one shot kill secondary wow, freaking bolt shot”

so what do you guys think? if you have any question for me, just put @merono1331 or quote me, and i will get back to you ASAP. Thanks ahead for any replies and sorry for any misspelling or crazy sentences.

A year ago I would have agreed to this…

But the more I play halo 4 the more and more I love everything about it and
I struggle to think of issues in the game.

I absolutely, fricken love the way halo 4 was made, and the next halo should be built around those features in terms of individuality (abilities, weapons, play style opportunites) to make you feel unique and powerful in your own way and not bound to a certain playstyle in terms of what equipment and weapons you have, this is just my opinion uehuehuhe

Equal, fair and balanced spawns dont have to be identical spawns. Sure halo 4’s loadouts arent balanced, but this doesnt mean loadouts cant be.

I love your weapon idea though, but it would be kind of OP so I suggest making it full auto but less powerful unscoped and burst and slightly more powerful when scoped.

Also the blue text is kind of hard to read.

Loadouts are not a broken concept, it’s just that in halo, when you give us too much, the balanced disintegrates faster and faster. We currently have too many sidearms, grenades and the very concept of perks doesn’t work for halo. A lot of the AAs are unbalanced too.

With side arms, I suggest we remove that group and just have one selection of weapons. That way the magnum can be a little more powerful, as to balance it with the primaries. The boltshot and plasma pistol need to be placed on the map. I also think the plasma rifle should return as the covenant equivalent to the magnum. It would be the same as the ce version. Complete with stun, and headshot damage, albeit, a little toned down.

The other weapons are pretty well balanced, save for some tweaks between them. The armor abilities need to be more skill oriented or team oriented. The three abilities that should return are thruster, regen, and hologram. Thruster shouldn’t go into third person when used and should require you to charge it to use effectively. The hologram is fine as is, but I wouldn’t mind being able to spit out two at a time. The regeneration field should act the same way it does now, but it shouldn’t heal the person who activates it. It should only heal allies, as to promote team work. All other AAs need to be designed like these three are, simple, skillful, and not influence maps.

Perks are terrible and need to be destroyed

I somewhat agree. If I was in charge at 343 here is what I would do:

War Games (Ranked)
-5 different spartans to choose from that each have a pre-set unique loadout and unique weapon with very minor perks for each spartan
-AR/BR/SMG/Pistol/DMR all weapons are balanced and fit a niche role
-Default is 1 frag
-1 or 2 playlists with classic loadout of AR + Pistol and 1 frag
-1-50 ranking system in each playlist plus a progressive rank system like Reach

Social (Non-Ranked)
-Playing will only have an effect on the progressive ranking system
-All sorts of gametypes, including community, action sack, firefight, etc

ODST (new gametype)
-Play as an ODST with weaker shields that are taken down in 1 shot
-Completely customization of loadouts with perks and killstreaks and kill cams
-ADS function
-Basically a COD rip off for those that like that gameplay

Spartan Ops:
-Missions are unlocked by ranking up each Spartan in War Games
-Each mission uses all 5 spartans as a team, so essentially you can replay each Spartan ops mission 5 times but each time will be different because you play as a different Spartan. Certain missions require certain Spartans to utliize their unique perks and AA’s to get past obstacles and objectives.
-Spartan Ops should sometimes force players to split up and take 2 routes rather than all move together. Basically I want the missions to be more dynamic.

> I somewhat agree. If I was in charge at 343 here is what I would do:
>
> War Games (Ranked)
> -5 different spartans to choose from that each have a pre-set unique loadout and unique weapon with very minor perks for each spartan
> -AR/BR/SMG/Pistol/DMR all weapons are balanced and fit a niche role
> -Default is 1 frag
> -1 or 2 playlists with classic loadout of AR + Pistol and 1 frag
> -1-50 ranking system in each playlist plus a progressive rank system like Reach
>
>
> Social (Non-Ranked)
> -Playing will only have an effect on the progressive ranking system
> -All sorts of gametypes, including community, action sack, firefight, etc
>
> ODST (new gametype)
> -Play as an ODST with weaker shields that are taken down in 1 shot
> -Completely customization of loadouts with perks and killstreaks and kill cams
> -ADS function
> -Basically a COD rip off for those that like that gameplay
>
> Spartan Ops:
> -Missions are unlocked by ranking up each Spartan in War Games
> -Each mission uses all 5 spartans as a team, so essentially you can replay each Spartan ops mission 5 times but each time will be different because you play as a different Spartan. Certain missions require certain Spartans to utliize their unique perks and AA’s to get past obstacles and objectives.
> -Spartan Ops should sometimes force players to split up and take 2 routes rather than all move together. Basically I want the missions to be more dynamic.

