I personally think halo needs more guns that are fun to use, some maybe just as a joke and others just super fun to use:
1:party blade, makes halo reach YAY! sound and pops out confetti and stuff pop out when something is hit with it
2:tomahawk
3:shotgun that blows people away when killed with it
4:a new, not as op saw that does less damage
5:c4
6:a better rail gun
7:held machete
Halo 3 had a golf club skin on the gravity hammer. I wouldn’t mind if more stuff like that made its way into Halo 5 custom game options.
> I personally think halo needs more guns that are fun to use, some maybe just as a joke and others just super fun to use:
> 1:party blade, makes halo reach YAY! sound and pops out confetti and stuff pop out when something is hit with it
> 2:tomahawk
> 3:shotgun that blows people away when killed with it
> 4:a new, not as op saw that does less damage
> 5:c4
> 6:a better rail gun
> 7:held machete
no more party noises. That got really old in Reach really fast.
No more CoD influences thank you.
you mean the scattershot because it blows them away AND disintegrates them.
I’d say half the reason the SAW is so fun to use is because it is a bullet hose of death.
Really? C4? No how about Halo is left Halo and not CoD or Battlefield. People would just camp with C4.
Held machete I can see as a reskinned energy sword similar to the golf club in Halo 3.
How about some original ideas or multiplayer skulls so the guns shoot colorful nerf bullets or pellets that bounce off you or paintballs?
343’s got this covered I mean in Halo 4 we had:
Rail Gun (Skill Req, 1 hit kill)
Sticky Det (Skill Req, 1 hit kill)
Saw (The Beast)
Binary Rifle (1 hit anywhere kill)
Though what I don’t wanna see are useless, senseless redundant weapons specifically talking about the Suppressor, Light Rifle and the Scatter shot.
> Though what I don’t wanna see are useless, senseless redundant weapons specifically talking about the Suppressor, Light Rifle and the Scatter shot.
Light rifle isn’t useless. If it comes to distance i prefer it to the DMR. Though in CQC it’s crap, whereas u can still pull something off with the DMR.
I would suggest making Forerunner weaponry very, very different beasts from Human and Covenant tech, possibly campaign only, as they should be these incredibly overpowered (compared to UNSC and Covenant weaponry) tools used by individuals whose heavy infantry/protomech/tank equivilent, the War Sphinx, could wipe Ancient cities from the map and had weapons fire that could be see from low orbit. They should be the tools of a hyper-advanced alien race who considered “use one of our warships blow up starsystem at first sign of Flood infestation” a insufficient half-measure, and whose idea of a WMD is a galactic reset button. When I manage to locate a Forerunner weapon, I should feel as though I have tapped into the power of gods. Not that I’ve picked up a reskinned UNSC gun that has slightly more stopping power at the expense of having a slightly smaller ammunition reserve (seriously, someone explain to me why a Forerunner heavy combat unit and anti-flood wonder weapon is using a freaking break-action shotgun?)
UNSC weaponry desperately needs to advance as well. Most of their guns are obsolete compared to today’s weaponry (a P-90 for example, is in all ways superior to the M-7, as is a modern day MP-7, an AA-12 makes the M-90 look like a children’s toy, and a Milkor MGL makes the grenade launcher from Reach look like a bloody joke). Especially in the wake of the Covenant War, with so many lives being lost, we should be seeing a radical, almost manic attempt to upgun UNSC ships and infantry, because every drop of human blood is now precious. Railgun assault rifles, smart munitions, solid state laser weaponry in forms other than a Spartan Laser, and things of that nature. I’m tired of using the same blasted assault rifle I have for the past six games, especially in light of the current state of affairs.
I want a big, two-handed Brute rifle with a badass bayonet. So maybe add on to the barrel of the Spiker.
> When I manage to locate a Forerunner weapon, I should feel as though I have tapped into the power of gods. Not that I’ve picked up a reskinned UNSC gun that has slightly more stopping power at the expense of having a slightly smaller ammunition reserve (seriously, someone explain to me why a Forerunner heavy combat unit and anti-flood wonder weapon is using a freaking break-action shotgun?)
Aratech’s right. As technology advances, new forms of weapons make older ones obsolete. Seeing Forerunner weapons divided neatly into shotguns, precision rifles, and submachine guns is like seeing modern day armies fight with longbows. Sure, maybe the bows are made via advanced manufacturing techniques with steel, kevlar and carbon fiber, but it’s still a freakin’ bow. The Covenant have the excuse that “Low Culture, High Tech” is their modus operandi, but the Forerunner don’t.
