We need duel wielding back in Halo 4!

Hey guys, new here! I revived an older thread concerning this, but it was locked. Apologies!

I was recently informed that Halo 4 is supposedly dropping duel wielding. This news was very disappointing to me, and I know it has been to so many other Halo fans around the world. I just assumed that the feature would return for the continuation of Master Chief’s story.

To me, duel wielding is one of the gameplay mechanics that differentiated Master Chief from all of the other spartans. It’s what elevated him from average spartan to badass killing machine. The exclusion of duel-wielding in Reach was a disappointment, but I accepted it because Master Chief was not playable in the game.

Now, I realize that duel wielding poses balancing issues in the competitive multiplayer portion of the game, and while I feel that there are ways to properly incorporate this mechanic into the MP, I can see why 343 didn’t want to bother with this rather daunting task.

But still, there’s no reason to exclude duel wielding from the single player and cooperative portions of the game!

I’ve read several forum topics about this, and it seems to me that the majority of Halo players would love to see this feature implemented into Halo 4. Very few seem opposed to it. The ones who are only seem to be opposed to it being implemented into the multiplayer aspect of the game.

Duel wielding is just so much fun! In my opinion, the Halo series has the best duel wielding out of any game, period. To me, Halo’s gameplay is synonymous with duel wielding. It really makes you feel like a badass to rain down destruction with duel SMGs! It adds a whole new dimension to the gameplay by giving it more flavor and variety. It makes the player feel more like a superhuman soldier, which is what Halo’s single player is all about! It’s one of options that differentiates the Halo sandbox from everything else out there!

So, let me ask you fellow Halo fans… do you want to see this feature brought back in Halo 4? Will you miss it like I will?

It definitely an awesome feature, and I loved it.

But… In reality, without the duel wield for duel wieldable weapons, they were a bit on the weaker side. Suddenly, add a second one, and they seemed a lot more OP IMO.

So although it will be missed by me, I say leave it out.

Dual Wielding was awesome in Halo 2, when the weapons maintained their power, and just lost accuracy. In Halo 3 they bastardized it to the point where it was useless.

I must say that I do miss having a Dual Wield option, but with the lack of SMGs in the game no thanks. It would mean no more useful combos like Plasma Rifle/SMG or Spiker/SMG, making dual wielding pretty useless.

> I must say that I do miss having a Dual Wield option, but with the lack of SMGs in the game no thanks. It would mean no more useful combos like Plasma Rifle/SMG or Spiker/SMG, making dual wielding pretty useless.

Plasma Pistol/Magnum was always the most powerful DW combo. And it would be in. Heck, you’d get PP/Boltshot, or 2 Boltshots (Awesome).

And imagine if Needlers went DW again, or Sticky Detonators.

But it’s not just the SMG. There’s no Plasma Rifle or Spiker. And any combination of those, or even just 2 of one was pretty awesome for CQC.

Halo 4 isn’t “dropping Duel Wielding”, Halo 3 ODST had that honor

Because the Plasma Rifle isn’t back, I won’t meet any Elites dual wielding Plasma Rifles. I loved that in Reach, and it’s kind of a shame that it’s not back in Singleplayer at least.

for Multiplayer, dual wielding proved to be overpowered. way overpowered. I’ll miss it, and was expecting it to be back in Halo 4, but it doesn’t really matter to me.

> Because the Plasma Rifle isn’t back, I won’t meet any Elites dual wielding Plasma Rifles. I loved that in Reach, and it’s kind of a shame that it’s not back in Singleplayer at least.
>
> for Multiplayer, dual wielding proved to be overpowered. way overpowered. I’ll miss it, and was expecting it to be back in Halo 4, but it doesn’t really matter to me.

Overpowered? You kidding? It was a viable, but ineffective at times strategy in Halo 2, and absolutely worthless in 3. You were always better off with just a BR, or in 3, an AR would beat any DW combo most of the time.

Dual-wielding needs a major overhaul before it returns. But yeah, it was amazing and I’d love to see it return. It won’t in Halo 4, obviously, but maybe Halo 5.

> Halo 4 isn’t “dropping Duel Wielding”, Halo 3 ODST had that honor

In ODST you played as a normal human, so dropping dual wield made perfect sense.

In Reach, you did not play as the Chief, so it also made sense, although it was a stretch.

