We need new enemies!

As the title say itself, we need something new, fresh, and challenging for the gameplay. They said on Halo 4 that the Prometheans would be different to any enemy we had seen so far, but they feel like some kind of combination between Hunters and Elites Ultra. Here, are my ideas, of how new enemies can offer different challenges, and also offering special tactics to kill each one of them, obviously, without breaking the Halo core.

  • The Charger: This strong Forerunner AI is way stronger than a Hunter. It can survive many rockets, or even two Spartan laser shots. Killing it is almost impossible without help or a vehicle. It’s weapon cannot be used by the player because it’s connected to the body, and it’s some kind of big claw that kills you by two hits (easy-normal) or one hit (heroic-legendary).

  • The Tank: This Forerunner AI is basically invincible. The only way to kill it is teasing with it, trying to survive until it gets tired. Then you must board it (as any vehicle) and kill it by punching it or planting a grenade to its core.

  • The Specialist: Another Forerunner AI. This one can only be killed by Forerunner weapons (there must be Forerunner weapons available on the map every time this enemy spawns). It’s not that hard to kill, but requires of the right weapon.

  • Elite Champion: This actually was on Halo CE’s Beta. It’s a Zealot, with a Energy Shield (way stronger than Jackal shields), and a Sword on the other hand. It also has Over-shields, which slow them down a little bit when walking.

  • War Hunter: It’s an armored Hunter, that can take way more fire, but doesn’t have any weapons. Instead, it has explosives that will be activated when he gets close enough to kill somebody.

  • The Healer: A strong Forerunner AI. It can drain your shields to gain energy to its Forerunner allies. Also, the Healer can use camouflage any time he wants. It’s weak and poor armored, but hard to find.

  • The Promethean Elite: A very rare and dangerous Elite. Far stronger than a Spartan IV, the Promethean Elite is armored with a Forerunner war-suit. It has Jet packs and its trained to use any Forerunner weapon or vehicle available. It also explodes as a Pulse grenade when it dies.

  • Forerunner tank: It’s not a vehicle, but rather a Forerunner AI. It can be controlled or boarded by the player, though. It’s slow, but very armored. It’s main weapon are mounted Incinerator cannons.

Those are some of my ideas that I came out with. Hope 343i take a look, because I’m starving of new enemies. Sometimes using the same tactics gets way too old. Anyway, I hope someone actually reads the whole thing.

PS: Comment your own type of enemy!


TL;DR: I don’t know how to explain ALL of that in a sentence, but, they’re just some ideas of enemy types that I think would be great to see on the next Halo for the Xbox One.

Cheers!

[deleted]

I liked some of these “new enemies” that you invented bro, Elite Champion, War-hunter, Promethean Elite, but mostly The Healer. It really is a good idea to put a forerunner “support” with active camouflage, the Watcher of Halo 4 are very weak, at least they had camouflage the biggest challenge would be …

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I think locusts need to be added. Similar to Gears of War. They need to add Maulers, grinders, cyclopes, kantuses, tickers, and wretches. Also, there needs to be more human enemies.

>

No.

And OP, i like most of these ideas. I hope 343I takes some inspiration from these and puts them to the next Halo game.

I’ll give it a try, but it will likely suck:

  • Promethean Sentinel: these will be outfitted with the good old classic sentinel beam, but will look slightly different. When multiple of them are on the battlefield, they can combine into double sentinels, which will basically become enforcers from Halo 2 (with shields and stronger weaponry). There should also be a triple sentinel type and maybe even a quad-sentinel (imagine the achievements) which would have even stronger capabilities. The player will have to make a choice whether to face off a swarm of weak enemies or allow them to combine into a few very powerfull ones.

  • Suicide Crawler: as mentioned above by someone else, it’s a great idea.

  • The Sphinx: basically a Forerunner transformer that can work in land and in the skies. It would fly around like a falcon and scan for its enemies. When you are found it will crash into the ground with a large blast radius and obliterate everything around it. In a way, it will be the Forerunner equivalent to the Mantis and the Banshee all in one and would be the toughest enemy in the game.

  • Stalker: an invisible, shotgun wielding creature that is extremely agile and looks a little bit like a praying mantis. It will act as the “space ninja” and will be extra scary in Legendary because of its 1sk weapon. Think invisible sword elite+ skirmisher.

  • Knights: should be redone. Less focus on being bullet sponges and more on being offensive and surprising. There should be a heavy emphasis on teleportation, close and ranged combat and Watcher creating with more differences between ranks (one might teleport more, the other might stay back and snipe).

  • The Centipede: an anti-Vehicle unite, pretty large and very long that can chase vehicles and ram into them. Any ground forces will be helpless around it, and it will be the bane of vehicles as it would have a tendency to flip them. It has no ranged weapons, but it will be extremely quick, extremely large and extremely terrifying. It would have criticize hit zones in strategic places around the body that will glow yellow (like the Crawler’s head).

  • Sniper Turrets: similar to their Halo 4 counterparts, but more powerfull and mobile. The actual turrets would sit on a spider-like thing with many legs. They should only be able to shoot from afar and should not be able to attack while moving (making them vulnerable) but they should be able to set up basically anywhere (on walls, ceilings, rocks and possible on other units- maybe they could combine with the Watcher to create a flying killing machine that would pose a real threat.

  • Side note: the Watcher should be able to interact with all of these enemies in unique ways (as the Watcher is our support class).

