We -need- the option to enable flag-dropping

I really shouldn’t have to go into detail as to why flag-dropping adds depth to the game, but I comprised a short list explaining the details.

- No longer the ability to flag juggle.
No longer the choice between flag juggling or not flag juggling.
No longer the option between shooting or moving the flag.
No longer the tactic of passing the flag up a level. (Imagine Countdown bottom -> Flag level)
No longer the ability to co-ordinate a pass of the flag to someone more suited to running the flag.
No longer the ability to bait nades with the flag
Enforcing a single and mind-bogglingly basic strategy of "Protect one flag carrier through the flag route"
Since all caps must now be committed to, no longer the option of any non-committal flag tactics (eg. throwing the flag out of the base to prevent their cap)
Creativity lost in terms of ways to capture the flag.

As you can see, flag-dropping added creativity in CTF, as well as depth of strategy. Removing flag-dropping doesn’t enable any new strategies either, since all of these would have been possible with flag-dropping aswell.

Even if you are adamant at 343 that removing a perfectly function mechanic from the game, then so be it.

But we need an option to put it back in.

You said a while back that all of the new features would be customizable in the options menu, so you would be straight out lying if this were not able to be disabled.

After two days of being among the whining, I can say that while I’d normally be concerned about something like this, I’m not in this case.

In all the CTF matches I’ve played, I cannot recall a single game where I’ve dropped the flag after taking it.

But I AM with all of you when it comes to demanding that 343 clarifies the situation on why they made this decision.

> After two days of being among the whining, I can say that while I’d normally be concerned about something like this, I’m not in this case.
>
> In all the CTF matches I’ve played, I cannot recall a single game where I’ve dropped the flag after taking it.
>
> But I AM with all of you when it comes to demanding that 343 clarifies the situation on why they made this decision.

From a competitive standpoint, I would say that CTF is the second most-played gametype in the whole of Halo, and the community does not take kindly to it being bastardised in a way such as this.

On the contrary from your perspective, I have not played a single CTF game where I have not dropped the flag.

What’s even worse to me is the notion that flag dropping will not even be possible in any playlist. This is inherently implied here.

In other words, this “not being able to drop the flag” thing is going to be global, across the entirety of Multiplayer. If this is the case, how in the hell is a CTF game going to be “Classic” in any of the rumoured Classic playlists?

Or are they finally just admitting that there will be no Classic gamemodes?

I’m almost lost for words. This needs to be explained ASAP.

> What’s even worse to me is the notion that flag dropping will not even be possible in any playlist. This is inherently implied here.
>
> In other words, this “not being able to drop the flag” thing is going to be global, across the entirety of Multiplayer. If this is the case, how in the hell is a CTF game going to be “Classic” in any of the rumoured Classic playlists?
>
> Or are they finally just admitting that there will be no Classic gamemodes?
>
> I’m almost lost for words. This needs to be explained ASAP.

The classic playlists would pretty much be fudged up entirely if CTF doesn’t allow for all the classic tactics.

Agreed with Toby. Not having the option goes against what Halo 4 has been touted as, the most customizable halo experience yet. This is a pretty damn big change that currently cannot be tweaked, and we need an explanation as to why the change is implemented and why we won’t be able to change it for custom settings.

> Agreed with Toby. Not having the option goes against what Halo 4 has been touted as, the most customizable halo experience yet. This is a pretty damn big change that currently cannot be tweaked, and we need an explanation as to why the change is implemented and why we won’t be able to change it for custom settings.

Yeah, I’d say one of the worst things is that the explanation they gave for this was piss-poor.

It’d only take a second to ask the 4 pros they have at 343 what they think of this change.

I would say the same to you about flag juggling, but the only thing it does is change skill gap in 1 gametype - we can walk faster than juggling anyways now. The thing I’m mad about is that you auto-pick it up. What if I had 2 power weapons, inside the enemy base, and barely touch their flag? Boom. Can’t drop it, practically deathtrap, lost my 2 power weapons to the other team.

I really don’t understand the logic of “you are committed to the flag until death” type idea.
The price you pay for having a feature that can be mistaken for promoting teamwork just demolishes so many [team-based] strategies.

I’m fine with them removing juggling, since we finally move at regular speed with the flag by default, that would have worked. It’s all borked with the fact that everyone wanted to make the Magnum so worthle- I mean, “a sidearm like it should be.”

I am actually okay with everything else I’ve been seeing this weekend; but Jetpack, Camo, and the new CTF are ruining it.

"When you go into a Hill in KOTH invisible walls come up so you can’t leave the hill once you’re there. And you can only use a pistol in the hill.

It would make going into a hill a main point of objective."

I could see this happening at this point.

> > After two days of being among the whining, I can say that while I’d normally be concerned about something like this, I’m not in this case.
> >
> > In all the CTF matches I’ve played, I cannot recall a single game where I’ve dropped the flag after taking it.
> >
> > But I AM with all of you when it comes to demanding that 343 clarifies the situation on why they made this decision.
>
> From a competitive standpoint, I would say that CTF is the second most-played gametype in the whole of Halo, and the community does not take kindly to it being bastardised in a way such as this.
>
> On the contrary from your perspective, I have not played a single CTF game where I have not dropped the flag.