This.

> A year ago I would have agreed to this…
>
> But the more I play halo 4 the more and more I love everything about it and
> I struggle to think of issues in the game.
>
> I absolutely, fricken love the way halo 4 was made, and the next halo should be built around those features in terms of individuality (abilities, weapons, play style opportunites) to make you feel unique and powerful in your own way and not bound to a certain playstyle in terms of what equipment and weapons you have, this is just my opinion uehuehuhe

> Equal, fair and balanced spawns dont have to be identical spawns. Sure halo 4’s loadouts arent balanced, but this doesnt mean loadouts cant be.
>
> I love your weapon idea though, but it would be kind of OP so I suggest making it full auto but less powerful unscoped and burst and slightly more powerful when scoped.
>
> Also the blue text is kind of hard to read.

> Loadouts are not a broken concept, it’s just that in halo, when you give us too much, the balanced disintegrates faster and faster. We currently have too many sidearms, grenades and the very concept of perks doesn’t work for halo. A lot of the AAs are unbalanced too.
>
> With side arms, I suggest we remove that group and just have one selection of weapons. That way the magnum can be a little more powerful, as to balance it with the primaries. The boltshot and plasma pistol need to be placed on the map. I also think the plasma rifle should return as the covenant equivalent to the magnum. It would be the same as the ce version. Complete with stun, and headshot damage, albeit, a little toned down.
>
> The other weapons are pretty well balanced, save for some tweaks between them. The armor abilities need to be more skill oriented or team oriented. The three abilities that should return are thruster, regen, and hologram. Thruster shouldn’t go into third person when used and should require you to charge it to use effectively. The hologram is fine as is, but I wouldn’t mind being able to spit out two at a time. The regeneration field should act the same way it does now, but it shouldn’t heal the person who activates it. It should only heal allies, as to promote team work. All other AAs need to be designed like these three are, simple, skillful, and not influence maps.
>
> Perks are terrible and need to be destroyed

> I somewhat agree. If I was in charge at 343 here is what I would do:
>
> War Games (Ranked)
> -5 different spartans to choose from that each have a pre-set unique loadout and unique weapon with very minor perks for each spartan
> -AR/BR/SMG/Pistol/DMR all weapons are balanced and fit a niche role
> -Default is 1 frag
> -1 or 2 playlists with classic loadout of AR + Pistol and 1 frag
> -1-50 ranking system in each playlist plus a progressive rank system like Reach
>
>
> Social (Non-Ranked)
> -Playing will only have an effect on the progressive ranking system
> -All sorts of gametypes, including community, action sack, firefight, etc
>
> ODST (new gametype)
> -Play as an ODST with weaker shields that are taken down in 1 shot
> -Completely customization of loadouts with perks and killstreaks and kill cams
> -ADS function
> -Basically a COD rip off for those that like that gameplay
>
> Spartan Ops:
> -Missions are unlocked by ranking up each Spartan in War Games
> -Each mission uses all 5 spartans as a team, so essentially you can replay each Spartan ops mission 5 times but each time will be different because you play as a different Spartan. Certain missions require certain Spartans to utliize their unique perks and AA’s to get past obstacles and objectives.
> -Spartan Ops should sometimes force players to split up and take 2 routes rather than all move together. Basically I want the missions to be more dynamic.

you guys are awesome and all of you have put in valid inputs. everything you guys have said has been spot on and i agree 100%.

also sorry @Biotic Khajiit i will be changing this now.

that being said Biotic Khajiit you were on to something with the weapon idea. make it less powerful when zoomed out and more powerful when zoomed in, like the light rifle.

@HIDDEN BIGGEN: i can agree with you halo 4 has grown on me, and i enjoy it way more post weapon patch, but there are still things that bug me. is there nothing you would want to change?

@trufflepigg, your ideas are great and i welcome them with open arms. (especially the one grenade, down with grenade spamming) the only thing i want to keep is our custom load-outs, i like them, but everything else you said is great keep it coming.

@xAmberlampSx you are right load-outs are not a broken concept, combat evolve with the birth of them they just need to be fined tune like you said. i agree with you on everything else, AA’s can be more team oriented.( cloaking being my biggest problem*)

  • cloaking gives an advantage like no other AA (except Promethean vision -_-) it is easy to spot and have sniped and/or taken out many cloaked opponents. the problem is distance, a cloaked sniper is one lethal combo no one wants to encounter. cloaking used to be a reward for getting to it first and should continue to be like overshield. my $.02