In Halo 4, Master Chief returns. We have been able to dual wield as Master Chief in both Halo 2 and Halo 3. It’s one of those things that separates him from the other spartans.

But you guys must see my point! I’m not saying they should include dual wielding in multiplayer. All I ask is for dual wielding in the singleplayer

…although dual wielding could be balanced in multiplayer by simply decreasing accuracy of dual-wielded weapons (on top of prevented melee and grenade use). Still…

…all I ask is for this feature to return to the singeplayer portion of the game…

Why? Because it’s fun! Fans of this feature could care less about it’s practical value! It’s a fun feature! It adds to the gameplay variety, and makes you feel like a superhuman badass!

> > Halo 4 isn’t “dropping Duel Wielding”, Halo 3 ODST had that honor
>
> In ODST you played as a normal human, so dropping dual wield made perfect sense.
>
> In Reach, you did not play as the Chief, so it also made sense, although it was a stretch.
>
> In Halo 4, Master Chief returns. We have been able to dual wield as Master Chief in both Halo 2 and Halo 3. It’s one of those things that separates him from the other spartans.
>
> But you guys must see my point! I’m not saying they should include dual wielding in multiplayer. All I ask is for dual wielding in the singleplayer
>
>
> …although dual wielding could be balanced in multiplayer by simply decreasing accuracy of dual-wielded weapons (on top of prevented melee and grenade use). Still…
>
> …all I ask is for this feature to return to the singeplayer portion of the game…

That would just be a hassle. And i’m pretty sure Spartan IVs can effectively use two weapons at once. Plus even humans could hold two weapons, hell, Miranda Keyes was sporting a Shotgun/Magnum combo in the Ark’s control room when she went after Johnson… Until she took a Spike to the back.

Dual wielding ruined the sandbox. All the dual-wieldable weapons were nerfed do they wouldn’t be OP while holding 2 at a time. Making them weaker just forces you to carry a pair of them at a time. Weaker weapons just become map decorations, while the worthwhile ones are used in favor of the crap weapons.

> > Halo 4 isn’t “dropping Duel Wielding”, Halo 3 ODST had that honor
>
> In ODST you played as a normal human, so dropping dual wield made perfect sense.
>
> In Reach, you did not play as the Chief, so it also made sense, although it was a stretch.
>
> In Halo 4, Master Chief returns. We have been able to dual wield as Master Chief in both Halo 2 and Halo 3. It’s one of those things that separates him from the other spartans.
>
> But you guys must see my point! I’m not saying they should include dual wielding in multiplayer. All I ask is for dual wielding in the singleplayer
>
>
> …although dual wielding could be balanced in multiplayer by simply decreasing accuracy of dual-wielded weapons (on top of prevented melee and grenade use). Still…
>
> …all I ask is for this feature to return to the singeplayer portion of the game…
>
> Why? Because it’s fun! Fans of this feature could care less about it’s practical value! It’s a fun feature! It adds to the gameplay variety, and makes you feel like a superhuman badass!

I’m a normal human and I’ve shot two weapons at once…

> Dual wielding ruined the sandbox. All the dual-wieldable weapons were nerfed do they wouldn’t be OP while holding 2 at a time. Making them weaker just forces you to carry a pair of them at a time. Weaker weapons just become map decorations, while the worthwhile ones are used in favor of the crap weapons.

Agreed.

Balanced SMG + Balanced SMG = OP dual SMGs
Under powered SMG + Under powered SMG = Balanced Dual SMGs

That’s the main problem with dual wielding in Halo, is that balance. I much rather let 343i play around with the idea, and rework the dual wield system and add it in Halo 5 or 6, than last minute, with less than 80 days left on the clock before Release, and have it be Halo 2 all over again, but a lot worse with more pissed off community members.

> > Dual wielding ruined the sandbox. All the dual-wieldable weapons were nerfed do they wouldn’t be OP while holding 2 at a time. Making them weaker just forces you to carry a pair of them at a time. Weaker weapons just become map decorations, while the worthwhile ones are used in favor of the crap weapons.
>
> Agreed.
>
> Balanced SMG + Balanced SMG = OP dual SMGs
> Under powered SMG + Under powered SMG = Balanced Dual SMGs
>
> That’s the main problem with dual wielding in Halo, is that balance. I much rather let 343i play around with the idea, and rework the dual wield system and add it in Halo 5 or 6, than last minute, with less than 80 days left on the clock before Release, and have it be Halo 2 all over again, but a lot worse with more pissed off community members.

