This may be 343i’s last chance to actually make automatic weapons useful apart from the needler, and make them actually worth picking up.
the whole purpose of the plasma rifle is to drop sheilds quicker than an AR. at the moment there isn’t much in it, and the AR kills quicker anyway. this needs fixing NOW.
The plasma rifle should be substantionally quicker at dropping sheilds than any balistic weaponry (ar, pistol, spiker, carbine, needle rifle) than any of these, but most notably the Ar as it is the counterpart.
Human weapons should shoot quicker than brute weapons (spiker) but not as much damage than brute weapons, but still kill quicker than plasma weapons when sheilds are dropped.
Basically for automatic weapons:
Sheild destroy: Plasma>Brute weapons>Human weapons
Health destroy: Brute weapons=Human weapons>plasma
Rate of fire: Plasma>Human>brute weapons
as you can see from above, all weapons have a purpose, and actually makes the weapons do what they were designed to do:
Plasma-kills sheild excellent, not as good on flesh
Human-jack of all trades, kills sheild ok, damage decent on flesh
Brute-meant for power only, low rate of fire, high damage, kills sheild good, kills flesh ok.
this is what they were designed to do, but it seems they are rarely used.
in my opinion they should fix these problems to actually make them pickupable but to do this they must counter the other main sandbox in halo: ranged weapons.
Range:
close quaters:
Automatic weapon should win.
mid range:
they should be equal, depends on skill of user.
long range:
Rifles should win, but auto’s skill have a chance if skilled enough.
Extream range:
Rifles always win, although they can still be hit and kills by automatic weaponry.
I do know that the weapons in halo are fairly close to this, but i don’t think they are close enough. i hate being out gunned at close range when i have an ar and my opponant has either a DMR or AR, even when i hit all my shots.
i also belive that every weapon should have it’s use, and this is helped even more with the addition of duel weilding.
Plasma rifle+smg=unstoppable force at close/medium range.
if the weapons actually work right, with enough ammo to kill more than one enemy with a clip, then i belive that the sandbox will once again be balanced!
Option 2:
Automatic weapons become headshot capable.
i mean common? just because it isn’t a big enough bullet means it can’t headshot on an unsheilded enemy?
Automatic weapons drop sheilds quicker than rifles.
Rifles should kill quicker against health as they are headshot capable.
Automatic weapons drop sheilds, so they should also have a chance to headshot if you’re aiming right. it’s only fair. i hate getting an enemy on 1 piece of health with my ar, only to have my sheild popped by a dmr and then headshotted before the final blow.
that isn’t fair.
if they can headshot, it means that they are worth picking up if you can use them right!
who agrees?