What’s a real Forerunner weapon like? It’s a system of components that adapt instantaneously to a user’s mental command. It’s a system that can tune firing rate, power output, penetration, and a host of other variables. “Scatter” and “Random” don’t come into the mix. The gun would have a suite of sensors that turns each shot into a guided munition or a precisely aimed beam of death.
And don’t tell me that “Forerunner weapons adapt to their user”. That is complete and total PR-speak.
I’m not sure about firearms, but I’d like to see the grenade turned into a swarm of cluster munitions that seek out targets and explode, ala Elysium.
> Especially in the wake of the Covenant War, with so many lives being lost, we should be seeing a radical, almost manic attempt to upgun UNSC ships and infantry, because every drop of human blood is now precious. Railgun assault rifles, smart munitions, solid state laser weaponry in forms other than a Spartan Laser, and things of that nature. I’m tired of using the same blasted assault rifle I have for the past six games, especially in light of the current state of affairs.
I think a good starter for the UNSC while they rebuild their manufacturing base would be a simple metal-and-plastic shell in the shape of an assault rifle, which holds a Covenant plasma pistol. You get the ergonomics (stock, scope, selector switch and bullet counter) of an assault rifle with the firepower of a plasma pistol. A servo in the trigger linkage gives you semiauto and fully automatic fire. When the plasma pistol is depleted, swap it out for a new one.
The last think Halo needs is more weapons. We need less weapons. The reason H1-3 worked is because you only had the Covenant who had other weapons. The flood took what was on the playing field. I like that there are 2 groups of enemies you can fight against, but come on. we have 4 different rifles for gods sake. 3 different ars, 3 different pistols, 3 different rocketlaunchers, snipers, etc. Its stupid how many weapons Halo 4 has. We need diverse weapons, and not ones that are regularly found in COD. C4? tomahawk? Words don’t describe the level of stupidity that come with those suggestions. Why don’t we throw a bubble gun in there too.
> The last think Halo needs is more weapons. We need less weapons. The reason H1-3 worked is because you only had the Covenant who had other weapons. The flood took what was on the playing field. I like that there are 2 groups of enemies you can fight against, but come on. we have 4 different rifles for gods sake. 3 different ars, 3 different pistols, 3 different rocketlaunchers, snipers, etc. Its stupid how many weapons Halo 4 has. We need diverse weapons, and not ones that are regularly found in COD. C4? tomahawk? Words don’t describe the level of stupidity that come with those suggestions. Why don’t we throw a bubble gun in there too.
The trick, then, is to provide a greater variety of fun, innovative weaponry, not to go the COD/Battlefield/Aliens: Colonial Marines where its a matter of “Do I want Assault Rifle A, which shoots 15 rounds per second as opposed to Model B’s 14 rounds per second, or do I take Model C, which has a 28 round magazine as opposed to 30, but is .0000002% more accurate when firing beyond forty meters.” or the like.
For a good example of cool, interesting weaponry, let’s look at an often overlooked gem of the FPS genre: Time-Shift. Now, while the primary selling point of the game was the ability to slow down, stop, and when necessary, reverse time via your power armor (wonderful for when that enemy soldier managed to peg you with a sticky grenade or you’re about to get hit by a truck) it had no shortage of interesting guns that put a new spin on a number of cliche weapons. For example, one of the games two assault rifles fired incendiary rounds and came with a built in flamethrower (indeed, every gun had an alt-fire feature), while the shotgun had the option to fire either on full auto, or with alt fire, unload all three of its barrels at once (an effect that normally reduced the enemy in front of you to a greasy smear all over the nearest surface areas, and usually tore great gaping chunks of out the nearby scenery, since much of the environment was destructable). Or the crossbow that fired armor piercing, delayed explosive bolts that penetrated a target and then blew it apart (and thanks to its scope, functioned as the games’ primary sniper rifle).
Another example would be from F.E.A.R, where the rocket launcher was a burst firing, magazine fed behemoth that was guaranteed to absolutely ruin the day of anyone unfortunate enough to get caught in your crosshairs, or the 10mm “Penetrator” which basically functioned as gun that shot railroad spikes and had the hilarious effect of stapling the poor sod on the business end to the nearest wall.