The Covenant don’t need new forces, only returned old forces. I would also like to see Engineers helping humans on the battlefield, as that’s pretty much canon now anyway.

> I’ll give it a try, but it will likely suck:
>
> - Promethean Sentinel: these will be outfitted with the good old classic sentinel beam, but will look slightly different. When multiple of them are on the battlefield, they can combine into double sentinels, which will basically become enforcers from Halo 2 (with shields and stronger weaponry). There should also be a triple sentinel type and maybe even a quad-sentinel (imagine the achievements) which would have even stronger capabilities. The player will have to make a choice whether to face off a swarm of weak enemies or allow them to combine into a few very powerfull ones.
>
> - Suicide Crawler: as mentioned above by someone else, it’s a great idea.
>
> - The Sphinx: basically a Forerunner transformer that can work in land and in the skies. It would fly around like a falcon and scan for its enemies. When you are found it will crash into the ground with a large blast radius and obliterate everything around it. In a way, it will be the Forerunner equivalent to the Mantis and the Banshee all in one and would be the toughest enemy in the game.
>
> - <mark>Stalker: an invisible, shotgun wielding creature that is extremely agile and looks a little bit like a praying mantis. It will act as the “space ninja” and will be extra scary in Legendary because of its 1sk weapon. Think invisible sword elite+ skirmisher.</mark>
>
> - Knights: should be redone. Less focus on being bullet sponges and more on being offensive and surprising. There should be a heavy emphasis on teleportation, close and ranged combat and Watcher creating with more differences between ranks (one might teleport more, the other might stay back and snipe).
>
> - The Centipede: an anti-Vehicle unite, pretty large and very long that can chase vehicles and ram into them. Any ground forces will be helpless around it, and it will be the bane of vehicles as it would have a tendency to flip them. It has no ranged weapons, but it will be extremely quick, extremely large and extremely terrifying. It would have criticize hit zones in strategic places around the body that will glow yellow (like the Crawler’s head).
>
> - Sniper Turrets: similar to their Halo 4 counterparts, but more powerfull and mobile. The actual turrets would sit on a spider-like thing with many legs. They should only be able to shoot from afar and should not be able to attack while moving (making them vulnerable) but they should be able to set up basically anywhere (on walls, ceilings, rocks and possible on other units- maybe they could combine with the Watcher to create a flying killing machine that would pose a real threat.
>
> * Side note: the Watcher should be able to interact with all of these enemies in unique ways (as the Watcher is our support class).
>
> The Covenant don’t need new forces, only returned old forces. I would also like to see Engineers helping humans on the battlefield, as that’s pretty much canon now anyway.

All of your ideas sound pretty well, but the one highlighted is -yoink- good!I mean, that would be actually hard to find, kill, and deal with!

[deleted]

I did like the shielded Elite idea… Maybe it can be used as a mini-boss battle (like the hammer-brutes in Halo 3).

[deleted]

The Sharquoi: http://www.halopedia.org/Sharquoi

Elite Champion.

And make Knights more offensive a slight bit.

> The Sharquoi: http://www.halopedia.org/Sharquoi

Nice.

[deleted]

> > The Sharquoi: http://www.halopedia.org/Sharquoi
>
> They don’t hit me as…advanced. They’ll just end up making the Covenant looking (more) ridiculous, in my opinion.

Really? Hmmm… They look like what I’d imagine a boss to be like in Halo…

There should be a Promethean with the same powers as the Didact.

It could use the environemnt around it, like boxes and so on.

It could pull boxes infront of it as a shield if you shoot at it, fling loose objects at you to attack and pull your cover away from you if you stay behind something loose.

> > The Sharquoi: http://www.halopedia.org/Sharquoi
>
> They don’t hit me as…advanced. They’ll just end up making the Covenant looking (more) ridiculous, in my opinion.

Would make a good boss character, the Gúta were pretty good enemies and we see them once

> > > The Sharquoi: http://www.halopedia.org/Sharquoi
> >
> > They don’t hit me as…advanced. They’ll just end up making the Covenant looking (more) ridiculous, in my opinion.
>
> Would make a good boss character, the Gúta were pretty good enemies and we see them once

I don’t like it. It doesn’t fit in Halo IMO, and there’s a reason why Bungie cut it.

> > > > The Sharquoi: http://www.halopedia.org/Sharquoi
> > >
> > > They don’t hit me as…advanced. They’ll just end up making the Covenant looking (more) ridiculous, in my opinion.
> >
> > Would make a good boss character, the Gúta were pretty good enemies and we see them once
>
> I don’t like it. It doesn’t fit in Halo IMO, and there’s a reason why Bungie cut it.

Bungie cut the Drinol (Sharquoi) from CE in order to make the first encounter with the Flood more frightening. It would be interesting to fight one in Halo 5, they can be pretty (extremely) deadly.

> > > > > The Sharquoi: http://www.halopedia.org/Sharquoi
> > > >
> > > > They don’t hit me as…advanced. They’ll just end up making the Covenant looking (more) ridiculous, in my opinion.
> > >
> > > Would make a good boss character, the Gúta were pretty good enemies and we see them once
> >
> > I don’t like it. It doesn’t fit in Halo IMO, and there’s a reason why Bungie cut it.
>
> Bungie cut the Drinol (Sharquoi) from CE in order to make the first encounter with the Flood more frightening. It would be interesting to fight one in Halo 5, they can be pretty (extremely) deadly.

And why did they get cut from Halo 2?