I have seen countless threads implying how sprint destroys the nature of Halo. In example, “gameplay is much slower due to having the ability to remove yourself from a situation at a moments notice.”
OK, that sounds pretty valid to me…
But I have yet to see a decent argument on why sprint should stay in our beloved franchise. I ask those who are in the 89% to engage in a compelling argument of why sprint will make Halo. However in your argument I ask for factual effects on gameplay mechanics.
Arguments that include:
“According to the Halo Universe, Spartans can sprint up to 70 MPH!”- “If you dont like it go back to MCC!”- “This is 2015, the nostalgia train is derailed!” Will be overlooked as dumb…
Personally,
The vannilla gameplay should consist of no sprint, not the other way around. I dont want another Reach where the only playlist worth living on is overly modified.
In Example,
Halo CE: (MCC setup.)
Make starting weapon pistol.- Take off radar.Halo Reach: (MLG Playlist.)
No starting AA.- No bloom.- Make starting DMR.- Modified jump height.- Modified base player movement.- Take off radar.- Add bleedthrough.See all the things that CE did to get away from vannilla compared to Reach? (CE’s vannilla is plasma pistol with radar.) The MLG playlist in Reach should have been the building platform, not the other way around.
Why you ask?
Bloom provided randomness, which is never good for fair gameplay.- Sprint, I’m sure you’ve seen a thousand arguments on why its bad.- Base player trait was unreasonably slow. (Same with unmodified H3.)
My point is, the core unmodified gameplay will decide for the most part how the game will be played throughout the years. We have one chance to get it right and thats it.
I don’t mean to sound rude, but is it really productive to create a “sarcastic” mockery thread? Which is essentially spam at this point, given how many of them there are.
As for the sprint argument itself, there is literally thousands of threads in great popularity that this post could have gone into, and to be quite frank, the reason sprint exists in Halo now is simple:
343 Industries wants sprint in their game, for better or worse. It might not seem like a “valid” argument, but that’s how it is, and the only thing that will ultimately change their minds is Halo 5’s sales. I suggest if you don’t like the current formula, hold onto your sixty dollars, and they’ll be much more likely to change it to how you want next game, assuming enough people don’t buy it.
We have to realize this is 343’s artistic vision, and it’s not Halo CE, Halo 3 or anything traditional. It’s not trying to be, it’s not going to be Bungie’s Halo because that’s not what the developers want from it. I’m not saying that’s good or bad, what I am saying is that making sarcastic and spiteful posts isn’t going to suddenly change their minds.
Honestly, I’d consider sprint more seriously if someone had provided a logical argument supporting it (even Holmes couldn’t come up with a good one). I’m a reasonable person who, when faced with logical and solid arguments, admits his mistakes, rather than just ride in the hype train, discrediting anyone with different opinion.
Seriously, I don’t take sides unless I’m 100% convinced, and right now I’m against sprint.
I made a thread about this a while ago called “Detailed Rebuttal” (I would link, but I’m using a phone). If I recall correctly, not a single person provided a compelling argument as to why sprint should stay, and it had 7 or 8 pages.