That’s what Halo needs. It needs a variety of innovative fun to use weaponry. Say, a sniper rifle with smart munitions, which a player could use to try and stear onto a target after firing (this has been done in games such as Bulletstorm and, IIRC, some of the more advanced sniper rifles in Ghost Recon: Future Soldier, so it can be a balanced weapon), multiple ammunition types (say, high explosive slugs for a shotgun), and taking the opportunity to really take the Forerunner weaponry in an interesting direction worthy of a species of their power and achievements (for example, what Quirel suggested with the rapid firing seeker munitions, a stasis device that traps a target so it can be properly detained/transported to a secure location, or heck, a weaponized slip-space device that when fired, opens up a portal that either tears the target apart (opening up an eleven dimensional construct inside of something in this reality being a rather unpleasant event, as the Long Night of Solace so kindly demonstrated) or which transported the target into the heart of the nearest main sequence star).
The FPS world has moved on since 2001, while Halo’s mechanics have by and large stagnated and people are waking up to the knowledge that most of the Halo weaponry is silly (and not in the hilariously over the top Serious Sam/Ratchet and Clank esque style, where I’m launching black holes at my enemy, or unleashing a 3,000 round gattling rocket launcher that fires homing missiles whilst playing the 1812 Overture). Halo must remember its original mantra: Combat Evolved. It must evolve or it will die, or at the very least, be relegated to irrelevancy as “generic sci-fi shooter number six hundred and twenty billion.”
I stopped believing that your list could work when I saw C4 and Tomahawk.
I think there are many things they can do to add some silly weapons to the mix, or make it to where normal weapons are silly, as with the Wuv Woo Skull in Halo Wars, which turns Scarabs ray of green death into a lovely rainbow with hearts.
Things like that would be silly, but fun.
But keep the CoD influences out, 343 teased that border WAY too much by trying to modernize Halo 4 the way they did.
Cat Grenades and Tornado Guns.
> > The last think Halo needs is more weapons. We need less weapons. The reason H1-3 worked is because you only had the Covenant who had other weapons. The flood took what was on the playing field. I like that there are 2 groups of enemies you can fight against, but come on. we have 4 different rifles for gods sake. 3 different ars, 3 different pistols, 3 different rocketlaunchers, snipers, etc. Its stupid how many weapons Halo 4 has. <mark>We need diverse weapons</mark>, and not ones that are regularly found in COD. C4? tomahawk? Words don’t describe the level of stupidity that come with those suggestions. Why don’t we throw a bubble gun in there too.
>
> The trick, then, is to provide a greater variety of fun, innovative weaponry, not to go the COD/Battlefield/Aliens: Colonial Marines where its a matter of “Do I want Assault Rifle A, which shoots 15 rounds per second as opposed to Model B’s 14 rounds per second, or do I take Model C, which has a 28 round magazine as opposed to 30, but is .0000002% more accurate when firing beyond forty meters.” or the like.
>
> For a good example of cool, interesting weaponry, let’s look at an often overlooked gem of the FPS genre: Time-Shift. Now, while the primary selling point of the game was the ability to slow down, stop, and when necessary, reverse time via your power armor (wonderful for when that enemy soldier managed to peg you with a sticky grenade or you’re about to get hit by a truck) it had no shortage of interesting guns that put a new spin on a number of cliche weapons. For example, one of the games two assault rifles fired incendiary rounds and came with a built in flamethrower (indeed, every gun had an alt-fire feature), while the shotgun had the option to fire either on full auto, or with alt fire, unload all three of its barrels at once (an effect that normally reduced the enemy in front of you to a greasy smear all over the nearest surface areas, and usually tore great gaping chunks of out the nearby scenery, since much of the environment was destructable). Or the crossbow that fired armor piercing, delayed explosive bolts that penetrated a target and then blew it apart (and thanks to its scope, functioned as the games’ primary sniper rifle).
>
> Another example would be from F.E.A.R, where the rocket launcher was a burst firing, magazine fed behemoth that was guaranteed to absolutely ruin the day of anyone unfortunate enough to get caught in your crosshairs, or the 10mm “Penetrator” which basically functioned as gun that shot railroad spikes and had the hilarious effect of stapling the poor sod on the business end to the nearest wall.