From a competitive standpoint, this change adds an entire new layer of teamwork and communication. It’s an interesting change and I’m glad to see 343 slightly mixing it up.

> > > After two days of being among the whining, I can say that while I’d normally be concerned about something like this, I’m not in this case.
> > >
> > > In all the CTF matches I’ve played, I cannot recall a single game where I’ve dropped the flag after taking it.
> > >
> > > But I AM with all of you when it comes to demanding that 343 clarifies the situation on why they made this decision.
> >
> > From a competitive standpoint, I would say that CTF is the second most-played gametype in the whole of Halo, and the community does not take kindly to it being bastardised in a way such as this.
> >
> > On the contrary from your perspective, I have not played a single CTF game where I have not dropped the flag.
>
> From a competitive standpoint, this change adds an entire new layer of teamwork and communication. It’s an interesting change and I’m glad to see 343 slightly mixing it up.

Incorrect.

Read my OP and you’ll realise how many layers of depth, strategy and individual skills this change is removing. The competitive community definitely does not agree with this decision.

> > > After two days of being among the whining, I can say that while I’d normally be concerned about something like this, I’m not in this case.
> > >
> > > In all the CTF matches I’ve played, I cannot recall a single game where I’ve dropped the flag after taking it.
> > >
> > > But I AM with all of you when it comes to demanding that 343 clarifies the situation on why they made this decision.
> >
> > From a competitive standpoint, I would say that CTF is the second most-played gametype in the whole of Halo, and the community does not take kindly to it being bastardised in a way such as this.
> >
> > On the contrary from your perspective, I have not played a single CTF game where I have not dropped the flag.
>
> From a competitive standpoint, this change adds an entire new layer of teamwork and communication. It’s an interesting change and I’m glad to see 343 slightly mixing it up.

Not really. Being forced to be attached by the hip to a teammate, and being 100% helpless is not “teamwork,” it’s babysitting. Since everyone insisted on the Magnum being garbage, you can’t even properly defend yourself in a mid-range 1v1. Players holding down the enemy base with power weapons are going to have to risk losing them, or wait for a lighter-armed teammate to waltz in and take the flag, wasting time.

For the facade of teamwork, you ruin countless legitimate strategies.

> “When you go into a Hill in KOTH invisible walls come up so you can’t leave the hill once you’re there. And you can only use a pistol in the hill.
>
> It would make going into a hill a main point of objective.”
>
>
>
> I could see this happening at this point.

It’s actually absurd that you can throw the Oddball cross map, but the Flag’s pole is covered in superglue.

Ability to drop flag, yes should be included.
However it hardly is a game changer.

People just over react to everything they are yet to touch.

> Ability to drop flag, yes should be included.
> However it hardly is a game changer.
>
> People just over react to everything they are yet to touch.

For Competitive CTF, it is unarguably a game changer. We’re seeing a total simplification of potential strategies without even the option to undo this change at this current time.

For regular playlists, it isn’t as big of a deal, yet I don’t see why anyone would want perfectly functional options removed in the first place.

> Ability to drop flag, yes should be included.
> However it hardly is a game changer.
>
> People just over react to everything they are yet to touch.

It is quite the game changer for CTF, so is throwing the oddball, this idea is cool to me except I see people being able to play the ball WAY to easily.

No Flag Dropping keeps the annoying sounds of Flag Juggling Happening
No Flag Dropping keeps the Flag Carrier from dropping the flag and taking whatever is chasing him out with a Power Weapon.

You have increased Speed and a Magnum, just capture the stinkin flag and you can have your weapons back.

> http://25.media.tumblr.com/tumblr_m3te02XWnR1qz6f9yo1_500.jpg
>
>
> No Flag Dropping keeps the annoying sounds of Flag Juggling Happening
> No Flag Dropping keeps the Flag Carrier from dropping the flag and taking whatever is chasing him out with a Power Weapon.
>
> You have increased Speed and a Magnum, just capture the stinkin flag and you can have your weapons back.

Quite a contrived point of view, to be honest.

Surely you read the OP? With even the most basic understanding of english, you could read that dropping the flag exponentially increases the depth and potential strategies of CTF, and that flag juggling is a skill of itself.

This is why the competitive scene wants it so much.

> > http://25.media.tumblr.com/tumblr_m3te02XWnR1qz6f9yo1_500.jpg
> >
> >
> > No Flag Dropping keeps the annoying sounds of Flag Juggling Happening
> > No Flag Dropping keeps the Flag Carrier from dropping the flag and taking whatever is chasing him out with a Power Weapon.
> >
> > You have increased Speed and a Magnum, just capture the stinkin flag and you can have your weapons back.
>
> Quite a contrived point of view, to be honest.
>
> Surely you read the OP? With even the most basic understanding of english, you could read that dropping the flag exponentially increases the depth and potential strategies of CTF, and that flag juggling is a skill of itself.
>
> This is why the competitive scene wants it so much.

I’ve always had to play CTF with the volume all the way down because this is all I hear. FLAG DROPPED ENEMY HAS THE FLAG FLAG DROPPED ENEMY HAS THE FLAG. I want to now play Halo with sound. Not being able to drop the flag just supports using teamwork.