If you have a problem with my opinion please get of the internet
Almost all the weapons in Halo 4(Promethean weapons Were OP and Badass Which i loved because of two reason’s)
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It makes sense for lore and would help the a team change the tide of the match if used in the right way
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Binary Rifle…It is Pretty Epic badass to be more specific but if i get shot in the toe why the heck do i get turned into ash Xp
Anyway we should have a power weapon like the Promethen’s Blade which could rival the energy sword in it’s own game just think about the great weapons we could have
maybe even flying Vehicle and power ups like teleportation attacks please share your thoughts
I thought the beta LR was awesome, and I’m curious as to how the rest are changed up. They’ve presumably all been buffed to some extent as they’re not in loadouts anymore and so aren’t restricted. I’m inclined to believe that some of them will have powerful alternate firing modes when smart scoped. How many people would complain about the Boltshot if you could be descoped and the charge stopped that way?
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> If you have a problem with my opinion please get of the internet
> Almost all the weapons in Halo 4(Promethean weapons Were OP and Badass Which i loved because of two reason’s)
>
> 1. It makes sense for lore and would help the a team change the tide of the match if used in the right way
>
> 2. Binary Rifle…It is Pretty Epic badass to be more specific but if i get shot in the toe why the heck do i get turned into ash Xp
>
> Anyway we should have a power weapon like the Promethen’s Blade which could rival the energy sword in it’s own game just think about the great weapons we could have
> maybe even flying Vehicle and power ups like teleportation attacks please share your thoughts
Well, it disentagrates people on impact, bruh. What difference does it make if it hits me on my foot or my chest?
In a perfect world, threads like these would be the only ones on the forums.
> First off, I think most Promie weapons should be remade into power weapons and used extremely sparingly.
>
> I had an idea. Instead of a scattershot as a short ranged stand-in, what if we fused it with, say, the boltshot and pulse grenade? The idea is that it would basically be a grenade launcher from Reach with a bit of an area of effect. Holding down the trigger increases its range but also increases the spread of projectiles, making it less acurate. They’d bounce until you let go, activating the Pulse from the grenades.
>
> For a close ranged weapon in lieu of a scattershot, we could use one of those giant hard light blades the Knights carry around. I mean, I need a hard light blade.
>
> I had an idea for a legendary weapon as well. It’d be called Reclamation, or something like that. It would look like a Forerunner suit of armor, probably in the middle of the map. When the user gets in, mobility is drastically reduced (maybe even completely nullified) but the user is given mastery of Halo physics, akin to the Didact’s force powers in Halo 4. Players utilizing this weapon may move physics objects (grenades, crates, vehicles, corpses, players?) with telekinesis - blocking gunfire with stuff they find around the map, changing the direction of grenades, moving around vehicles and messing with players. 
>
> Aesthetically, I think it would be cool if Promethean weapons were something a player both held and wore. As soon as I pick up a gun, all the shiny, floaty, foldy bits rearrange themselves as pieces of armor on my arm, and a giant freaking pauldron on my shoulder, unique to whatever gun I’mean carrying. It would offer no game play difference, I just think it would look cool.
>
> Lastly, what do you guys think about Flood weapons? I think a Flood claw that functions as an Energy Sword, but can revive the corpse of an enemy as an AI Combat form would be cool. Or maybe we have a Grenade that swells up like a balloon and shoots Infection forms everywhere. Anything for more AI in multiplayer.

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> I thought the beta LR was awesome, and I’m curious as to how the rest are changed up. They’ve presumably all been buffed to some extent as they’re not in loadouts anymore and so aren’t restricted. I’m inclined to believe that some of them will have powerful alternate firing modes when smart scoped. How many people would complain about the Boltshot if you could be descoped and the charge stopped that way?
Forerunner weapons being more interactive with spartan abilities in general could be an interesting angle to help diversify them.
Prepatch Lightrifle was my favorite non power weapon in all of Halo. Absolutely loved using it during that time.
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> > 2533274932540799;2:
> > I thought the beta LR was awesome, and I’m curious as to how the rest are changed up. They’ve presumably all been buffed to some extent as they’re not in loadouts anymore and so aren’t restricted. I’m inclined to believe that some of them will have powerful alternate firing modes when smart scoped. How many people would complain about the Boltshot if you could be descoped and the charge stopped that way?
>
>
> Forerunner weapons being more interactive with spartan abilities in general could be an interesting angle to help diversify them.
Having more interplay in general would be awesome. Like a Gravity Hammer Ground Pound, or a vehicle/powerup that enhances your thrusters so you can climb around and jump ridiculous distances.
There was a mod for Halo 4 that took the Suppressor (which should really be an SMG/SAW stand in) and kept the reticule at full bloom. As you fired, however, the reticule pulled itself back in, making it more accurate as it fired.