>
> That’s what Halo needs. It needs a variety of innovative fun to use weaponry. Say, a sniper rifle with smart munitions, which a player could use to try and stear onto a target after firing (this has been done in games such as Bulletstorm and, IIRC, some of the more advanced sniper rifles in Ghost Recon: Future Soldier, so it can be a balanced weapon), multiple ammunition types (say, high explosive slugs for a shotgun), and taking the opportunity to really take the Forerunner weaponry in an interesting direction worthy of a species of their power and achievements (for example, what Quirel suggested with the rapid firing seeker munitions, a stasis device that traps a target so it can be properly detained/transported to a secure location, or heck, a weaponized slip-space device that when fired, opens up a portal that either tears the target apart (opening up an eleven dimensional construct inside of something in this reality being a rather unpleasant event, as the Long Night of Solace so kindly demonstrated) or which transported the target into the heart of the nearest main sequence star).
>
> The FPS world has moved on since 2001, while Halo’s mechanics have by and large stagnated and people are waking up to the knowledge that most of the Halo weaponry is silly (and not in the hilariously over the top Serious Sam/Ratchet and Clank esque style, where I’m launching black holes at my enemy, or unleashing a 3,000 round gattling rocket launcher that fires homing missiles whilst playing the 1812 Overture). Halo must remember its original mantra: Combat Evolved. It must evolve or it will die, or at the very least, be relegated to irrelevancy as “generic sci-fi shooter number six hundred and twenty billion.”
I think I mentioned something like that in half a sentence. Although with Halo, the weapons should fit into the multiplayer in some way. Granted not all of them need to be, but I don’t think things like smart munitions inside a sniper round would be a great idea for MM. A lot of the guns you described sound like they would only be fun because they are easy or very silly like you pointed out. Same as the bubble gun I pointed out in sarcasm. We need a diverse, variety, plethora of different weapons. Not just the same weapon with a new skin and slightly different mechanic.
for example, I think the scattershot is the most pointless weapon in the game right now. It doesn’t hold a presence because it’s weak and can be beaten out by a pistol (boltshot). Why would they create this reskinned UNSC shotgun with spread? Shotguns have slugs also and since Forerunners are supposed to be more powerful, why not have a shot that shoots out 3 slugs simultaneously in a tight, triangle pattern that just rips through a player? That would be a reskinned shotgun in essence, yes, but it would at least be a different, more powerful gun to actually fit its niche.
The light rifle should, in my opinion, be more like the Needle Rifle was. It should fire a projectile, but have an automatic type of shot. One where you can just hold down the trigger and it will shoot continuously. That would make it completely different from the other rifles in the game. Keep the same characteristics with the whole zooming also and it’s something that operates different.
> a stasis device that traps a target so it can be properly detained/transported to a secure location
I’ve got two ideas for that.
The first is a gun that generates shields around targets. Friendly units get overshields, while enemies are restrained within inflexible shields that leave them exposed to gunfire. So, when you shoot an enemy, you take three out of the fight: the target, and two buddies who stop to break him out. Maybe an alt-fire mode could generate stationary shields to take cover behind.
The other gun is just a visually impressive missile pod. When you lock onto a vehicle, a small flurry of missiles close in and envelop the vehicle in an extremely durable shield.
Then they release a massive burst of neutron radiation.
A better rail gun. I have to say the rail gun does pretty well the way it is now.
> 1:party blade, makes halo reach YAY! sound and pops out confetti and stuff pop out when something is hit with it
Meh.
> 2:tomahawk
I could see an exploding tomahawk as a brute weapon. Though they already have the spike grenade so no real need.
> 3:shotgun that blows people away when killed with it
This could be applied to the current shotgun.
> 4:a new, not as op saw that does less damage
This could be applied to the current SAW.
> 5:c4
They could rework the Sticky Detonator instead.
> 6:a better rail gun
What’s wrong with the current one? O_o
> 7:held machete
Noe.
No one’s mentioned a Gravity Gun yet?
This forum has made me hate the word “need”. Most of the suggestions on this forum aren’t necessities. Do we need fun weapons? No. Would it be fun to have some? Perhaps, yes. I’m not going to stop playing if there isn’t a gun that shoots potatoes or a canon that shoots confetti or other party supplies. It’s not needed, but it is appreciated. What Halo needs is a fun multiplayer, an engaging campaign, dedicated servers, custom games, and Forge. It doesn’t need fun weapons. I wouldn’t mind some so long as they aren’t in standard matchmaking, but I don’t need them.
> Cat Grenades and Tornado Guns.
I knew you’d have my back, before I even had a chance to post. <3
Yes we do need more weapons but I think 343 should bring back every old weapon from every halo game and add attachments and camos and perks and weapon perks, just a ton of goals and customization.