Halo 2 DW was only bad because of SMG starts. BR/SMG starts played perfectly. You would Dual Wield for Close Range dominance, and use your BR for mid-long range. It actually played better than the AR/BR in Halo 3, the AR/DMR in Reach, or the AR/Magnum in CE.

Hopefully dual-wielding will be in Halo 5.

That’s great, but Halo is a fictional universe.

Also, could you shoot two 20 pound weapons simultaneously while jumping off a boulder with any hint of accuracy, continuously and without tire?

Anyways, I was just stating my own personal justifications for the exclusion of dual-wielding in the previous 2 Halo titles, and that justification is that you are not controlling Master Chief. Now that we will once again be filling his shoes, the lack of dual wielding will not only feel like a downgrade in the gameplay, but it will also feel inaccurate to the Master Chief we all know and love…

No thanks, I’m not a fan of half guns.

> > > Dual wielding ruined the sandbox. All the dual-wieldable weapons were nerfed do they wouldn’t be OP while holding 2 at a time. Making them weaker just forces you to carry a pair of them at a time. Weaker weapons just become map decorations, while the worthwhile ones are used in favor of the crap weapons.
> >
> > Agreed.
> >
> > Balanced SMG + Balanced SMG = OP dual SMGs
> > Under powered SMG + Under powered SMG = Balanced Dual SMGs
> >
> > That’s the main problem with dual wielding in Halo, is that balance. I much rather let 343i play around with the idea, and rework the dual wield system and add it in Halo 5 or 6, than last minute, with less than 80 days left on the clock before Release, and have it be Halo 2 all over again, but a lot worse with more pissed off community members.
>
> Halo 2 DW was only bad because of SMG starts. BR/SMG starts played perfectly. You would Dual Wield for Close Range dominance, and use your BR for mid-long range. It actually played better than the AR/BR in Halo 3, the AR/DMR in Reach, or the AR/Magnum in CE.

The problem with your logic is that the SMG was pointless unless you had 2 of them.

> > > > Dual wielding ruined the sandbox. All the dual-wieldable weapons were nerfed do they wouldn’t be OP while holding 2 at a time. Making them weaker just forces you to carry a pair of them at a time. Weaker weapons just become map decorations, while the worthwhile ones are used in favor of the crap weapons.
> > >
> > > Agreed.
> > >
> > > Balanced SMG + Balanced SMG = OP dual SMGs
> > > Under powered SMG + Under powered SMG = Balanced Dual SMGs
> > >
> > > That’s the main problem with dual wielding in Halo, is that balance. I much rather let 343i play around with the idea, and rework the dual wield system and add it in Halo 5 or 6, than last minute, with less than 80 days left on the clock before Release, and have it be Halo 2 all over again, but a lot worse with more pissed off community members.
> >
> > Halo 2 DW was only bad because of SMG starts. BR/SMG starts played perfectly. You would Dual Wield for Close Range dominance, and use your BR for mid-long range. It actually played better than the AR/BR in Halo 3, the AR/DMR in Reach, or the AR/Magnum in CE.
>
> The problem with your logic is that the SMG was pointless unless you had 2 of them.

How is that a flaw? You can find DW weapons everywhere. Which means you grab one before getting into a CQC engagement. Worse comes to worse, BR someone down, and nab one off them. It worked fine.

It made it so the option to Dual Wield was always available, while also giving you a BR so you didn’t feel forced into it.

SMG starts FORCED you to Dual Wield or you were screwed, while straight BR starts FORCED you to Single Wield. BR/SMG starts gave you every available option. You could pick up a power weapon, use your BR, Dual Wield, Grenade, OR Melee.

In Halo 3 BR/AR completely removed Dual Wielding from the Palette of options. They were forced to spawn D/W weapons right beside eachother (like Almost every Plasma Rifle, or Spiker spawn had this in Halo 3). You should have just spawned BR/SMG.

In Reach DMR/AR works (kinda) because Dual Wielding just doesn’t exist. Though the AR doesn’t really get used because of how bad the DMR slaughters it.