We need nvidia DLSS , to achieve a performance gain in the game without losing image quality, on certain maps the game is very heavy and with framerate drops
Yeah, we need DLSS and Exclusive Fullscreen, Borderless performs worse.
Borderless does not perform worse in Infinite.
How do you know? Was there a true fullscreen option before to compare? In majority of games it works better on fullscreen.
How do you know? Was there a true fullscreen option before to compare?
Look up DXGI flip model.
Go read the blog post “tech preview 2 outcomes”
It explains why that is wrong and even links to a microsoft dev blog post explaining it.
In short, this is no longer an issue with dx12 and this game uses dx12.
343 works for Microsoft, Microsoft makes Windows and DX12 is a Windows feature. If anyone knows this -Yoink!- it is them. Whatever issue you have has nothing to do with fullscreen.
Yeah you two are right my bad.
This game still need better optimization tho. Even with top of the line specs, the game still doesn’t have ideal performance.
Also Nvidia seems to have problems in their drivers right now.
I think the game’s optimization really leaves a lot to be desired, even if you change the graphics settings it seems that it doesn’t have the impact on the desired performance, for example shadows, you change from ultra to low and you practically don’t gain any FPS, some maps are really very heavy and even more playing the BBT, then each map you have to change the graphics settings to play is a pain, that’s why adding nvidia DLSS in the game would regulate this issue, I hope the devs don’t take too long to add , as a well-known game, it didn’t come with ray tracing or third-party technologies, that’s kind of ugly for a big studio. (I5 12600K/16DDR43600/RTX2070/SAMSUNGPRO980).
Game needs a lot of work on PC that’s for sure. This is one of the very few games I have to run low settings, resolution scaler all the way down to hit over 200fps on a 5120x1440 240Hz monitor.
Ray tracing has kinda fizzled out as a must have “poster” feature honestly.
I want DLSS as well, if for no other reason than it would clean up TAA artifacting (I hate the grainy artifacts you get with TAA). But I think they need to focus on optimization first, and then release DLSS when they release the RT patch that they’re supposed to be working on. I hope they add AMD’s FSR too, because there’s no reason not to. As a big first party, who’s supposedly treating PC as a first-class experience alongside console, there’s no reason not to support the tech that’s available in the PC space that PC gamers have come to expect.
However, when that RT patch comes, I’d be shocked if they didn’t include either FSR or DLSS (hopefully both, they’re not really comparable except that they increase performance). Performance would be pretty bad without it.
I’m pretty sure by default DLSS/FSR is included with ray tracing. Especially with how not up to par AMD cards handle ray tracing.
Also, I read a couple months ago that DLSS will be open source so AMD cards will be able to use it.
Unfortunately, it isn’t. Most devs choose to include them when they do RT on PC, but that’s because the performance hit is so high. RT is implemented via the DX12 feature set, while FSR/DLSS must be implemented separate from that. Most console games don’t implement FSR even for RT - they just lower the FPS and resolution targets to compensate for the additional load.
DLSS and FSR are readily downloadable by the devs, however, they just will have to be implemented manually in addition to the manual RT implementation.
Unfortunately, DLSS also will not run on AMD cards, or old nvidia cards, the news was that DLSS libraries are a free download now for devs and not that it’s open source. It used to be that devs had to work with nvidia directly to get access to the libraries to implement them, but nvidia has since just made the libraries publicly available taking out that annoying step since DLSS and its implementation have matured enough at this point.
Thanks for the clarification. I thought it would eventually be available to AMD from what I read.