We need to double the look sensitivity on controller in Halo Infinite to be able to match how fast Mouse and Keyboard can turn

Halo Infinite look sensitivity on controller is WAY TOO SLOW! I currently play on 10 vertical, 10 horizontal and 5 acceleration on Halo Infinite and if I jump and spin I can barely finish 1 360 before I hit the ground. In Halo: MCC playing Halo 2 or Halo 3 I play on 10 vertical, 10 horizontal and 10 acceleration and I jump and spin I can do 2.5 360s before I hit the ground again. The look sensitivity in those games is significantly faster and feels right, but in Halo Infinite 10 vertical, 10 horizontal and 5 acceleration feels more like I’m playing on 4 vertical, 4 horizontal and 1 acceleration.

In Halo Infinite based on what we currently have to work with, we would need 20 vertical, 20 horizontal 20 acceleration to even feel the same as Halo 2 or Halo 3 in Halo: MCC. The other problem is that we also have players using Mouse and Keyboard too and they can turn around way faster than anyone on controller ever could in as of right now, all I want is to have the opportunity to do that same thing just with a controller in Halo Infinite and in Halo: MCC I can do that. I don’t see enough people talking about this sort of thing so it feels like it will just get ignored which is honestly annoying to think about.

3 Likes

Agreed. It’s frustrating coming back to Infinite after MCC. I know they’ve got a lot on their plate, but I hope 343 adds a way to get look sensitivity on par with MCC. Currently, it makes playing Infinite not as fun.

they need to fix the overall thumb stick aiming in general, IDK what wrong with it its like the scaling is off or something